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Champion
      
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| I enjoy more robust combat with people who I trust. If there were a standard for people who you can trust somewhere in LRP, then that would be good ... I have an image of a discreet yet visible badge that you could sew into your costume or something. I also have an image of a bunch of people who are constantly in GOD making new characters cos they can't resist a rumble.
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Prodigal
      
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I think that trust issue is the reason why the robust combat systems also tend to be the smaller ones. Its hard to know everyone at a fest, but easy to know 30 people...
_____________________________________________________It is not a competition. It is a web forum.
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Prodigal
      
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Heroic Knight
      
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| Are you talking a two week rule? Sorry but my body is old and LRP'ers in this country don't train enough with weapons as it is. It is an intresting idea though.
Fame and Fortune; DT/Ref/4th monsterSkullDuggery; Baron Tamworth Grim Faded Glory; Book Crossbowman "not a mage"
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Apprentice
      
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| When we ran Last Kingdom we kept the rules down to one side of A5 paper. We selected the players and used crew that we knew or came reccomended. The fighting was very robust in style and very intense at times. With 6 players and 80 crew running all over the place under all conditions we had one man down. That was when someone took off their helmet and got a chainmailed elbow to the head during a duel that turned into a grapple. The annoying thing was that I had just insisted he had a helmet and strapped it onto him myself. So it does happen in smaller groups when everyone has a high level of trust/experience/common sense. Unlikely at larger events as you can never be sure if someone is doing some excellent roleplaying or they are actually trying to kill you until it is a little too late for safety. In principle the idea is sound but like any martial art egos soon become involved as everyone claims the 'best' style is theirs alone. As for existing systems I find Dumnonni Chronicles to be the most consistently exciting in the fighting stakes with javelins, thrusting spears, bows, axes pulling shields down, shield bashing, salmon leaps, throat cutting, grappling, berserkers, gates being smashed open all playing a part. As it is quite small players and crew are pretty good at looking after each other whilst appearing to be dangerous. Numpty factor is quite low but always needs to be monitored. Check the vids on you tube for the flavour. Pod
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Christopher Tookey's lovechild.
      
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Marios, in one thread you say:
Marios (4/14/2008) I'm afraid I don't think you can make a (finite/brief) set of rules which force a certain vision of fighting style to be the most effective way to fight - the space of all possible ways in which fighting can occur is much larger than all the suggested constraints I've ever seen.
and in another you link to a game that claims to do precisely that. Did you change your mind in the last week, are you suggesting the HT organisers are doomed to fail, or was the first paragraph just a stance you adopted for the sake of having an argument?
No, wait, don't tell me. I don't care.
Pete, I think it might be easier to start a martial arts club (Kendo maybe) and then do the violent LARP as an extra thing for members. Being a recognised name of martial art is likely to make insurance and H&S things easier. Plus it should mean that the necessary bureaucracy is well understood by someone willing to help you. This last is not an insignificant point - I've just found out I have to do a risk assessment for people using polearms, and apparently "You might get splinters, but really it's the other guy who's in trouble." won't cut it.
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Eos: Diego Gatito - the worst ninja in the world.
Insurrection: Marcus de Selene - the worst price negotiator in the world.
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Wag
      
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Smileyface (4/15/2008) and in another you link to a game that claims to do precisely that. Did you change your mind in the last week, are you suggesting the HT organisers are doomed to fail, or was the first paragraph just a stance you adopted for the sake of having an argument?
If it were the case that I thought they were doomed to fail, that still wouldn't be a good reason not to pass the link on to someone asking for more or less that sort of thing.
As it is, I don't think they are doomed to fail - I don't know if I mentioned them specifically, but I did repeatedly say that games that are small enough for a couple of people to directly communicate their vision to the players can do just that.
If they planned to photocopy their rules and post them on the internet in the hopes that other people in different countries would read the rules and then engage in almost exactly the same fighting styles, I think that would be a plan doomed to failure. I don't know how big Hyborian Tales events normally are (I have a vague memory that it was fairly small character parties with a lot of crew) but looking at their forum they seemed to view a 60 player event as an unusually large 'fest'. If someone were to suggest that they should go for a 500 person event - that they wouldn't need to worry about any change in fighting styles from their normal sized event because they have rules that sort that - again, I reckon that would probably be doomed.
Marios
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Wag
      
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| I think the problem is as follows. I will happily fight quite hard with folk I know and trust. In order for that to work in a system Id have to know and trust all the particpants. We arent talking about Stage Combat Quals here so Im afraid no amopunt of claiming to have been trained or alleged expertise or certificates from whatever chap has just decided to claim they are an expert in fighting will make a difference to me. Because I have to trust the person. Now I think this is possible in a small system, where one can actively decide by observation of participants if thats something your happy with. A certificate of competency from a self appointed 'teacher' I wont really trust. *shrugs*
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Wag
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