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Prodigal
      
Group: Basic Members
Last Login: Friday, August 27, 2010 6:05 PM
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| Here's a challenge while we all wait for downtime to open. Come up with a group idea that is so awesome that people will be talking about it after the event. However, to make it interesting, some restrictions: The Group must be do-able by a small number of people (5 people at the most) The Group must be do-able on a budget. The Group can be assumed to only have one car, and it's a small car. The Group can not be of the 'Independant' allegiance, just to make it awkward, (obviously, give concepts involving the awakened some leeway.) Similar threads to mine for ideas here: http://forums.rule7.co.uk/Topic57357-37-1.aspx http://forums.rule7.co.uk/Topic4670-37-1.aspx
MaelstromCommunitylinks: Livejournal ,Myspace, Facebook, Orkut, the Frappr Map of Playersand Flickr photosharing. See also the List of Allegiance based webgroups, Helen's list of Event Photo Websites and the IC/OOC Calendar . , . See also Top Tips for Priests. My LRP CARD.
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Knight
      
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Most of my cool group ideas are 1-man shows, I'm having to stretch those out a bit to make larger concepts. This is the best I could do.
=Idea 1=
Three eidolons in identical masks that have been working together for so long that their sense of individual identity has fractured. Have four personalities that they pass between them, perhaps with some small item associated with each personality to stop the players from getting confused who is who, they pass the items to denote personality transferrence.
Add stress by having a fourth eidolon that was part of the collective but is now fallen. The extraneous identity amongst the loyals is his/her old personality that they are desperately trying to keep from getting back to him, for fear it will be permenantly destroyed.
Emotionally it would be hard work to play, and would require incredible group cohesion to do well, but I've seen this sort of thing done before at regular freeforms and when it works, it's spectacular.
=Idea 2=
three Rukhi adventurers + 1 rukhi storyteller, Rukh colony allegence.
Big Pants, Big Swords, Big Adventures!
Rukhi adventurers who have done everything they could do in the known world and have come to the new world to build their legends even higher. They each egg the others on towards yet greater feats of daring and danger. Meanwhile the storyteller goes around spreading stories about them and gathering information to help them with their capers.
=Idea 3=
3 schaffausen avians. Two young, and an old coot to keep an eye on them.
Build the retirement home of your dreams! Made with fantastic materials, and spectacular views.
The group specialises in getting hold of odd materials and items to send back to the old world for use in schaffausen retirement homes. Not all old avians go into politics, some just want to spend their best years in opulent luxury, and where else are they going to get the materials for that dryadwood chair or Mana crystal inlaid mural then from the New World?
There is profit to be made here!
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Do not ask "What plot can your ref provide for you?", ask instead, "What plot can you provide for your ref?"
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Heroic Knight
      
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| Can you narrow it down a little? What sort of play does the group want (taking over the world.. Having an excuse to socialise with the maximum number of people, Constant combat or a mix) also Is everyone in the group cool with Masks or makeup? Does the group want to burn slowly for a long time or make a huge splash and burn out really quickly?
PD: Retired
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Prodigal
      
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Champion
      
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Might have been done before but one idea I had was for a troupe of beggars. Bunch of panhandling hobos/bagladies with various real & faked disfigurements & disabilities. Think Foul ol' Ron & the like from the Pratchet stories. Would work well for secondaries.
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DON'T FEED THE TROLLS
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RL: Sarah Clark
PD: 'Nanna' Moll Novak, Novak's Travelling Carnival
Lazertag: Agnes Brett/Wombat/Code V/"That Bloody Woman" etc etc
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Knight
      
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| Witness my plan for a modular tritoni group! 5 Members 1 Bajari, In this case statted with Talismantic lore + 1 additional talisman and Initiate 4 Males, split to tend to the bajaris needs. Bodyguards, Crafters, archers. Fairly minimal kit requirements. Concept Traditional, eye for an eye huntress worship. Uncompromising, but fair (i.e if you beat someone up, you get beaten up. You maim someone, you get maimed. You steal, you get something of appropriate value taken off you, etc etc.). The talismancy is specifically so that the bajari can grant her warriors "Spiritual Fetishes" (i.e talismans) before battle or seeking revenge. Imagine the talismans being things like feathers, beads etc tied to weapons and such in a tribal manner. The beauty is, you can have multiple, similar groups, which you can bolt together to form a larger Pride, allowing your small, starting group to be easily expanded if your mates want to join in.
Maelstrom - Then:Major Ebenhard Vaughn, Havocstan Armed Forces, Raziel Dem Shemhazai Now: Sir Piotr, Eschatonic Order. Odyssey - Shah Bahadur Surab, Ruler of Palmyra, Warleader of the Blades of Palmyra
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Heroic Knight
      
