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Posted Monday, September 15, 2008 3:53 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391

Questions from a new player






I received these questions from a new player asking about the nature of the system through pm and thought it would be to the benefit of others if I posted my responses here.




Hi Sean pleased to hear from you,

I will try and answer your questions as clearly and precisely as possible:

Can i ask the formats of the events?


Refuge is a mid fantasy role playing system carrying a heavy Greek and Roman feel. Unlike most other systems refuge does not conform to the standard fantasy sterio types (elves are not nice, orcs are not dumb..or green) and for this reason it is useful for new players to read into the background prior to the event itself. From the moment you turn up (on either the Friday of Saturday) you are considered to be in character. The site is open plan and free roaming meaning encounters will not always come looking for you. This encourages exploration and items and encounters are often secreted around the site at different times.

do you start on the Saturday or the Friday?


The event starts on the Friday night at around 8pm and it is 24 hours time in from this point onwards. Despite being 24hours we go into a "semi time in" from after 3am and during breakfast and lunch.

if you start on the Saturday are we able to turn up Saturday morning and Pitch are IC Tent?


IC tents and groundsheets will be provided but you are more than welcome to bring your own. If you arrive late we would simply ask that you pitch and get into kit with minimal disruption (we will send some people to help you set up if we can).

And do you Play the whole event or Monster some of it!


All players are requested to monster for at least a portion of the event, those with injuries or health problems who will unsuitable to standard roles will still be considered for any roles they can perform. Many players enjoy monster at Refuge as the system itself allows monsters to stat themselves. You wont see any waves of identical clones here...

Lastly Some Ideas of character, do you have Celtics? also can you play a human and do you allow stab save weapons?


Stab safe weapons: yes but they will need to be checked by a Referee and we do not encourage their use.

Celtics: Damd straight. The elves embody the appearance, ideals and lifestyle of the ancient Celts.

Playing Humans: Yes humans are the most common player race within the refuge setting. Refuge is a heavy role play system and each human culture is markedly different. We like to ensure that players can recognize other characters cities of origin (see background for more info) simply by looking and by cultural behavior.

Hope that helps,

We have a social planned for this Saturday where we will be doing weapon making, character and costume workshops etc. Its completely free and we have indoor accommodation available. If you can make it this would be a good opportunity to meet the players and find out about the system first hand (without all the tedious reading ).

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #73702
Posted Monday, September 15, 2008 4:08 PM


Prodigal

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Downtime Question





Do new players need to submit a downtime? or Book?


Downtimes do not need to be submitted until after you attend an event. But players should book as it will make the event £15 instead of £20. To book email Refugebookings@googlemail.com and give the names of the players your bringing.

Regards

Refuge





www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #73708
Posted Monday, September 15, 2008 4:20 PM


Prodigal

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Elves Query






When you talk about "anicent Celts" what do you mean? i've a fair good Dark ages back ground but i am much more a realist. Rather than fanstry one.....


Well Elven Society is largely an exaggerated version of how we perceive the lifestyle of the Celtic peoples in accordance to the myths and legends they have left behind as opposed to there historical (and somewhat more realistic) evidence (Fionn mac Cumhaill,Cu Chulainn etc). The Elves within the Refuge setting have their own unique attributes (low impulse control etc) to make them a new and interesting challenge to play but have a definitively Celtic 'feel' to them. The Background explains that the Elves are the most common protagonists within the refuge setting, not out of any innate evil etc but more due to their spiritual beliefs and the desire to fight to survive in the harsh world outside of the human cities being very fresh in their hearts.

http://www.wildernessfarm.co.uk/Refuge/Pages/Races.html#elves


There is a link to the Elven section of the website. There isnt too much info there at the moment but the website is currently being completely reworked.

Keep em coming, good questions and it means I can add them to the Q&A section for future players.

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #73712
Posted Monday, September 15, 2008 6:15 PM


Champion

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I have an idea for a new combat rule

Berserk: A character that is backed up in a life threatening position gains one bonus point in endurance and 1 harmful damage call of the weapon in hand until he falls or it is used. Things like being largely outnumbered or cornered by a much tougher opponent can cause a person to berserk, since a weaker opponent has sometimes been known to win over tougher opponents by grim determination alone. While a person is under the effect of a berserk, they have no control over their impulses and will fight until they are knocked down(or take -1 to the chest or head, just shooting ideas here) or feel as though they are no longer under threat. The effects of berserk and when someone can go berserk can be all down to the ref's decision.

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Refuge:: Perius Liakos, Bormese Noble of the Mystery Liakos, Sergeant of the 3rd Bormese Legion.

