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Fools and Heroes, Sheffield branch. Expand / Collapse
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Posted Monday, February 11, 2008 8:27 PM


Knight

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Well if you do decide to come along again, I hope you find something to be useful at .

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"We broke the law. We betrayed the code!"
Post #50781
Posted Monday, February 11, 2008 10:57 PM
Squire

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Smileyface

Well good roleplaying also involves listening.   If you'd listened to the various discussions going on around you then for a start you'd know that even as the joint highest ranked character in the party I made an effort not to do airs and graces (from a roleplaying pov) unless I was dealing with say officious guards.   

If your way of being a newbie is to play a blank slate when you start out then that's your way of roleplaying.   Mine tends to involve asking questions of people from the perspective of being a spod who knows nothing.   As long as you ask them politely I fail to see why you'd be upsetting any social standing and it's not as if the party was made up of lots of people who were of my lofty height ic.

Yes Ithronian society is a feudal one, but it's not a strict feudal one.  Again something to have a conversation about rather than make assumptions on.  

I do think a lot of your problems could be solved by talking to people ic and ooc.   You'd get a lot more out of the experience than (and I'm paraphrasing) I didn't have the equipment or skills to keep up with experienced characters.   

Post #50796
Posted Tuesday, February 12, 2008 9:25 AM
Champion

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I'm not speaking from experience here, as I've never played FnH (I tried getting in touch with the Kidderminster branch a while back, to no avail), but I have a few viewpoints:

Keravin (2/11/2008)
Well good roleplaying also involves listening.   If you'd listened to the various discussions going on around you then for a start you'd know that even as the joint highest ranked character in the party I made an effort not to do airs and graces (from a roleplaying pov) unless I was dealing with say officious guards. 

I'm not sure it's reasonable to say that you're a bad roleplayer if you don't eavesdrop on other people's conversations.  Even a noble/important/VIP type who seems down to earth is still intimidating IRL, and I see no reason this should be different in an LRP game.  A starting character with very little stuff is naturally going to feel out of place, and maybe embarrassed, surrounded by people with expensive equipment.

Keravin (2/11/2008)
Yes Ithronian society is a feudal one, but it's not a strict feudal one.  Again something to have a conversation about rather than make assumptions on.
  

Key setting information like this really needs to be available before people start generating characters, rather than being FOIP.  I appreciate that you've already talked about issues around the players' handbook, so I won't go any further, but still, it seems a little uncool.

---
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Post #50811
Posted Tuesday, February 12, 2008 11:37 AM
Champion

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Keravin (2/11/2008)
Smileyface

Well good roleplaying also involves listening.   If you'd listened to the various discussions going on around you then for a start you'd know that even as the joint highest ranked character in the party I made an effort not to do airs and graces (from a roleplaying pov) unless I was dealing with say officious guards.     



-- -- --

Eos: Manius Shard, most patient man in the World of Dawn

FnH: Officious Guard no.1

Post #50824
Posted Thursday, February 14, 2008 10:24 AM
Apprentice

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Smileyface (2/11/2008)
Justin Andrews (2/7/2008)

(Ref Hat On)
First rank physicians get the ability to stop the death count of an injured player ...


Swish. I stand corrected. Perhaps when you amend the players guide you can point out they get stuff from the off?

Damn right! And I believe this exact sort of information is going into the new Players Guide.

Also, although its not very well advertised at the moment, there is also the Wiki, which provides some information on the Game World background, its fairly new, and like all Wiki a continuing work in progress.

http://www.saintsservers.com/~site2-fnh/Fnhwiki/index.php/Main_Page

Post #50971
Posted Thursday, February 14, 2008 12:43 PM
Prodigal

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Small point - unless there has been a huge IC political change since the days I was playing F&H, it is NOT a feudal society.

Its good to hear that the player's guide is being updated, thats a job that is probably 15 years overdue - unless this is a *new* update. Its not a case of FOIP - its a case of information that should be available not being available.

To be fair, a lot of systems suffer from 'useless newbie' syndrome, its something that is very hard to overcome without a flattened advancement system. In F&H money replaces XP, but lets face it, the end result is the same - the more events you do, the better you get.

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Post #50984
Posted Thursday, February 14, 2008 2:19 PM


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Jonny (2/11/2008)
Well if you do decide to come along again, I hope you find something to be useful at .


I've had a lot of practice at being hit in the leg and falling over. Is that a useful niche?

Sarah (2/14/2008)
Small point- unless there has been a huge ICpolitical change since the days I was playing F&H, it is NOT a feudal society.