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| Ok.. 5 Tlaxti.. If the group is well tuned then you will be able to have a game impact equivalent to a medium sized colony. Group should comprise of 1 Leader (queen or diplomat) 1 builder (Yo dont get those charters.. you kinna need one of these) 1 priest 2 sorcerers/warrors depending on how naughty you are you might be a long or a short term group. Masks are about £20 each. although I have seen many home made ones Onontakha You only need a teepee (Ive seen one of those pack into a TR7) and yo dont need to worry about what skills people take its all very easygoing and you have an immediate set of people to play with in the other onontakhans. Again this can be mellow or fast paced epending on the amount of naughtiness you are involved in. The flavour varies alot depending on your religion. Kit is awesomley easy from any charity shop. Necromancer and Undead The necromancer will need to be a silver tounged master of disguise. The undead can be whatever.. but this concept lends itself well to 'high combat'. and once you hve resigned yorself to that you might aswell get involved in some awesome levels of crime. Piracy springs to mind. I guarantee you will have a fun time if you enjoy fights and chase scenes. Like I mentioned.. there are alot more concepts.. (and the above can be subdivided) but you cvant really design a group without having an Idea about what people want to play. It remains very true however.. that If you pick somthing that has some 'spice' to it. (Ie it is underplayed or unusual) then you will have an excellent time.
PD: Retired
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Prodigal
      
Group: System Moderators
Last Login: 2 days ago @ 7:11 PM
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The Ducatto Volery Alamanc Expedition.
3-5 professional Alkonian avians (think university professors, grad students, maybe the harrassed one who makes sure the head in the clouds scholars actually conduct sound business arrangements and don't wander off after dark with dodgy types) with downtime money-making skills, deployed to the New World in order to research, commission articles for, and if all else fails personally write an Almanac of the New World in the same vein as the PD Almanac, using the money they make from their downtime skills to hire bodyguards, pay reporters, compensate people for their time and information, and of course enjoy a modest personal entertainment allowance.
Props-wise, they could probably do with an IC tent with a table and chairs as room to interview people and have a base where people can show up and provide information / to store their work so far, and lots and lots of writing equipment and stuff to write on. Allegience-wise they might be Raddock Bay or they might be Alkonian colony, either would work.
(This is the third of the three remaining mortal character concepts I want to play, but I don't see it working without a small group, unlike the other two which work best solo.)
EDIT: Since posting this I've had two people contacting me interested in the idea, so if you want to run with it PM me and I'll put you in touch with them .
Maelstrom: Yellow Cap (#include standard not-speaking-for-PD-here disclaimer)
Odyssey: Nepthys, Keeper of the Knives, Khemenethorus
CUTT: Head Ref 09/10
M&M: Princess Cerine, née Faulconer
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Champion
      
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Many moons ago we talked about an idea for The MacAbre family, a team of Malathian undertakers.
Mrs. MacAbre brews Enbalming Fluid No. 4 and talks constantly about Mr MacAbre, who never himself appears.
Igor the avian manservant runs the business side of things and constantly measures visitors with a tape measure.
There's a Somerset-accented maid in a silly bonnet ("ooh, lawks a mercy!") (yes, we do owe some of this to Duckula...)
Add more family members/servants as you wish.
They would offer all manner of death services: funeral insurance, laying to rest, running of the funeral ceremony, etc. Outside the tent would be a gravestone with R.I.P Your Name Here written on it and occasionally a coffin with a pair of legs sticking out of the bottom would break out of the tent and run amok, chased by the whole spade-wielding group with Mrs MacAbre screeching "When you're buried by the MacAbres, you stay buried!"
(gets close to breaking the small car rule though...)
Well, we thought it was funny... 
RL: Daisy
Maelstrom: Piper Arteman Green
Odyssey: ref (nothing posted here is as a ref)
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Squire
      
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Gordon (5/21/2009) Ok..
5 Tlaxti.. If the group is well tuned then you will be able to have a game impact equivalent to a medium sized colony.
Group should comprise of
1 Leader (queen or diplomat)
1 builder (Yo dont get those charters.. you kinna need one of these)
1 priest
2 sorcerers/warrors
depending on how naughty you are you might be a long or a short term group. Masks are about £20 each. although I have seen many home made ones
something about this seems rather familiar...
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