"Two worlds, Mortal and magical. I serve to break the barrier between these worlds, using the power to help those around me with swift efficiency."
Post #73734
Posted Monday, September 15, 2008 6:30 PM


Prodigal

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Player Idea: Berserk Skill



Hi Jordan a good idea and a relevant question but it would not fit in with the system and I will try to explain why:




Berserk: A character that is backed up in a life threatening position gains one bonus point in endurance and 1 harmful damage call of the weapon in hand until he falls or it is used. Things like being largely outnumbered or cornered by a much tougher opponent can cause a person to berserk, since a weaker opponent has sometimes been known to win over tougher opponents by grim determination alone. While a person is under the effect of a berserk, they have no control over their impulses and will fight until they are knocked down(or take -1 to the chest or head, just shooting ideas here) or feel as though they are no longer under threat. The effects of berserk and when someone can go berserk can be all down to the ref's decision.


Within the Refuge system we never include a skill unless it is entirely necessary or will have a positive impact upon the game but I will give some advice for those wishing to play berserk style characters.

1: Firstly berserkers are not immune to damage and take it as normal however they are capable of carrying on despite the mounting pain & injury. This can be replicated by either taking endurance or simply by carrying on when limbs hit 0 hps. Some good role players (for which I'm infinitely greatfull) choose to lye on the ground screaming and shouting when a limb hits zero.

2: As regards players being able to carry on without concern for their health when faced with impossible odds, but only with ref discretion in order to make a suicidal last stand, sounds a bit much like a blessing to me.

3: I play (I say this in the loosest of terms on account of reffing so much) a berserk and replicate a rage by simply role-playing it and I believe this is the best (and most effective) way. Chew a shield, scream and shout a lot, insult someones mother and choose to attack the enemy despite all logical reasons to the contrary.

4: Take some endurance or better take a lot of it!

Hope that helps

Regards

Refuge


Most skills within the system range from level 1-5 meaning at first glance that it is fairly improbable, however I can accept that it could easily be used as a specialty for a skill akin to endurance.







www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #73737
Posted Monday, December 08, 2008 9:51 PM


Prodigal

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Vegitarian?


Question by Ann (Bronwen):
I'd like to be veggie, don't understand why it ought to be mandatory to live off killing animals only to survive. If bronwen gets 3 herb law and 1 orienteering, can she please be veggie?


The term 'food units' is used to refer to numerous different food types. Agriculture for example gains players 'food units' in the same way fishing and hunting do.

Fishing is actually your ability to get food from a water source, fish, aquatic mamals, eggs or even lichen are plausible examples.

Hunting suggests the ability to hunt animals but could easily be conscrewed as finding other food sources where regular travelling is required. Gathering etc.

Agriculture creates 'preserved food units' but only during the first six months of the year. It is expected then that this food is corn etc and not meat.

In regards to rules Refuge has always been a minimalist system with a trend for variety over complexity. I would rather not acknowledge what food units are as I see it as unnessiary. Players have swapped food units from fishing and hunting IC and I think this is an excellent example of role play.

Regards

Refuge1]




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #79858
Posted Thursday, April 02, 2009 9:50 PM


Prodigal

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Teaching Skills



Question: Graham Salkin

Can I teach more than one person during my downtime?


Good question and it hasn't as of yet been considered in the rules,

As teaching already restricts the teacher fairly strictly it would be fair to say that teacher another person at the same time is feasible. However it could have an impact upon game balance if one person were suddenly able to elevate numerous people to level four in a skill that quickly and easily.

I will consider this and put and amendment in the next update of the "Downtime and Renown Process".

Your Thoughts?

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #86745
Posted Thursday, April 02, 2009 10:08 PM


Heroic Knight

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with regards to teaching multiple people mabey it would work well if it worked that they could teach up to their skill points minus one. the minus one is due to the complexity of teaching multiple students.

this means that a person with hunting 4 could teach: 3 people hunting 1

                                                                   or, 2 people: one skill 2, one skill 1

                                                                   or, 1 person skill 3

this will stop the skills becoming too 'powerful' for want of a better word.

just an idea =D

IC: gaius

ooc: rich feely

'the brightest stars burn out the fastest'

Post #86747
Posted Thursday, April 02, 2009 10:16 PM


Prodigal

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That is a very very good idea,

The quality of teaching would lower as the teacher took on more pupils.

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #86748
Posted Wednesday, April 08, 2009 11:01 PM


Knight

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I had an idea about teaching skills to other players.

As you only need to be taught skills for the 1st point (if you don't already have the skill), and for 4th and 5th point, my idea is as follows.

  • To teach 1st skill point - need skill 3 and can teach 1 person. Addition person at 4 and 5 (teach 3 people max at 5)
  • To teach 4th & 5th skill point - as rules already are

Introduction of Teaching as a skill.

This would allow to teach 1 person per skill in Teaching from being able to impart knowledge better. You would not need to have a skill of 3 to teach 1st skill point, BUT does need skill 4 or 5 to teach to that level.

Bonus points at 3 & 5

  • Good Teacher - can teach 1 additional person including 4th and 5th point
  • Book Learned - can teach 1st point without having skill as long as they  have a book they can read to teach from.
  • Polymath - can teach different skills to different people upto teaching skill (e.g. Teaching 3 means you can 3 different people the 1st point in 3 different skills.).


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"That which does not kill us, isn't running quick enough"
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