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Knight
      
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Smileyface (7/8/2008)
Narcisse (7/7/2008) re Dwarven disadvantage:
For Humans, the commonwealth military are a hostile force, but there are easy enough ways not to have to fight them if you don't want to. Hide your weapon. Run away. Bluff, bluff, bluff the stupid commonwealth commander, etc.
If you talk to them then sooner or later they're going to want to see the paperwork, and they need a good story about the location of your owner, and then you die. So the plan is really limited to one option: run and hide. Maybe if you knew a forger and a friendly high race member (because there's going to be a lot of slave-owners who love the Dawning Light) you could put together a functioning bluff, but by default you interact with commonwealth troops by avoiding them or fighting... and they're harder than PCs.
Dealing with this sort of issue is going to be a key driver behind human roleplay. Which (to my mind) is a pretty cool thing. If you choose to play a rebel human, that's the roleplay you choose - the system isn't supposed to be perfectly balanced, which I rate as a good thing.
Narcisse (7/7/2008) If you're a dwarf, and you see a gully dwarf then you just go for them. No thought. No choice. Doesn't matter if you know how to fight. Doesn't matter if there's one of you, butt naked and unarmed, against 500 gully dwarves, you go for them.
Crew is supposed to be 15-25, so you're not going to face 500 of them. I reckon if you run naked at 25 of them you'll be fine... they'll be too puzzled to fight.
Or you could hire someone with waylay to stand behind you and knock you out.
Well you 'could', but just because you can do something in the rules doesn't mean that it'd enhance the whole play experience.
Anyway, it's all going to come to this: Will there ever be any gully dwarves? If they show up with reasonable frequency and big mates, so the dwarf players have to work a bit to avoid death, then fine. If they never show up, or there's a clutch of them hiding in the woods at every event but you never have to see them, then the dwarven disadvantage isn't.
Trouble is, it's either a crippling disadvantage that'll mean dwarves bleed characters(or at least that non-combatant dwarves are entirely unrealistic), or no disadvantage at all. I'm going to be playing a non-combatant dwarf, and from that point of view the disadvantage basically translates as "if you see a gully dwarf, you die" - unless the gully dwarves are all pacifistic in the face of attack.
Question here - what if a dwarf sees a gully dwarf and has no weapons - does he just charge them regardless of the fact the system doesn't allow him to strike any blows, and then stand uselessly in front of them?
LT - Evan Kinmarc - Scout-y, Healer-y, Ritual-y Armengarian Type
EOS - Luca Demetrius Shard - Rapidly Cooling Corpse
Insurrection - Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
"Why are we digging? I'm not sure really. Probably something to do with Genetics."
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Prodigal
      
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Smileyface (7/7/2008)
Humans are the most likely to be in a fight, and they're also the ones who will have the most trouble picking up downtime resources. Could be tricky for them. They have to buy from the Wayfarers Guild, which means they're going to get gouged on price.I think orcs are the most likely to be in a fight, to be honest, simply by their nature. But yes, humans need to either buy stuff from the Wayfarers, strike a deal with another faction, steal stuff off other people, or start occupying someone else's land to gain downtime resources. Humans are definitely at the bottom of the pile in that regard.
Smileyface (7/7/2008) Disadvantage is that you have to attack gully dwarves. Now, I have no idea how much of a problem this is going to be for them, because it basically depends on the number of gully dwarves that are wandering around the event, and how dangerous they are.I'm not going to say whether there'll be gully dwarves at every event, not least because I don't know. Gully dwarves are bandits and highwaymen by trade, and lots of their friends are Beastkin. They might not be great line-fighters, but gully dwarves will be dangerous. Smileyface (7/7/2008) On the other hand, humans have an intrinsic disadvantage of being inimically hostile to the Commonwealth military, which we know in advance are going to be present and which we know are set up as an army, and therefore probably more dangerous than gully dwarves.Gully dwarves don't have to follow orders, and are a lot meaner and sneakier than your average orc. Plus human PCs don't automatically have the disadvantage you describe; if you're a human PC who's a slave belonging to another PC, then you just have to mind your manners and do as you're told and you're at no risk. A human in the Wayfarers will have some protocol to follow but isn't inimically hostile to the Commonwealth (not while they've got cash, anyway!). A human with Faith...fair cop on that one. Comes down to your blagging powers. Smileyface (7/7/2008) Hence I think this is a bigger disadvantage than the dwarf one. Meanwhile the Dwarf advantage is 3 SP worth of money at creation and roughly 3/4 of a basic skill for free (compared with business). So roughly 6.75SP worth of stuff. Isn't that a bit good?It bears saying that Business doesn't give you that straight 100F any more. Also, we balanced the dwarf advantage against those of orcs and elves; all three get 3XP worth of stuff at startup (Basic Stamina, Basic Rank, and 75F) and a little more besides (those Stamina beads are in addition to the Stamina skill, you can buy additional Rank more cheaply, and you have a regular income). All three advantages are directly related to what that High Race does best; orcs can fight for longer, elves can be more and more socially influential, and dwarves can engage in more trade and make more things. The dwarven disadvantage is probably the oddest of the three, but it's more of an acute thing than a critical thing; while elves are always fragile, there are pretty straightforward ways around that (human shields and armour, for example). Dwarves, however, with only a few exceptions, will have a disadvantage that effectively means they get beaten to a pulp/captured/(something else bad) whenever a particular category of creature turns up. I think it's pretty balanced.
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Joe Rooney, the Enemy Of Fun
Insurrection LRP: high fantasy in a dystopian setting.
Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)
Joe R's LARPCard
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Knight
      
