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Squire
      
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right im after how people have done big costume, for stuff like golems and dragons.
im 6'4" to height isnt realy needed but bulk and movability are needed.
tips for attaching foam as well as good research places.
should be combat safe as well
basicaly its over you lot, i need you help
PD: Priest
FnH: Matilda Rothbaine
LT: Monster Mash
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Prodigal
      
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| We've made big monsters before, primarily form having a "headpeice" which was basically a cycling helmet (or rather the polystyrene bit) with a polystyrene head put on top to build height. The bulk was from from padding over the shoulders and large loose fitting cloaks etc to hide the fact that most of it is air Depends on your desired effect and budget If you're wanting a big werewolf and have £350 to spare... http://shop.joke.co.uk/epages/jokecouk.storefront/44bd70f90101bd146270d9cc6ce40713/Product/View/3761
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- Brighton Below : Organiser
- Serenity: Capt Tom Crowson
- RL: Simon / Trez
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Heroic Knight
      
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| Lots of people use American Football pads to bulk out their shoulders. I prefer to use Ice hockey pads as they bulk out my shoulders and because they tend to be rounder, they give less impression that I'm wearing pads. IMO
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Heroic Knight
      
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Build it on an old rucksack frame, you can add poles for height/wings/whatever and it stays secure and comfy to wear for longer.
I was pondering stilts for a dryad at Maelstrom... but I'd have to first buy them and second, learn to walk in them...
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Cuckoo's Nest: Kestrel
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Squire
      
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damn you got me, yes this is for maelstrom.
if we come up with a good way to do this, ill probly go either dragon, huge facet thing, or a bug.
i like the ice hocky pads idea. but even that isnt bulky enough, im talking turning a stick into a sumo style of padding/adding bulk.
PD: Priest
FnH: Matilda Rothbaine
LT: Monster Mash
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Knight
      
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This is a bit more vague than I had planned but I hope it still has some useful elements.
How to go about the bulk and padding will be influenced by the type of creature and therefore the type of bulk you are wanting.
Check list:
*What kind of creature am I hoping to play, look for real world studies, check the anatomy of these to that of a human.
*Will I need to fight in this costume?
*Will I need to get hit/knocked in this costume?
*What do I need to fit into (tent/house/mouse-hole/under trees)?
*Will I be jumping/running/climbing steep slopes?
*How long will I wear this costume for?
*How do I plan to eat/drink/go to the toilet (IC or only OOC)?
*What weather will I be wearing this costume in (outside in this summer’s heat/mid winter)?
*Who will be about to help me kit up/un-kit?
*Will it just be me wearing this costume?
Final question (that I feel should be asked for any costume)
*After considering all the above points do I have what it takes to wear this costume (endurance/strength/will etc.)
Nothing is sadder than a good costume let down by the wearer with their mask propped back on their heads for the entire event.
General Suggestions
*Leave space for the costume to breath, vents in hidden areas to sweat out of (lovely).
*My preferred method of attachment is a harness of straps on the body like a cross between a climbing harness and hiking rucksack. This harness should be made from thick elastic will clipping buckles – the elastic will ensure the harness always hold securely.
*Low-density foam will serve almost all purposes.
*High density foam makes for good structural elements.
*Clothes and accessories can be used to cover the joins.
*Break parts down into sub-assemblies, consider the shape and function of these assemblies as you build the costume up.
*Keep a record of the parts as you make them, for cross referencing and for manufacturing replacements at a later date.
*Plan for adaptation, after wearing a costume all weekend you will discover things that don’t work that you could never have predicted form trial dressings.
*Make up spares in advance for quick repair during events, for large prosthetic costume a failure can leave your character un-playable.
Arraion the dragon is lithe and noble, mass will be firm musculature that will still convey her movements without looking too clumsy. The reptilian skin will be tight to that muscle so the bulk used will need to have a definite shape.
Leather Guts the Ogre on the other hand is muscled but this is outweighed by fat (no pun intended), his movement will be restricted by his bulk and motions form his movement will be conveyed through his flesh. Importantly he wears clothes which will be loose over his slaby frame.
Oakheart is an ancient ent, his bulk is ridged - his ancient body only moving at a few flexible places, he moves slowly and sedately with little consideration of time.
Xahaln the Hornet Warrior is dexterous, her thick exo-skeleton gives her great protection but keeps her limbs free so she can fight for the glory of the hive.
Please excuse the quality of my sketches:

For the dragon the added mass will be around the trunk and to the limbs to convey the changes of anatomy (eg. Legs). A crocodile is a good study for this work. Foam of any density can be used to build up the body shape and the skin can be applied straight on to it. If the foam is well attached to the wearer then the motions of the body will carry though the foam to the skin.
For the Ogre the mass is loose fat, possible over a solid frame. Here sports pads are excellent for adding the initial mass then they are covered by a system of (for a better word) bean bags, medium density filling with freedom of movement will give a convincing swing of flab. For high combat characters I would recommend using stuffing instead which has less movement but will not burst open in combat, ideally a composite of the two can be used. The end result is a poor man imitation of the professional fat suit.
For a large and stiff creation like the ent a solid foundation should be built (or again using sport equipment), this can then be attached to the wearer but need not be so securely as with the previous two costumes. On this foundation the rest of the costume can be built, so long as the join locations remain free there is complete freedom for the costume.
For the insect warrior the bulk can take the form of a carapace which can be built like an exotic set of armour, as this is designed to be a fighting character the limbs need to remain as free as possible and exotic bulk should be limited to less restrictive areas like the chest, back and shoulders (and to some degree the head).
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I do talk a good fight
      
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Excellent set of tips there, Holme!
To the checklist, I would add:
How much do I need to see out of the costume?
What will the lighting be like when I wear it (affects wearer's vision; may also affect how detailed you need the costume to be)?
Do I need to be able to see my feet (might be necessary at night, in uneven terrain, etc.)?
http://www.hyboriantales.com
PD: Ghostdance ("The most irritating curse I've ever encountered" -- NPC played by H.)
Riftworld: Rossar Kuug ("Clearly mad, because he thinks he's a Com-Trow Skirmisher" - Aela)
Hyborian Tales: Crew, cook, dogsbody, general labourer, toilet cleaner ("Dangerously overoptimistic ref" -- Tom Nowell)
Otherwise usually crew ("Quite spry & fit, & willing to wear a big costume & run around a lot" -- various event organisers)
"My other oversized foam weapon is THE LORD" -- Questionable Content
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Squire
      
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they are amazingly helpful.
new problem, i dont want it to be human shaped............i can see a more hunched over look, with a head about chest height on me.
PD: Priest
FnH: Matilda Rothbaine
LT: Monster Mash
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