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Battle Royale LARP Expand / Collapse
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Posted Thursday, July 13, 2006 9:18 PM
Squire

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After a drunken lunch me and a few non-LARPers were discussing the Battle Royale series, then being in an actual Battle Royale, then I suggested a Battle Royale LARP event.

We only got a few ideas sorted out, and I was thinking maybe eitehr I could get enough ideas to run it myself, or inspire others to make one. A few of our main ideas were:

- 48 hour time-in.
- Airsoft guns and LARP-safe weaponry.
- An area of 4 acres or so with diverse terrain.
- Some form of mass communication, either a megaphone, or some sort of cheap headset.

We were arguing the neccesity of referee's, and maybe even a surveillance system to ensure players were playing the game properly. We also debated whether a planted NPC would be neccessary to spice the game up if it was going slow.

Ideas and thoughts?
Post #6202
Posted Thursday, July 13, 2006 10:12 PM
Prodigal

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  You could probably get it to work.  The question that immediately springs to mind, though, is 'what happens to players after their character dies?  Usually the answer is that they get new characters, but it seems like that would be difficult in this case.  It seems like the conflict would essentially be almost all PvP (albeit with NPCs preventing people from surrendering peacefully), so I don't really see a need for a large monster crew.  Introducing new PCs after the start of the game could risk killing the atmosphere.  Given that Battle Royale by definition involves a high death rate almost from the start, this could cause problems.

zumbum (7/13/2006)
We were arguing the neccesity of referee's, and maybe even a surveillance system to ensure players were playing the game properly.

  What do you mean by 'playing the game properly'?  As in, whether they're cheating?

 

zumbum (7/13/2006)
We also debated whether a planted NPC would be neccessary to spice the game up if it was going slow.

  It's been a while since I saw the first film, but I seem to remember something about how the teenagers would automatically be killed if they refused to kill each other (explosive collars or something, wasn't it?).  This sounds like it would work as a game mechanic, providing you have a way of telling a player when their PC's head is about to be blown off (OOC messages on walkie-talkies?).  IMO an NPC plant probably isn't necessary- there's going to be almost total PC death whatever happens, and if the PCs turn out to be total pacifists then I think mass suicide is an acceptable ending to a one-off game.


  WARNING: the information above may have been subjected to dangerously high levels of ignorance.

OOC (and on Pagga): Carrie
Post #6207
Posted Sunday, July 16, 2006 2:55 PM
Squire

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Thanks for your thoughts; the idea of character death did come into our discussion. Essentially there would be an area whee the game would be monitored from, so dead people turn up here and spend the rest of the even watching. Or can toddle off hme if they really wish.
Post #6396
Posted Sunday, July 16, 2006 11:26 PM
Prodigal

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  It might work, but personally I'd be wary of using that as a solution.  I don't mind character death too much if I know that there's only going to be a short delay before I can get IC again (even if it's only as an NPC).  I think I'd find it quite frustrating to have to hang around OOC while other people are having fun.  Leaving mid-event without saying goodbye to people would also leave me feeling a bit deflated (and this may not be possible for people who are carsharing with another player).  This makes me very wary of going to a weekend event if there are no replacement characters when your first character dies- even if the chance of my character dying is tiny, it's still something that would put me off.  In a 'Battle Royale' game, the risk of my character dying within the first few hours is quite high, so this would make me even more hesitant to invest time and effort in the event.

  Ultimately, it's the opinions of your playerbase that matter- if you can get together a group of players who don't see this as an issue, then great.  But I think it's something which risks putting some people off.


  WARNING: the information above may have been subjected to dangerously high levels of ignorance.

OOC (and on Pagga): Carrie
Post #6424
Posted Monday, July 17, 2006 9:45 AM
Champion

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Have had the thoughts along with a hundred other people, and at the end of the day there are real solutions to the death issue that don't piss your players off.

1) Make the game cheap.  Boogieman Games ran brainfeast as a £15, die you join the crew event. 

2) Have a method to reintroduce your players into the game.

If you think about it and use some imagination there are ways to do it.  What you are suggesting is frankly absurd.  So I pay you (av lrp price) £40 to come to the game.  We time in at 7pm on Friday and at 7.15 i get shot.  First death.  So I go back to my car, pack up my stuff and drive home?

Nah mate.

What about soldiers whose job it is to enforce the perimeter, lab staff for the game control centre for if the players toward the end break in there, have some high paying corporates turn up with high powered weapons to kill for cash with a clean conscience.  A little thought goes a long way.  Peersonally I'd love to see Boogieman organise a Battle Royale lrp as i think they are one of the only groups who would do the genre justice, and also overcome the problems inherent in the setting.

Post #6437
Posted Monday, July 17, 2006 6:42 PM
Heroic Knight

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I would suggest that the easiest way of including the dead players is to change the rules slightly from the explody head result. Keep the Collars, but include "hunters" and the like to go after players that are doing too well, working together not in keeping with the IC game (e.g. getting along and trying to beat the game like they did in the films), also parents of dead kids, digruntled Teachers and plain psychos (e.g. Adult criminals who have a chance at freedom by killing alot of children to get the ratings up). With the Dangers Zones use Guards or Soldiers to storm that area as well as/instead of collars. This would add a more "real" fear other than some OOC damage call.

I would also suggest putting in this about a few years after the films, like after a nuclear war etc, so there is also scope for placing the Battle royal in places the source of Nuclear attack (this, if you want it would replace the need for collars; high doses of radiation will become irriversable in 48hrs unless they get a medcine, the only way is to kill everyone else) so lepers all sorts of NPC roles are possible, like the crazy arse who survived last time and has a plan to beat the system (it may work, it may be stupid).

my 2p
Post #6503
Posted Monday, August 14, 2006 1:17 PM
Knight

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One of the people behind Artificer plus a couple of others (myself included) are planning on running a BR style game somepoint next year. As the idea of most of the LRPers we know wearing Japanese schoolgirls outfits gave us the fear we're going with a different take on why everyone is being forced to kill each other.

Once Artificer is out of the way we'll be working on it some more and putting the web site up etc.

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Post #10463
Posted Tuesday, August 15, 2006 5:51 PM
Heroic Knight

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The "Top Secret" Nuclear bunker has some CCTV monitors in the canteen. We did have fun at System Override with players watching other players getting attacked on screen.

If I had to sit out of a game for a bit due to death, watching the others get butchered on screen might be an entertaing way to pass the time. With a few beers and a betting system.

Post #10623
Posted Tuesday, August 15, 2006 10:42 PM
Knight

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Betting pools are absolutely mandatory. If you can't spend your time after you've had your 'player' character killed betting on who will survive and hunting down and brutally murdering any 'players' that break the rules then what's the point?

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