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Why are LRP'ers so tight Expand / Collapse
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Posted Thursday, July 06, 2006 2:55 PM
Heroic Knight

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Part of the difficulty is in the disparity in earning power between members of our hobby, combined with a disparity in the level of kit/site/props that can occur.  Another difficulty is that people running games are a mixture of amateur and professional - and there is no real indicator of which offers the best events.

I went to the best event I've ever attended (in about 15 years of LRP), and it was amateur run, before that, my top event had been professionally run.

People are generally more willing to run at a loss if they're amateur, AND they don't need to write their cost of living into the event cost.

But in theory, professionals should be able to designate more time (and also have more experience) to writing the event, communicating with players and making props.   I'd love to know whether most people running LRP professionally work 9-5, 48 weeks a year (or the equivalent in shifts).  I'd guess some do, and some don't - but most small business owners work longer hours than those, especially when they're first setting up.  Many of them also fail - do people go into the professional side for a love of the hobby or to make money out of a business opportunity?

I have no issue with people feeling ripped off, but rather than *just* moaning, vote with your feet and/or try and do something better.

Post #5429
Posted Thursday, July 06, 2006 4:50 PM
Prodigal

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LRP is phenomenally cheap on a per hour basis compared to most other leisure activities. Take £45 for a weekend long LRP, time in 8pm ish to 2am ish Friday night, time in 10am ish to 2am ish Saturday, and 10am to 2pm ish Sunday. Thats 26 hours of entertainment which works out as less that £2 per hour.

If you factor in fuel and food costs, then add another 30-40 quids worth to the cost. Call it 50 to be generous, the last event I went to I paid about £60 on food and booze because I had decided to IC provide lunch for everyone (it was a political thing).

Lets round it up to £100 cost. Thats still only £4 per hour.

What else should we consider? Costume, weapons, props. Its hard to atrribute costs accurately or fairly because these are re-usable. So maybe an average of £50 and thats possibly being generous. That takes us to £150 for a weekend, or £6 per hour.

Still pretty good value. A couple of weekends ago, David and I spent the weekend in a hotel with my parents, total cost for the weekend was about £280. None of it was re-usable.

LRP events haven't changed price significantly over the last 8 years, a lot of people still expect to pay around £40 for events, which makes it very difficult for organisers to buy props, costume, hire sites, etc.

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Post #5443
Posted Thursday, July 06, 2006 5:00 PM


Wag

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However, I still argue that a massive increase in price will not solve the problem. You also need to increase quality significantly to justify the cost. This is why I think a system which allows you to pay what you can afford is helpful. Those who can afford to will pay full price and add to your budget. Those who can't can work off the debt by helping out - crewing, making stuff, etc and therefore cut your overall costs.

Any change in quality and price needs to be slow - maybe adding a couple of pounds a year and making a concerted effort to imnprove at least one aspect of the game each event.

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Post #5444
Posted Thursday, July 06, 2006 5:44 PM
Heroic Knight

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Bladelands is good for that.

Most tickets are £30 and you have to do two bits of crewing.  Or you pay £60 and don't have to crew at all - the extra money is allocated to extra kit and subsidising food and travel for getting extra crew.

Your PC can rest, make stuff etc while you crew - so there's no noticeable advantage IC to doing 'play only'.  It also means that for those of us who don't like playing waves of orcs, we can pay more for the event to avoid it!

I think that's a great way of doing it.

Post #5449
Posted Friday, July 07, 2006 9:41 AM


Champion

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Riven (7/6/2006)
How is the hobby growing, how far have we come in terms of permanent sites in 20 years?

Where are all the LRP's with club houses and grounds, tunnel complexes?  Apart from Chislehurst Caves and the Keep, nowhere, instead we are prancing about in Youth Hostels/Scout sites pretending that portakabin is a castle/tavern.  In 20 years we have NO decent permanent sites.

Well, y'see there's a little place in Wales called Candleston. It's near Merthyr Mawr. It's booked up through open season almost exclusively by LRP groups and massive plans are afoot to make it into the best LRP site in Europe, it's already regarded as one of if not the best in the UK.

It has a fort, it has a fighting pit, it has caves... soon (assuming Steve's mayherestinpeace plans are stuck to) it'll have a hamlet, and a forge (not functioning mindyou), and a temple and a ship.


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Post #5488
Posted Friday, July 07, 2006 11:00 AM


Wag

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All  good points, but as someone who's was a trader for several years, I can't tell you how irritating it is when some tosser spends 20 minutes frothing about their character, then tries to haggle over the price of an item and accuses you of ripping people off when you refuse to lower it, claiming that they can make it themselves for much less. 

Maybe they don't understand labour costs and profit margins, but I guarantee that if their employer suggested halving their wage, because they had to cover the cost of materials they'd soon find another job.

Traders charge the minimum they can in order to compete and if we want to buy quality product then we should accept the prices (if you want a cheap sword-then make it yourself, but don't then try to tell me that the resulting cricket bat is comparable to my replica sword).

There are  a lot of talented people in this hobby many of them don't sell commercially- interestingly most of them don't think that the crafts people who service the hobby are making a killing either.

Post #5501
Posted Friday, July 07, 2006 2:42 PM
Heroic Knight

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Its reasurring (but depressing) to see that I'm not the only one who's been burned by larping.

When I was at uni, larping was my life, I would spend most of my free time larping/making kit/props/writing stories. These says I tend not to bother.

Why are larpers s tight?

well, put simply most people tend to be selfish fucks who want as much as possible for the minimum effort, and larpers are no different.

It doesn't just come down to money, many larpers are just as tight with their time and effort as they are their money.

The club I used to attend is pretty damn bad in this respect. Looking at the players, they're (nearly) all got lovely expensive weapons, armour and props. Despite this they don't ever pay any money into the club, so the club kits is next to nothing, and what is there is all old worn out cast offs. (which no-one ever maintains).

I do think that the hobby suffers for this.

You could offer someone the chance to larp on the LOTR quality, and charge the absolute bare minimum to break even, and people would still bleat that it could be done cheaper by their mates.

fuckwits.

/endrant.

Post #5533
Posted Saturday, July 08, 2006 1:25 AM
Wag

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But again and again people are missing the point. Not everyone who LRPs has a job. Not everyone who LRPs is even over 18.

This is an extension of the slow Americanisation of attitudes that has been infesting British society for the last 25 years or so. "Get a job, you tramp" is not an acceptable response to a plea for help from a homeless person. Nor, indeed, is "Damn you cheapskate twats, can't you pay an extra tenner for better quality kit?" to a penniless student.

And rest assured, these are connected concepts. Still, I understand where you're coming from. It's hard for people who know full well that 90% of the effort being put in to an event is being put there by unpaid volunteers to shell out professional-level cash, simply because they know it isn't being spent on the people who're actually making the effort. I stand with those people who say that Andy King makes a tidy sum from the LT. He certainly doesn't put any more into the system than he did 10 years ago, and he's increased the prices a damned sight more than inflation.

The hobby is alive and growing. Sites grow better every year, and games grow more complex, more powerful and more expensive. I don't necessarily see this as a good thing, but since not all games are going that way, it can only lead to good things. Still, none of this is helped by people coming up with short-sighted shite like "But everyone else is a cheapskate, why do some people have to be poorer than me?" and "But LRP is very silly! I know it must be, because my friends think so! Why don't we all have a few lagers and watch the football?"

If you don't like LRP, feel free to feck off and do something else. We'll happily carry on growing without you. Byeeee.



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Post #5589
Posted Saturday, July 08, 2006 3:26 PM