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Wag
      
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since basic healing makes dress wounds largely redundent, make basic healing a 1 point skill, but make dress wounds and a pre-requisite for learning it. (so still 2 points in total)
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Heroic Knight
      
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Nath (10/18/2007) since basic healing makes dress wounds largely redundent, make basic healing a 1 point skill, but make dress wounds and a pre-requisite for learning it. (so still 2 points in total)
I don't agree that dress wounds is redundant at all. Get someone to dress wounds whilst you are healing could save their life, especially if they have less than 30 seconds to live.
But we will be reviewing this whole area.
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Wag
      
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true, in those rare cases (where they have between 15 and 30 seconds left, and only one wound) it is useful. In the vast majority of cases, it's makes better sense to get both people to actually treat the wounds, rather than one dress and one treat.
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Prodigal
      
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This is probably against the spirit of what is intended with the healing rules but as a suggestion my airsoft larp system I have two tiers of various skills. Tier 1 allows bleeding to be stopped, tier two allows restoration to 1 (although in Eos the equivalent is 0). Limb still unusable but prepared ready for magical restoration else magic has to be used for another point of healing.
Just a thought since the system we use in airsoft is very clear cut to stop arguements on the field when everyone's testosterone (and oestrogen in some cases) is up.
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Heroic Knight
      
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| A dodge skill. Usable by characters with light or no armour, can call dodge to avoid taking a landed blow by by using a point a will power per point of damage they would of taken. Won't be a game breaker as many of the people without armour will be casters and will be saving their will power for spells. However it seems that to fight you have to play a tank, I like to see options for skirmishers and quick fighters.
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Wag
      
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Idleknight (10/19/2007) A dodge skill. Usable by characters with light or no armour, can call dodge to avoid taking a landed blow by by using a point a will power per point of damage they would of taken.
Won't be a game breaker as many of the people without armour will be casters and will be saving their will power for spells. However it seems that to fight you have to play a tank,I like to see options for skirmishers and quick fighters.
I'd be strongly against this - the huge power of armour was something I really liked about the last event. If you really need something to back up your hard dodging skills, there's a rather nice Enhance Vestment spell...
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Champion
      
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| Yer i would be against this also as it meast i could basicly kill any of the orcs nps, with no armour sheild, toughness or enhancments 1 weapon in each hand, 4 will points. Run up to them say i get 1.5 blows to every 1 of theirs? They have to hit me 5 times to drop me means i hit them 7-8 times. It would also mean ignore their damage calls double, strikedown, though. I really dont like it
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Prodigal
      
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I'm also against. I think that such a call would break immersion much more than regular damage calls - I can hit you, but you can turn round and say "oh no you didn't".
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Prodigal
      
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Prodigal
      
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| Off the top of my head here, it's a skill you learn, could only be used if you didn't wear armour, remember that you would have to expend a point of will to call "Dodge" and lets be honest, we don't have much Will do we? If you have armour, you'd expect to be able to take a few hits of course, it's why you wear it. With no "drum rolling" however and with someone trying to use their will to defend (like the "Parry" skill, so not completely unusual to the system) that's four lost hits. Put that against someone that if they called "Double" only once the unarmoured person is on the floor bleeding to death? So in a real fight, with an Armoured Warrior against a 4 Will unarmoured person, i'd back the Armoured Guy every time. Think this would only be any good for someone running away. Think it through - while not the best roleplaying deal, I think it might be worth a look at the very least. I'd add that dodge couldn't be used if you carry a shield either, so no armour whatsoever.
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