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Posted Wednesday, October 01, 2008 9:12 AM
Heroic Knight

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And, when it comes to it, that's an aweful lot of cows that have to go into the meat grinder to make your army of armour.

So there's still that Livestock investment to make before we can swim in the stuff.


Dave 2 / Man in Blue

LT - Artfiel Macenion Duvall, Knight of Celestial
EOS - Weeping Boar, War Sayer of the Mystwalker Tribe
Maelstrom - Tal Rufen, Quicksilver Trading
Riftworld - Cpl Caplin San Angelo, 48th Assault Recon
Post #75553
Posted Friday, October 03, 2008 10:00 PM


Overlord

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All queries relating to lore sheets should be directed to me. They should not be discussed on an open forum.




http://www.eoslrp.com/Flashmedia.html.

Post #75979
Posted Monday, November 17, 2008 5:26 PM


Overlord

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Okay some updates made to the website today.

The main rules thing I want to mention to is the freeze on the main rules guide for now and the update to Archive Knowledge. This is going to be pretty extensive.




http://www.eoslrp.com/Flashmedia.html.

Post #78877
Posted Monday, July 13, 2009 2:46 PM
Prodigal

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My small issue seems an ongoing one.  The brief for the crew when going into combat, against Combat Magic.  I could mention a number of times playing now where magic calls have been ignored.  I have mentioned this to refs and games control and I hope it gets sorted out - i've even held back IC now because of it, because "i'd like to know what magic effects the monsters we are fighting" but then seeing the same monster reacting a different way later, really frustrates me.  The problem isn't just Evocation, it seems across the board.  Magic is such a large part of the game but there really do seem to be few that understand the calls or can easily respond correctly.  Worst still, when the combat caster has to be so close to the intended target, who doesn't realise they are effected, then gets hacked down and almost killed.   The issue is "is this an NPC or a Monster?"  At a distance I have "No Idea" and as such, if they are different builds my first cast spell (and subsequent wasted Will Point) can be useless and / or get me killed.   Would it be unreasonable to request that some sort of Visible Mark be inherent?  There is a Huge Difference between casting a bolt of power at a monster and an NPC player. 

If I could then ask : 

Can the NPC/Monster players be briefed about "standard calls they are to expect to be used on them, and their effects" if not done so already.  Even to the point that things like Crush and Cleave are re-iterated out to the players regularly.

Can we have an identity method introduced so that at range we can tell if this is a "Monster" or an "NPC."

To avoid annoyance, if a "Resist" call is heard, there won't be any complaints.  Just wails of "Leg it, that didn't work!!"

PD: Was Dubious (so i'm told) and all round Arms Dealer of Mill-en
Now Monsieur Blanc, Cakespert of Port d'Henri or Whitey, singer and part of the crew.
RL: Ian, maker of fine-ish LARP weapons
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Now providing replica firearms - delivered to every Maelstrom Event!
Find me at the Militiamen's Arms.
 
Post #97233
Posted Monday, July 13, 2009 4:30 PM
Doctor Who

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I agree with the above, unless I am mistaken if you cast a spell at a PC and it is a contest of will , the victim just call out their will to resist this, you then know that they are susceptible to the spell and if they therefore resist it you know why.
when casting spells on creatures at EOS i just got the generic "No effect". Now the spell in question was Banish and the target in question was a tomb guard looking very undead like. Was this NO EFFECT as it did not effect him or was it that we did not put enough will into it? It's very likely that this was the case an tomb guards can not be bansihed - no problem with that at all.
Would it make the game too easy if the monster said "resist" for stuff that effects them and "no effect" for stuff that does not? Or is there some future plans to allow for a mechanism where you can expend will to ascertain the type of creature via a spell (a bit like the LT's "Discern Unliving/Demonic/Marsupial"). Or maybe they already do and I have just been casting the wrong stuff?

It would lead to a lot more spell experimentation as you might have to put down a low level marker t see if the creature was of a type that was effected by your school of magic, before you chuck all your will plus all those around you on a futile course.
At this moment you could do Banish will 1 - no effect - okay won't try that again then. However the creature might be banishable will 70 , you still would not be able to banish him but at least you know it can be done.
Where as would you not have an understanding if your spell landed but was rested due to the power of the create?

