| I am a gamist. I play larp as a game to 'win.' |
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I am a narrativist. I play to create a good story |
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I am a simulationist/immersionist. I play to get into my character's head. |
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Prodigal
      
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| . Interesting - I'm curious as to the nature of these interviews, what measures were taken to eliminate self-selection bias, and how the categorisation was established. Semi-structured interviews (in the formal sense) were used, with a small number of set questions broken up by prompts for more information to draw out the participant's views in their own words. The interviews were recorded and later analysed. As for self-selection bias, I'm not entirely sure of the methods used to recruit participants. Possibly there is challenge that could be made here given at some of the interviews wese done at various convention (so a bias to the convention attending crowd), though it's hard to see how this would cause a pro-narrativist bias.
------<insert really amusing sig here>
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Heroic Knight
      
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But your character is part of a long term story.
I understand the idea of playing a character with absolout conviction but from a ref.'s point of view (and a player who has taken a fall IC to amuse/scare/create tension with other players) surely what you are trying to create is an imersive story, you are doing it through the format of creating characters and playing them to the hilt true, but there would be no story if characters didnt go out and make it, so surely you are playing to create an entertaining story, both for yourself and others?
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Heroic Knight
      
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| I have trouble seperating gamist and narrativist objectives For example I play a knave who wants to murder the king and assume power. Unless the game is set up with a solid gamist background this is unlikley to be achiveable. So Its a gameist objective. However its potentially a good story (weither it works or not) so its also narrativist. I suppose that the reason I tend to shy away from narrativist games is that the narrative has an annoying habit of taking precedence over what I am doing as a character (you cant kill the king.. he is due to die in a heric battle at event 4.. therfore can only be harmed by NPC badguys) I cant see a way round this problem.. In a narrativist game there has to be a story and the organisers will invariably protect it to some extent from interference. And interfering (IE writing my own story) is why I pay my money to attend. I seem to remember discussing the merits of these 'emmergent' stories before (possibly on Pagga). So gamist all the way for me.. Let the narrative & simulaton handle themselves
PD: Head of economics
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Heroic Knight
      
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| But, thats not what I mean by narrative, a narrative story because you are there to create a "story" not necersarily a story that already exists. Have I missed a point somewhere?
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Knight
      
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Gordon (6/27/2008)
However its potentially a good story (weither it works or not) so its also narrativist.
No. It's Gamist. All three Creative Agendas create stories, but describe the different player motivations that come into play while doing that. Narrativism is not just about wanting to tell a story, it's about addressing premise, exploring themes.
I suppose that the reason I tend to shy away from narrativist games is that the narrative has an annoying habit of taking precedence over what I am doing as a character (you cant kill the king.. he is due to die in a heric battle at event 4.. therfore can only be harmed by NPC badguys)
I cant see a way round this problem.. In a narrativist game there has to be a story and the organisers will invariably protect it to some extent from interference. And interfering (IE writing my own story) is why I pay my money to attend. I seem to remember discussing the merits of these 'emmergent' stories before (possibly on Pagga).
Railroading is not Narrativism, or if it is, is a horribly dysfunctional corruption of it. What you're describing here is the organisers wanting to tell a specific story through application of GM powers and a tight grip on narration and plot, and being inflexible to player actions. Narrativism as defined in the GNS model doesn't exist in Larp(at present - I accept people may be working on it, but...), because it tends to require mechanisms that provide more direct feedback and reaction to individual player actions than is possible in large groups.
LT - Evan Kinmarc - Scout-y, Healer-y, Ritual-y Armengarian Type
EOS - Luca Demetrius Shard - Rapidly Cooling Corpse
Insurrection - Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
"Why are we digging? I'm not sure really. Probably something to do with Genetics."
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Prodigal
      
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| . Railroading is not Narrativism, or if it is, is a horribly dysfunctional corruption of it. My own view is railroading is a primitive and bad form of narrativism. What you're describing here is the organisers wanting to tell a specific story through application of GM powers and a tight grip on narration and plot, and being inflexible to player actions. Narrativism as defined in the GNS model doesn't exist in Larp I'd suggest a 'bad' vampire game where the storyteller (they choose that title for reason) effectively tells the players a story. This is narrativism, just a poor example of it. IMHO, the cutting edge of 'good' narrativist larp is currently the Jeepfrom group http://www.jeepen.org/
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Heroic Knight
      
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Narcisse (6/28/2008) Narrativism as defined in the GNS model doesn't exist in Larp(at present - I accept people may be working on it, but...), because it tends to require mechanisms that provide more direct feedback and reaction to individual player actions than is possible in large groups.
Ah tits I cant really comment on narrativism then.. I havent seen it working. I have seen games where player action has been overuled and 'the story' has been the excuse. But if thats not narrativism.. damn. I cant really see how anyone can make an informed vote on narrativism since it dosent exist outside the ivory tower
PD: Head of economics
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Knight
      
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Gordon (6/28/2008)
Narcisse (6/28/2008) Narrativism as defined in the GNS model doesn't exist in Larp(at present - I accept people may be working on it, but...), because it tends to require mechanisms that provide more direct feedback and reaction to individual player actions than is possible in large groups.
Ah tits
I cant really comment on narrativism then.. I havent seen it working. I have seen games where player action has been overuled and 'the story' has been the excuse. But if thats not narrativism.. damn.
I cant really see how anyone can make an informed vote on narrativism since it dosent exist outside the ivory tower
That's one of the problems with applying a theory developed for tabletop roleplay to Lrp.
LT - Evan Kinmarc - Scout-y, Healer-y, Ritual-y Armengarian Type
EOS - Luca Demetrius Shard - Rapidly Cooling Corpse
Insurrection - Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
"Why are we digging? I'm not sure really. Probably something to do with Genetics."
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