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raggedhalo (7/8/2008) Dwarves, however, with only a few exceptions, will have a disadvantage that effectively means they get beaten to a pulp/captured/(something else bad) whenever a particular category of creature turns up.
If gully dwarves are sneaky enough buggers to use other options to killing, then the disadvantage looks a whole lot cooler. Playing a character whose been held prisoner/mutilated/whatever definitely gives it more interesting potential.
LT - Evan Kinmarc - Scout-y, Healer-y, Ritual-y Armengarian Type
EOS - Luca Demetrius Shard - Rapidly Cooling Corpse
Insurrection - Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
"Why are we digging? I'm not sure really. Probably something to do with Genetics."
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Prodigal
      
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Narcisse (7/8/2008)
Question here - what if a dwarf sees a gully dwarf and has no weapons - does he just charge them regardless of the fact the system doesn't allow him to strike any blows, and then stand uselessly in front of them?
That's a bloody good question. I think as a holding answer, you probably run up and start shouting elaborate abuse at the gully dwarf.
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Joe Rooney, the Enemy Of Fun
Insurrection LRP: high fantasy in a dystopian setting.
Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)
Joe R's LARPCard
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Knight
      
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New Question: If you start with multiple types of basic rank (i.e. you're an elf, probably), do you get multiple tracts of land and work forces of slaves?
LT - Evan Kinmarc - Scout-y, Healer-y, Ritual-y Armengarian Type
EOS - Luca Demetrius Shard - Rapidly Cooling Corpse
Insurrection - Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
"Why are we digging? I'm not sure really. Probably something to do with Genetics."
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Prodigal
      
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| You do indeed. In theory, then, the most land a PC can enter play with is four units, each containing one kind of Basic infrastructure and a unit of Basic slaves, although you could move them about a bit (the slaves, not the infrastructure)b. This would cost you 15XP as an elf or 27XP (!) for any other High Race. So, actually, the most land a non-elf can enter play with is 3 units, costing 19XP for the three kinds of Rank (assuming you buy your Gifted type first and then pay 150% of base cost for the other kinds). There might be better ways to spend your points, though. Half-breeds can only ever have Basic Magical Rank, though, and of course humans can never have any Rank.
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Joe Rooney, the Enemy Of Fun
Insurrection LRP: high fantasy in a dystopian setting.
Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)
Joe R's LARPCard
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Christopher Tookey's lovechild.
      
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raggedhalo (7/8/2008) In theory, then, the most land a PC can enter play with is four units, each containing one kind of Basic infrastructure and a unit of Basic slaves, although you could move them about a bit (the slaves, not the infrastructure)b. This would cost you 15XP as an elf
So Elves can have huge tracts of land?
*gestures*
Sorry, I couldn't resist. It's going to be hard not to make this game a comedy, what with the violence inherent in the system and all.
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Eos: Diego Gatito - the worst ninja in the world.
Insurrection: Marcus de Selene - the worst price negotiator in the world.
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Knight
      
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It's all because of the commonwealth, no one listens to my cries for help when I'm being repressed.
On a more serious note, what are the rules on in-game drinking? Standard have a drink but don't be stupid or is alcohol going to be a no-no?
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So I may be small but trust me, I look big enough in my armour and what I lack in size I more than make up for in midget-berzerker-sword-waving-one-legged-foaming-mouth action! Just ask this small pile of mutilated bodyparts that used to be people looking at me funny.
I am NOT going to throw LARP safe hamsters at zombies... or frogs!
Maelstrom: Simon / Kendryck Veraletin (Retired)
Jade Empires: Akiko / Oren (Dead...ish)
Insurrection: Krull
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