I am not saying that the creatures should call out their will raitings as that really should be something you find , but just to know when there are these contest of will type spells if they can effect anything.

Would this unbalance the game? I don't think so - the lack of will would still be the problem but it would make casters a bit more viable rather then "I'll just wait till the're on top of me and then cast x in defence and hope"

Grey.
Post #97253
Posted Monday, July 13, 2009 4:54 PM


Prodigal

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Simple solution - Give monsters a character card with their stats on it so they can refer to it? Essentially a monster powers card.

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Post #97258
Posted Tuesday, July 14, 2009 7:41 AM
Heroic Knight

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NPCs usually do have character cards.

Good point about taking spells though, some people will know I refunded Will when the NPCs didn't take the effect and should have (hearing can be an issue).

Will look again at the mechanics though.

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #97318
Posted Tuesday, July 14, 2009 5:24 PM
Champion

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You do make some very good points. I know when I monster or NPC many of the combats I get into are large area based with lots of players I am utterly unable to hear many calls that are fired at range at me. This is primarily because I have X players very close by hiting me with calls and me shouting my calls to ensure they hear what i' m putting out. I think what you are saying is very important and definatly will be reviewed though because if your spells are not being herad, why cast them...

Dont get me wrong though, we all make mistakes. I did and Pete R picked me up on it pretty quickly. Which was very cool.

------------------------------------------------------------------------------------------

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EOS: Staff
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Odessey: Warlord Ba'al-Akeen Hannon of the Hannon Souk - Great Autocrator of Carthage
Post #97406
Posted Tuesday, July 14, 2009 6:48 PM


Wag

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WillM (7/14/2009)
You do make some very good points. I know when I monster or NPC many of the combats I get into are large area based with lots of players I am utterly unable to hear many calls that are fired at range at me. This is primarily because I have X players very close by hiting me with calls and me shouting my calls to ensure they hear what i' m putting out. I think what you are saying is very important and definatly will be reviewed though because if your spells are not being herad, why cast them...


Following that I'd like to bring something up - some of the monsters on Friday were drumrolling at a blinding speed, but throwing the damage calls out at the same tempo meaning it was impossible to figure out if they'd done anything more than 1 point of damage.

But yeah, are there any official standpoints on drum rolling ? Most approaches to it tend to be "take the first hit from each weapon, but if they're motoring after that then they're taking the proverbial". Having multiple sets of HP meant counting those hits was impossible ...

Thankfully Will up there was fighting sensibly (or at least I think it was you) and was understandable - I was able to discern that after two passes* he'd caused magic double to my chest, so I actually knew if he went berserk I'd drop like a sack of shit.

*Notably the only monster who I saw** fighting characterfully rather than stand and flail.
**Meaning I can stand to be corrected if wrong.

_____________________________

EOS: Barbory, Templar of The Lady to the death
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Maelstrom: Mr. Wellington, attack dog
Post #97415
Posted Tuesday, July 14, 2009 7:59 PM
Champion

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creosote (7/13/2009)
I agree with the above, unless I am mistaken if you cast a spell at a PC and it is a contest of will , the victim just call out their will to resist this, you then know that they are susceptible to the spell and if they therefore resist it you know why.
when casting spells on creatures at EOS i just got the generic "No effect". Now the spell in question was Banish and the target in question was a tomb guard looking very undead like. Was this NO EFFECT as it did not effect him or was it that we did not put enough will into it? It's very likely that this was the case an tomb guards can not be bansihed - no problem with that at all.
Would it make the game too easy if the monster said "resist" for stuff that effects them and "no effect" for stuff that does not? Or is there some future plans to allow for a mechanism where you can expend will to ascertain the type of creature via a spell (a bit like the LT's "Discern Unliving/Demonic/Marsupial").


Again this is another very good point, however the example stated was my fault and I should have shouted "Fail" rather than no effect. Im sorry if this confused you...

From the rules:

"The target either takes the effect or shouts “Fail” in response."

------------------------------------------------------------------------------------------

PD: Mr Elbow
Retired:Justice - Dreadlord of the Fallen
EOS: Staff
LT: Mercutio - Guild Master of the Incantors Guild - Champion of the Dark Faiths of Edreja
Odessey: Warlord Ba'al-Akeen Hannon of the Hannon Souk - Great Autocrator of Carthage
Post #97420
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