Maybe there has been. The guide said the place used to be ruled by the guilds council, but the king was back in charge now, so maybe there was a huge IC action? It also contained references to lords (of Axirian descent), feudal duties of merc and scouts, and it even used a feudal term (scutage) for the payment you can make instead of rendering said service. All of that sounded feudal to me... though I suppose it could just be another example of something that needs changing.

Sarah (2/14/2008)
To be fair, a lot of systems suffer from 'useless newbie' syndrome, its something that is very hard to overcome without a flattened advancement system.


Agreed, but I don't review games I've never played, so there's a bit of reporting bias going on.
Personally I wouldn't mind a system where it took a year of real time to progress, if you started out as a low-level professional in your field with all the necessary kit. One of the things that annoys me about RPGs in general is the idea that all the training a human being can do will only leave you at level one, but killing thirty goblins is somehow a quantum improvement in learning technique and will take you to dizzying new heights.

Keravin (2/11/2008)

Well good roleplaying also involves listening.


I don't eavesdrop, so I'm a bad man? I must tell my mother the rules have changed.
... and that's my sarcasm quota for the day. I must be ill.

Suppose hypothetically that my character doesn't care what you're talking about, as long as it doesn't involve me?

Keravin (2/11/2008)
If you'd listened to the various discussions going on around you then for a start you'd know that even as the joint highest ranked character in the party I made an effort not to do airs and graces (from a roleplaying pov) unless I was dealing with say officious guards.


Which is very nice of your character... but it will last exactly as long as it lasts and no longer, if you see what I mean. It's all smiles and understanding until suddenly it isn't, and then it's too late. Might be better to keep your head down. Ever had a boss at work that said their door was always open, and they really cared about your problems? Did you ever actually take them up on it?

Keravin (2/11/2008)
If your way of being a newbie is to play a blank slate when you start out then that's your way of roleplaying. Mine tends to involve asking questions of people from the perspective of being a spod who knows nothing.


Well, no. That's really the point - I'm not roleplaying a blank slate. I'm roleplaying a character with his own motivations, who knows enough that he doesn't want to get involved with people that might be able to have him killed more easily than they can tell him to go away. I mean hell, the possibly-actually-primate could have me excommunicated more easily than he could remember his own rank*. What does that say to you? To me it says, be polite and don't cause trouble. Since "causing trouble" could be as little as asking the wrong question (especially of a priest), that means you speak when you're spoken to.
Now, talking to the random halfling whose primary asset is that he owns a bow, that's fine. As long as it doesn't interfere with the mission. Get in, do the job, get the cash, get out of there and go mingle with your own kind. That's the plan. That's safe.

*I don't have any idea how easily he could get someone excommunicated, but since IC he can't remember his rank at all it's not going to be harder.

A naive spod who knows nothing and will ask anything of anybody, now that would be a blank slate. On the other hand, it's difficult (for me) to imagine why a character would be like that. Is the character supposed to be five years old? Or were they perhaps dropped on the head as a child? Maybe they've been hit by weird magic and it wiped most of their memories? It doesn't really work, because even if you were a teenager who was genuinely ignorant about society, you still wouldn't ask these things, as in most cultures revealing your ignorance is not a good plan. Extreme example, but suppose you'd never heard of Vleybor and so you only thought there were six gods? Say that too loud and you're on fire. More normally you'd just be mocked, but that's not something you're after, especially whne you're sixteen.

Of course all that brings us back to the player guide update. It's nice that the laws of Ithron are available, but a guide to the culture would be useful. Styles of dress, average age of marriage, what the majority of the population do with themselves (I know that one, it's farming*), what the impact of magic actually is, who is responsible for quelling outbreaks of goblins/bandits/giant face-eating snails. That sort of thing. A reasonably detailed world overview so that new players know all the things that everyone in the country knows, and aren't automatically more ignorant than the average peasant ought to be. That would be good.

*it's always farming, unless you're nomadic or elves.

------------------------------
Eos: Diego Gatito, Shard tank. Still alive!
Post #50988
Posted Thursday, February 14, 2008 4:42 PM
Apprentice

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Of course all that brings us back to the player guide update. It's nice that the laws of Ithron are available, but a guide to the culture would be useful. Styles of dress, average age of marriage, what the majority of the population do with themselves (I know that one, it's farming*), what the impact of magic actually is, who is responsible for quelling outbreaks of goblins/bandits/giant face-eating snails. That sort of thing. A reasonably detailed world overview so that new players know all the things that everyone in the country knows, and aren't automatically more ignorant than the average peasant ought to be. That would be good.

Good point, and definatly missing at the moment. Might not be impossible to see if it can't be added into any upcomming or future Players Guide.

Post #50994