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Airsoft in LRP Expand / Collapse
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Posted Tuesday, April 08, 2008 9:34 AM
Knight

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I was about to ask if Airsoft is viable in LRP.
However the presence Nexus LRP seems to prove that.
The presence of a NERF in LRP thread also seems to allude towards the same thing.

Ranged combat resolution without resorting to shouting matches.

I'm toying with trying to put together a far future LRP and was looking at possibly using Airsoft, and figured I'd come ans ask a bunch of LRPers what they thought.
(I'm also asking airsofters what they think too - well the Mil-SIm airsofters anyway).

----
Power Corrupts.
This is only a problem for the powerless.
Post #56113
Posted Tuesday, April 08, 2008 10:24 AM


Squire

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I suspect that the dreaded VCR law will adversely affect that. "Ordinary" (pardon the term) Larpers will be faced with the 2 month/3 event rules to be able to obtain weapons phys reps. Dedicated airsofters will still tend to horribly outgun them unless they spend quite a lot on their weapons. I have about a dozen weapons physreps, none of which cost me more than sixty or seventy quid, all of which are fine in a calls system but all of which would just get my character killed in a serious airsoft system.

Colonel Thomas Thorne RE SEF
Post #56119
Posted Tuesday, April 08, 2008 11:58 AM


Heroic Knight

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I've got to admit that i much prefer the use of airsoft weapons in larp over a call based system for a number of reasons.

primarily i find that the use of airsoft reduces the abstractness of the situations and leads to much more involved and fair game.  One of the great difficulties i've found in helping run a system that uses calls is the difficulty in propperly identifying targets and indeed the audibility of calls.  Added to all this costume that reduces fields of vision and hearing leaves you with a situation were a character or npc can easily not be aware he is being attacked from range.  This is compounded by cover and "concealed" characters.

I also find that airsoft is generaly good for games with restricted ammunition loads.  There is nothing i hate more as a player than having to keep track of ammunition and remaining shots in combat situations.   It breaks immersion for me greatly to have to have these things going through my head and to make matters worst such numbers can easily be forgotten/confused in high adreneline situations leading to "just how many shots did i fire" situations.

There is another reason I prefer airsoft for modern and futuristic games.  One of the most possative things i've seen in the airsoft larp i've played in has been something which is unfortunately missing from a lot of call systems, which is an IC fear of firearms.

It's all to common in call based larps i've played that characters have little fear of people threatening them with their ranged weapons.  The implied "threat" of actualy being struck by a projectile adds immensly to the atmosphere of games.

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Maelstrom: Wynne the Younger
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Post #56127
Posted Tuesday, April 08, 2008 1:29 PM


Champion

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If you want fire-arms to be a dominant form of combat, or to be a focus of the game, then I'd say airsoft over point and click any day. That said, point and click works quite well if fire-arms are rare or not commonly used, or in quite small games.

I would advise that you make sure that IC cost of weapons is quite high (eg high IC cash costs) to prevent rich players or established airsofters automatically having the other hand. Maybe even rent out kit

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Post #56146
Posted Tuesday, April 08, 2008 1:52 PM


Heroic Knight

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Shven (4/8/2008)
If you want fire-arms to be a dominant form of combat, or to be a focus of the game, then I'd say airsoft over point and click any day. That said, point and click works quite well if fire-arms are rare or not commonly used, or in quite small games.


This is a very good point in and off itself.  Given the expense and safety concerns inherent in airsoft compared to a "conventional" larp, are the benefits going to realy be worth the downsides (goggles/glasses establishment and marking of safe zones, etc) if firearms are rare.  While I'm supportive of the benefits of airsoft to the hobby, i realy think that they upsides are only worth the downsides in those games where gunplay is one of the primary means of conflict resolution/combat

Shven (4/8/2008)
I would advise that you make sure that IC cost of weapons is quite high (eg high IC cash costs) to prevent rich players or established airsofters automatically having the other hand. Maybe even rent out kit

Given the introduction of the Chinese manufacturers this is less true today that it was, say 4 years ago.  The trouble larpers will have these days is that unless they airsoft regularly and are registered members of an airsoft site, they are going to have a hard time aquiring their airsoft weapons.

While there are work arounds availible for this, specificaly in the "2-tone" weapons certain stores sell, they do break immursion and any attempt to repair/strip the weapons is classed as modifying the weapon to a Realistic Imitation Firearm and thus is prohibited under the Violent Crime Reduction Act.

To be honest i'm not even sure how "dressing" the weapons with scrim netting to break up the large areas of bright colour is classified under the act.  granted this isnt a perminent change to the weapon, but i suspect it would still fall foul of the law.

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Post #56149
Posted Tuesday, April 08, 2008 2:09 PM
Heroic Knight

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Whenever I've played or run modern and futuristic lrp, it's been with cap guns (barring a brief but fun period spent using nerf weapons over a decade ago).  Point and click works well with people who can be trusted to take their hits - and I never felt a lack of fear over firearms when playing systems where they were meant to be lethal...the fear has tended to disappear because the rules are made that way - exactly the same reason people often lose the fear of melee weapons.

EG: You've got a knife to your throat (or gun to your back), but you've got seven hits, and the bloke can only do singles...

There's a place for games like that, but those sorts of rules don't encourage a fear of being hit.

Also, I don't like wearing goggles/glasses OOC, and am not especially enamoured by the idea of airsoft.  The idea that I can't remove the goggles, and that I can't pull a gun on someone unless they've got their goggles on would irritate me no end.

I can see the pro-airsoft argument, and certainly alot of people enjoy it.  It's just not for me.  I think it's important people realise that doesn't mean point & click doesn't work well - it can.

Post #56155
Posted Tuesday, April 08, 2008 2:30 PM
Knight

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I'm curious, how well did the NERF game run (not wanting to derail and run into the nerf thread).

Also, not wanting to derail.
If someone's got a knife to your throat / gun to your back can only do singles, but you're on 8hp, surely common sense would tell you that a)not all 8 hits are on your jugular vein, and that if they hit you, you're down no matter what?
But that's a discussion for another thread.

There's a ton of point and shout modern/future games out there and I was hoping to wind up with something else, perhaps something different.
I know it works fairly well as having played SINergy, Serenity, Stargate, and Distant Horizons I've seen it work.
But so far, Nexus is the only Airsoft game I've seen (and until I saw it's thread today had been led to believe it was a defunct system), so I was looking to Airsoft or NERF to bring a different spin on combat.

----
Power Corrupts.
This is only a problem for the powerless.
Post #56161
Posted Tuesday, April 08, 2008 2:38 PM


Heroic Knight

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Nocturne (4/8/2008)
I'm curious, how well did the NERF game run (not wanting to derail and run into the nerf thread).

But so far, Nexus is the only Airsoft game I've seen (and until I saw it's thread today had been led to believe it was a defunct system), so I was looking to Airsoft or NERF to bring a different spin on combat.

I would highly suggest NEXUS for the combat mechanics as it is possible one of the best modern system i've seen.  that said though, it isnt without problems.

infact mate, Re nexus, PM working it's way to you as i type.

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Post #56163
Posted Tuesday, April 08, 2008 2:44 PM