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Posted Monday, March 03, 2008 3:01 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
This section will be used to highlight rules and background changes as they are updated on the website.





www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #52314
Posted Monday, March 24, 2008 4:05 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
24/03/08



1) The flash section of the website has been updated and now contains a link to the interactive map. The Downtime link is not yet opperational.

2) The Downtime Process rules have been updated, players will not be punished (moderatly) less for suffering from starvation and hunger.

3) The herb-lore rules have been re-worked but are not yet available

4) The crafting rules have been re-worked and will be available later this week

5) The prototype for the scaenging skills results table has been used.

6) A downtime email has been created at Refugedowntime@googlemail.com




Watch this space


Regards

Refuge






www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #54082
Posted Wednesday, March 26, 2008 4:56 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
26/03/08

The Map has been updated again, a record of the caravans progress has been included as well as a plotted route for this downtime and an animation has been added to most of the cities.

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #54538
Posted Monday, April 07, 2008 8:30 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
07/04/08

Updates:

1) Academic Rules: Medicine/ Surgery and Mystecism have been updated.

2) Injury Rules: Injury rules have been updated and injury jus got harsher...

Many thanks for Robbin and Grayham for their imput.

Regards

Refuge





www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #56080
Posted Sunday, April 13, 2008 1:26 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
13/04/08

2 handed Maul

The two handed maul will now have access to the following three damage calls. These changes will be implemented for the coming event and the weapons/damage calls rules will be updated.

1,Cleave

2,Smash

4,Knockdown

Stagger had been replaced by Knockdown.

Knockdown will function in the same manner as a trip as per to damage call of the same name but requires that the target be hit in the torso, head or upper arms (as opposed to legs). This will still take effect if blocked by a shield. It can be resisted with a point of discipline.




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #56638
Posted Sunday, April 13, 2008 1:38 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
13/04/08

Nickin monster kit!

Any equipment (with a few rare exceptions) taken off of monsters (weapons, armour and shield etc) will count as unwieldly.

Unwieldly armour: will only ever give its user its level of additional hits per day (as opposed to per reset).

Unwieldly weapons: do not allow users to perform damage calls with them.

Unwieldly shields: will break following the first combat in which they are hit or when they recieve a "smash" damage call.

Deconstruction: Unwieldly weapons have been introduced to slow the stockpile or rapidly accumilating weapons that industrious players have gathered and to allow our monsters to keep their weapons for further encounters. All is not lost though and Unwieldly weapons can be de-constructed into base materials by crafters (though at a much decreased rate compared to gathering skills designed to harvest these resources).

In addition to this player made weapons always count as standard (meaning they function normally as described in the rules).

Players can create "fine quality" weapons, shields and armour with 3 points in the relervant crafting skill. These weapons give an extra damage call or in the case of armour an extra hit point per reset.

Master artisans will be able to create "master crafted" weapons, shields and armour which will be even better again.

The full rules for these items will be available from the crafting rules which will be added very shortly.

Regards

Refuge

Refuge 




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #56642
Posted Tuesday, April 15, 2008 4:51 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
15/04/08

Rules updates

1) Herb-lore rules have been added.
2) The crafting process rules have been added.
3) Gems and Godstone rules have been added (gem cutting)

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #56914
Posted Tuesday, April 22, 2008 6:25 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
Godstones purchased during character creating will now be at x3 rather than x1.

Existing players will be updated.

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #57709
Posted Tuesday, April 29, 2008 11:20 AM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
April 29th 2008

1) Naideenian Background has been expanded (story/world discussion)

2) Story/ world discussion section has been heavily edited and should now be easier to follow for newcomers.

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #58312
Posted Sunday, May 25, 2008 4:53 PM


Prodigal

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Group: System Moderators
Last Login: Tuesday, August 31, 2010 8:07 PM
Posts: 700, Visits: 2,391
Done the bulk of my course work and we are hitting the rules hard this weekend. Expect updates for just about all of the rules.

What were changing is:

1) Re-wording and simplifying the spell lists as well as including common spell calls for players to learn.
2) Re-wording and adding specializations to all skills.
3) Renown exchange rules will be posted explaining the benefits of handlers and elder renown.

Regards

Refuge




www.refugelarp.co.uk
A survivalist larp with a greek and roman theme.

Refuge: Event Manager
Erin Cycle: Mil (the horned god)




Post #60447
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