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Posted Friday, February 22, 2008 10:38 AM
Initiate

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surely if combat doesn't need to look realistic then why bother with kit, props and set dressing. Isn't it all part of increasing the immersion in the game world.
Post #51506
Posted Friday, February 22, 2008 10:55 AM
Champion

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Blyth99 (2/22/2008)
surely if combat doesn't need to look realistic then why bother with kit, props and set dressing. Isn't it all part of increasing the immersion in the game world.

I see you've played the Camarilla before!

In all seriousness, no one wants realism (except perhaps the Norse); we want verisimilitude, the appearance of reality.  But that's just a semantic difference, really.

There's a significant difference between realistic-looking combat (how many systems make you wear blood-bags so you spurt everywhere when you get "cut"?) and heroic/cinematic-looking combat.  Part of the issue is also that most LRPers have never handled a real sword/axe/mace/orc, and thus have an uninformed opinion of how such a weapon acts and works.  Skaven Dave's point about longswords actually being dead quick demonstrates that very well.

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Post #51508
Posted Friday, February 22, 2008 11:01 AM
Champion

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But, without being deliberately dense, what's drumrolling?  Cos, in all seriousness, even with ambi weapons, striking several times in a second is very difficult -- drummers are skilled people, for all the jokes!

I suppose with the One Second Rule (although I think the point's already been made about the measurement of time) you can semi-bypass it by using two weapons and thus hitting twice per second, but it still feels a bit odd -- because knives and short weapons should be quicker than a pollaxe, assuming we accept the "realism argument."

One thing, though, Matt: in a world where everyone fights with a pair of 2" daggers, the bow-and-arrow man is king...as is the guy with a big shield and a longsword...

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting. First event: 24-26 October 2008, in Leicestershire. Book online before October 1st for £10 discount!

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Post #51509
Posted Friday, February 22, 2008 11:05 AM


Knight

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I like the one second rule, I'd much rather people roleplayed comabt but hey 1 second rule will do.

Nothing worse than hitting someone square in the chest with a great big two handed axe and having them contiune to run at you (cause they have some more hits left) with daggers (prepearing to knife rape you in to oblivion.).

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Post #51510
Posted Friday, February 22, 2008 11:16 AM
Champion

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How do you mean "roleplayed combat"?  Do you mean roleplay the damage they received?  If so then I agree with you.  However, if someone with knives gets inside your reach you should fear the knife-rape.  Particularly given the constraints against dirty fighting (wrestling, using unarmed techniques in combination with your weapon, pinning people's arms), talk of roleplaying combat is a bit vague and potentially frought with misunderstanding.

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting. First event: 24-26 October 2008, in Leicestershire. Book online before October 1st for £10 discount!

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
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Post #51511
Posted Friday, February 22, 2008 11:41 AM


Knight

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raggedhalo (2/22/2008)
But, without being deliberately dense, what's drumrolling?  Cos, in all seriousness, even with ambi weapons, striking several times in a second is very difficult -- drummers are skilled people, for all the jokes!

At its worse, you run up to someone, probably taking a hit on the way but don't let the fact you've been wounded slow you down after all you've still got hits left. Get close, really close, pressed against close and then start 'tapping' them repeatedly with the tips of your weapons while yelling "dubbl" as fast as humanly possible, don't stop until either you run out of hits* or they drop. Using this method 5-6 hits per second isn't unreasonable, particularly if you can hook your arms around there back and hit them there.

*From past experience I suspect this might be optional

Post #51512
Posted Friday, February 22, 2008 11:46 AM


Wag

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Ick (2/22/2008)
At its worse, you run up to someone, probably taking a hit on the way but don't let the fact you've been wounded slow you down after all you've still got hits left. Get close, really close, pressed against close and then start 'tapping' them repeatedly with the tips of your weapons while yelling "dubbl" as fast as humanly possible, don't stop until either you run out of hits* or they drop. Using this method 5-6 hits per second isn't unreasonable, particularly if you can hook your arms around there back and hit them there.

*From past experience I suspect this might be optional

I find an 'accidental' knee to the balls and/or placing my tongue in their ear works wonders if they have got that close to me.

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Post #51514
Posted Friday, February 22, 2008 11:47 AM


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raggedhalo (2/22/2008)
I suppose with the One Second Rule (although I think the point's already been made about the measurement of time) you can semi-bypass it by using two weapons and thus hitting twice per second, but it still feels a bit odd

As far as I know Maelstrom is pretty much the only system that uses a one second rule at the moment. In Maelstrom it's one second total, not one second per hand. So no you can't semi-bypass it by using two weapons. Ambidexterity is free (it's not a skill you purchase) so this mitigates the fact that it's not as effective a fighting style in Maelstrom as other systems because of the one second rule, which is a deliberate design decision.

because knives and short weapons should be quicker than a pollaxe, assuming we accept the "realism argument."

As mentioned - I don't. I'm not aware of any armed fighting force anywhere in the world, before the invention of the firearms that adopted "ambi-dagggers and rush-em" as their official military strategy so the realism argument doesn't cut it anyway in my opinion. I'm sure someone can find a case.

A knife is quicker than a sword even in a one-second rule system in my experience. Knifes are quick because they're short, easily drawn and easily moved around. Swords are just naturally slower. But I'd rather have a sword every day of the year in a one-second rule system than a dagger, because the extra reach is going to tell. Take the one-second rule away and unless I have more than one hit I'd swap my sword for ambi-daggers every time. I wouldn't give your average trolls a rat's chance in hell against a man armed with the lethal combination of ambi-daggers and a 120bpm wrist action. I've seen players shouting "24682468" as they beat out their blows so that the opponent knows how many times he's been hit... Ambi-daggers and rush your opponent is lethal in LRP.

One thing, though, Matt: in a world where everyone fights with a pair of 2" daggers, the bow-and-arrow man is king...as is the guy with a big shield and a longsword...
In a one-hit total system yeah, in a system where you have a few hits then I'd put my money on the ambi-dagger man to murderize the bow-and-arrow guy every single time. One-arrow hit, maybe two if you're lucky and I'm slow and then I'm on you and you're taking 10 hits a second and it's game over. Safety rules help the dagger guy as well, it's very hard to shoot an arrow at a guy running full pelt towards you in a way that is totally safe according to most LRP systems bow safety rules. Bows are spectacularly rubbish weapons in LRP in my experience.

The shield is a trickier argument it tends to depend a lot on how effective your prohibitions are about body checking and shield barging. If you can use your shield to force the other guy away from your then you can render his daggers ineffective. If you can't then he's probably going to get you still.


History is an important source for LRP. Along with other works of fiction.
Post #51515