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Posted Sunday, August 10, 2008 12:28 PM


Knight

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Question about factions, so far it's pretty clear what each one does and the effects of starting with or without one, but what happens after start up? If you begin without a faction, can you join one a few events down the line and can you leave your current faction in order to become independant or to join a different one? Obviously if this is possible you'd need to be 'let in' to a new faction by the appropriate players/NPCs too.

__________________________________________________________________________________________________________________

So I may be small but trust me, I look big enough in my armour and what I lack in size I more than make up for in midget-berzerker-sword-waving-one-legged-foaming-mouth action! Just ask this small pile of mutilated bodyparts that used to be people looking at me funny.

I am NOT going to throw LARP safe hamsters at zombies... or frogs!

Maelstrom: Simon / Kendryck Veraletin (Retired)
Jade Empires: Akiko / Oren (Dead...ish)
Insurrection: Krull
Post #70080
Posted Monday, August 11, 2008 10:36 AM


Prodigal

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Group: Eos Staff
Last Login: Yesterday @ 10:22 PM
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Basically, it's entirely down to what happens in play.  We don't currently have any independent characters (which is good because I'm not sure how they'd get XP beyond the basic 4!) and would probably recommend such new arrivals join the Wayfarers, but I have little doubt that factions' ideologies and memberships will develop over time.  Hell, I'd be fine with an entire faction crumbling/being destroyed due to player activity.

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard
Post #70166
Posted Tuesday, August 19, 2008 10:37 AM


Squire

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raggedhalo (8/11/2008)
Hell, I'd be fine with an entire faction crumbling/being destroyed due to player activity.

We have done it before Jo, Sure we can do it again even if your on the -other side- now.

I was wondering this as well, Thanks for clearing it up.

What if.. some how.. you were involved deeply with two factions. Hoping to help both reach some of there goals be it duty bound, in payment for service or to aid your own evil plan.. what then Boss?

The fool does think he is wise, The wise man knows himself to be a fool.

Its all part of the plan

Insurrection - Zaggrakk Wolfwalker of the Wolfpaw Clan

Child of the Portly Pixie

Post #70984
Posted Tuesday, August 19, 2008 11:03 AM


Prodigal

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Group: Eos Staff
Last Login: Yesterday @ 10:22 PM
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I think that kind of double loyalty comes down to roleplay.  Mechanically, you'd be a member of one or the other, depending on where your true loyalties lay -- and you'd get the XP allocated to your "true" faction.  It would also depend how the situation came about.

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard
Post #70995
Posted Sunday, October 05, 2008 10:44 PM


Knight

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Last Login: Sunday, November 23, 2008 3:32 PM
Posts: 77, Visits: 856
Which factions still have space in them for players?

__________________________________________________________________________________________________________________

So I may be small but trust me, I look big enough in my armour and what I lack in size I more than make up for in midget-berzerker-sword-waving-one-legged-foaming-mouth action! Just ask this small pile of mutilated bodyparts that used to be people looking at me funny.

I am NOT going to throw LARP safe hamsters at zombies... or frogs!

Maelstrom: Simon / Kendryck Veraletin (Retired)
Jade Empires: Akiko / Oren (Dead...ish)
Insurrection: Krull
Post #76100
Posted Monday, October 06, 2008 3:03 PM


Prodigal

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Group: Eos Staff
Last Login: Yesterday @ 10:22 PM
Posts: 641, Visits: 2,797
Bearing in mind that we've upped the ceiling to 60 players:

2 spaces in the Dawning Light (but there's a guy who might be coming who says he'll play a Dawning Light character)
6 spaces in Duke Ladrill's Second Company (although there's a group of 4 who say they're turning up and paying on the gate...)
7 spaces in the Free Thought Radicals (again, one person's expressed an interest in paying on the gate)
No spaces in the Velvet Glove (if you include slaves, which I do)
3 spaces in the Wayfarers' Guild (but there should be at least one more booking)

So, all of them except the pointy-eared James Bond lot...

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard

Post #76205
Posted Monday, October 06, 2008 10:15 PM


Apprentice

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Last Login: Saturday, November 29, 2008 6:51 PM
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Trying to work out how the factions work in the world.

Obviously the Wayfarers are a legitimate groups so membership of it isn't a crime, it's just the average world doesn't know about any anti commonweath feelings in the guild.
Similiarly the Dawning Light is totally illegal and humans are slaves, who happen to band together for protection. I assume any group of Dawning light who hang out as a group are called bandits at best?
Is Duke Ladrill's 2nd Company a legitimate army unit? it's simply that most people aren't aware they are rebelling against the commonwealth, or has the comany been dispanded and so it's members hide in other company's secret plotting the commonwealth's downfall?
what about the radicals and velvet glove? I assume these aren't open groups, so will everyone coming to the event has an alais or cover they are operating under whilst also being a member of the reblious factions?

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Insurrection - Kaine Stratmore, Dwarven Master Leatherworker

Jade Empire - Satomi of House Ishakawa

Post #76325
Posted Monday, October 06, 2008 11:54 PM


Prodigal

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Last Login: Yesterday @ 10:22 PM
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Lucius (10/6/2008)
I assume any group of Dawning light who hang out as a group are called bandits at best?

In the absence of a good lie, yes.

Lucius (10/6/2008)
Is Duke Ladrill's 2nd Company a legitimate army unit?

At the start of play, they remain composed exactly as they were when they were formed, with a few more irregulars.  More than that would be to ruin your fun ;-)

Lucius (10/6/2008)
what about the radicals and velvet glove? I assume these aren't open groups, so will everyone coming to the event has an alais or cover they are operating under whilst also being a member of the reblious factions?

The Radicals are the least secretive group, because of the tradition of academic freedom that lets them get away with "thought experiments" or whatever.  The Velvet Glove don't even know who each other are, most of the time.  There are rumours of elven dissidents who don't realise that they themselves are in the Glove ;-)

The event's set some way off the beaten track for precisely this reason; it's easier to be a bit relaxed about your affiliation (although loose lips still sink ships!).

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard

Post #76333
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