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Fools and Heroes, Sheffield branch. Expand / Collapse
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Posted Tuesday, February 05, 2008 10:07 AM
Champion

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Between them, Ulfhednar and Smileyface have been reenacting for well over ten years. Ulfhednar has been doing LARP linears for two or three years as well.

-- -- --

Eos: Manius Shard. Upset.

FnH: Officious Guard no.1

Post #50360
Posted Tuesday, February 05, 2008 11:16 AM
Knight

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I have been doing linear LARP once a month for the past 3 years, the club I go to has four dungeons a month as well as two fighty taverns. As such I pride myself on being at least competent with a foam sword.

I would also point out to Idleknight that there is a difference between being outfought and being overwhelmed by an opponent who is not taking noticeable effect from blows that strike them. I have no problem with being outfought, in fact I quite enjoy it, and will go back for more until I can win. I do not enjoy being stat wanked into the floor, especially when I am meant to be playing a monster that is a reasonable threat to the party.

Don't hug me I'm British, we only show affection to dogs and horses.
Post #50364
Posted Tuesday, February 05, 2008 12:57 PM


Christopher Tookey's lovechild.

Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.

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Idleknight (2/4/2008)
The other thing to remember is that you were fighting people who do linears at least once a month, hence they are generally okay or better fighters. I remember when i went from being a average linear fighter to what was considered a good fighter at fest systems.

As someone else said its a great system to get into some fighting and skirmishing practise


So what are you saying? It's nothing to do with stats, it's just my squishy-foam violence skills are weak? Nice.

It's possible there was someone there that's better than me with a squishy sword, but at the risk of sounding arrogant, I didn't fight them. Either that or they were having a really bad day. Like I say, I didn't get hit more than I hit people in any fight except the one I was paralysed.

I think the worst thing about it for me was the playing adventure: I didn't really feel like there was any real roleplaying I could do, partly because of the linear structure (fair enough, nature of the beast and all that) and partly because if I'd even inadvertantly upset another character that might have resulted in me being left to die. I don't like being carried, I don't like being helpless, and having checked the equipment price list again I don't see that a hypothetical next time would be different. Hence the review - if there are people out there who don't want to spend their first five adventures being carried, then they probably want to steer clear.

That said though, my advice to anyone starting this is take a bow. You aren't going to be anything in melee, you can't be a mage, you can't be a healer, so take a bow and be an archer. It's probably a useful niche... until one of the monsters warps it with magic (instead of negating one of the large number of magic items in the group, they took out a newbie's bow, leaving him with only a dagger).

------------------------------
Eos: Diego Gatito - the worst ninja in the world.
Post #50372
Posted Tuesday, February 05, 2008 2:13 PM
Squire

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I do not enjoy being stat wanked into the floor, especially when I am meant to be playing a monster that is a reasonable threat to the party.

A little over harsh I fear.

partly because if I'd even inadvertantly upset another character that might have resulted in me being left to die.

Unlikely, few characters have that bad an Ego. FnH tends towards co-operation between players. 

90% of the monster line is 1 on 1 weaker than a player character. For the simple reason that a character must have a reasonable chance of surviving 12-13 encounters (not all of which will involve comabt though) while the monster only needs to survive one or two encounters.

Add to that the effects of armour, where a well equipped player will be running two layers of armour, for a total of 11 hit points of armour, so some heavly armoured player characters can take a beating before taking a 'wound'  

FnH is a friendly system, and I've yet to really encounter a party which resents starting characters being part of the group. Further more, a good party will often find roles for lightly armoured starting characters which might not involve the front line.

As for not being able to play a healer from the start, this is simply not true. However FnH characters do start with a much smaller range of abilities than a pure fest system character. This is important to the structure of a highly regular game, where progression is much faster (per month) than a lot of fests ( 3-4 months) so a much finer gradiation of character advancement can be included in the rules. I'm sure if a fest system run weekly, a similar (if not improved) character system would be in place.

Even still, most characters will hit the limit of their skill advancement within 8-10 months, which is not that long in terms of character gameplay.

I like FnH because it is, at the end of the day, a rather interesting mix of Fest and Linear system, with linears running every week, and around six Fests running a year.

Post #50380
Posted Tuesday, February 05, 2008 5:48 PM
Champion

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Justin Andrews (2/5/2008)
I do not enjoy being stat wanked into the floor, especially when I am meant to be playing a monster that is a reasonable threat to the party.

A little over harsh I fear.

partly because if I'd even inadvertantly upset another character that might have resulted in me being left to die.

Unlikely, few characters have that bad an Ego. FnH tends towards co-operation between players. 

Another PC did threaten to kill Smileyface's character at least once within my earshot.

Which might explain this entire thread...

-- -- --

Eos: Manius Shard. Upset.

FnH: Officious Guard no.1

Post #50400
Posted Wednesday, February 06, 2008 10:13 PM
Squire

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Yes but that was roleplaying and he's catching for it ic now.

The day was set up by the branch as newbie adventures.   That was what was explained to various of us that were coming along.   I was the Head of the scouts on the second adventure for those who were there.   I was the one in charge of the party mostly given the Primate didn't know he was Primate and was playing up his confusion as James likes to do ic.   The Knight was just a Knight.   The head of order does play in that branch, but was unable to make that day.

To be fair at no point did I see you attempt to have a conversation with us ic about the game world or our characters?   I was largely focused on doing my various roles, but if you'd started up a conversation I'd have happily done it.    My character started out as a bloke with a dagger and a stick and that largely meant that he ran away from things or around them acting as a skirmisher.   With no armour on you will go down unless you fight like that.     As it is I almost died that day ic so even as a 'hideously powerful' or rather armoured character the risk was there for me.

My experience of newbies in FNH is that newbies are best paired with an existing character somewhat similar to what they want to play so they can get an understanding of the rules and the game world.   But it requires effort on both sides to get the most out of it.

Post #50506
Posted Thursday, February 07, 2008 1:03 AM


Knight

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I agree with the whole pairing up with someone lark, I guess I was very lucky when I first started playing FNH in terms of the people I adventured with, having Andy Mac (and co.) was a big help then later Fishy to guide my little Crowan Priest on his path to ex-comunication lol!

I think FNH is alot like some of what I hear from Fest based systems, you get what you put in, and if your Frothy and keen people will notice and will quickly warm to your character and you personally.

I think it's slightly unreasonable/naive from yourselves to expect to turn up on your first day and be as useful as everyone else..

___________________________________________
"We broke the law. We betrayed the code!"
Post #50514
Posted Thursday, February 07, 2008 10:47 AM
Squire

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Another PC did threaten to kill Smileyface's character at least once within my earshot.

Which might explain this entire thread...

Hahaha. Makes sense to me now!

Fair enough. However as a note, FnH is a strictly non-PVP system (with two special exceptions) which might put some people off. However as a rule, if a player character murders a player character one of two things WILL happen.

a) they will be put on trial and exececuted.

b) They will be targetted by a Nighthawk and assassinated ( this will happen if they go to trial and somehow get off )

The special exceptions to no PVP is the nighthawks (the highly secretive Nighthawks are PC characters) as mentioned above, and the other is an agreed dual, which may or may not be to the death.

I can see how, as a new player, this might not have been made that clear, frankly in years of reffing I've never had to call in the Nighthawks, and only once had to use option a) to delete a character. ( a strange tale where the PC was on trial for something else and attacked another PC witness in the courtroom... )

Post #50527
Posted Thursday, February 07, 2008 12:26 PM