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Posted Thursday, October 18, 2007 10:00 PM
Wag

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since basic healing makes dress wounds largely redundent, make basic healing a 1 point skill, but make dress wounds and a pre-requisite for learning it. (so still 2 points in total)

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Post #45853
Posted Thursday, October 18, 2007 11:47 PM
Heroic Knight

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Nath (10/18/2007)
since basic healing makes dress wounds largely redundent, make basic healing a 1 point skill, but make dress wounds and a pre-requisite for learning it. (so still 2 points in total)


I don't agree that dress wounds is redundant at all. Get someone to dress wounds whilst you are healing could save their life, especially if they have less than 30 seconds to live.

But we will be reviewing this whole area.

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #45859
Posted Friday, October 19, 2007 2:14 PM
Wag

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true, in those rare cases (where they have between 15 and 30 seconds left, and only one wound) it is useful. In the vast majority of cases, it's makes better sense to get both people to actually treat the wounds, rather than one dress and one treat.

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Post #45905
Posted Friday, October 19, 2007 6:19 PM


Prodigal

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This is probably against the spirit of what is intended with the healing rules but as a suggestion my airsoft larp system I have two tiers of various skills. Tier 1 allows bleeding to be stopped, tier two allows restoration to 1 (although in Eos the equivalent is 0). Limb still unusable but prepared ready for magical restoration else magic has to be used for another point of healing.

Just a thought since the system we use in airsoft is very clear cut to stop arguements on the field when everyone's testosterone (and oestrogen in some cases) is up.

___________________________________________________
Maelstrom:-
Yanosh Radislav - Gypsy with the dead animal as a hat
- "Nominayte Youri!" *Hand on chin*

EOS:-
Jarn - Psychotic Runty Orc Beserker (KIA)
- "Hello my Pretty Pretty...fancy some muddy cuddles?"
- "If we are what we eat, I could be you tomorrow..."


RL:- Pete Bridges - IT Mercenary and RA (special) Agent for Suffolk Mental Health Partnership
- "[LARP], it's not like drugs although it's probably just as expensive"
- "Yes, I snorted the Everclear and the Strawberry stuff with pips in"
- ...is also a better dancer when bladdered
Post #45927
Posted Friday, October 19, 2007 6:40 PM
Heroic Knight

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A dodge skill.  Usable by characters with light or no armour, can call dodge to avoid taking a landed blow by by using a point a will power per point of damage they would of taken.

Won't be a game breaker as many of the people without armour will be casters and will be saving their will power for spells.  However it seems that to fight you have to play a tank, I like to see options for skirmishers and quick fighters.

PD - Louis VonRichter follower of Lady Sky

Odyssey - Crispus Roman warleader of Neptunes Fist http://www.facebook.com/#!/group.php?gid=121177574953 

Sinergy - Jack "Flash" Turner Milnet Pilot

Post #45931
Posted Friday, October 19, 2007 7:11 PM
Wag

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Idleknight (10/19/2007)
A dodge skill. Usable by characters with light or no armour, can call dodge to avoid taking a landed blow by by using a point a will power per point of damage they would of taken.

Won't be a game breaker as many of the people without armour will be casters and will be saving their will power for spells. However it seems that to fight you have to play a tank,I like to see options for skirmishers and quick fighters.


I'd be strongly against this - the huge power of armour was something I really liked about the last event. If you really need something to back up your hard dodging skills, there's a rather nice Enhance Vestment spell...



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ODY - Aderbaal Chusek of the Hands of the Old Father
RL - Will Robinson
Post #45934
Posted Friday, October 19, 2007 7:19 PM


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Yer i would be against this also as it meast i could basicly kill any of the orcs nps, with no armour sheild, toughness or enhancments

1 weapon in each hand, 4 will points.

Run up to them say i get 1.5 blows to every 1 of theirs? They have to hit me 5 times to drop me means i hit them 7-8 times. It would also mean ignore their damage calls double, strikedown, though.

I really dont like it

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Post #45936
Posted Friday, October 19, 2007 11:53 PM
Prodigal

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I'm also against. I think that such a call would break immersion much more than regular damage calls - I can hit you, but you can turn round and say "oh no you didn't".

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Post #45948
Posted Wednesday, October 24, 2007 1:10 PM


Prodigal

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I agree as well. I have a feeling (with no proof to back it up mind) that unarmoured folks are likely to have other advantages less broken over the heavy hitters, like no overcooking or feeling faint/tired with the layers not being worn.

Remember, to use armour you need the physreps for it. If I wear 40lbs of armour and I go toe-to-toe with someone in a pair of pants I expect to have a lot more survivability. Oc, who in their right minds would wear the armour if they get the same effect from wearing pants? That would be some seriously heavy metal jockstrap action.

___________________________________________________
Maelstrom:-
Yanosh Radislav - Gypsy with the dead animal as a hat
- "Nominayte Youri!" *Hand on chin*

EOS:-
Jarn - Psychotic Runty Orc Beserker (KIA)
- "Hello my Pretty Pretty...fancy some muddy cuddles?"
- "If we are what we eat, I could be you tomorrow..."


RL:- Pete Bridges - IT Mercenary and RA (special) Agent for Suffolk Mental Health Partnership
- "[LARP], it's not like drugs although it's probably just as expensive"
- "Yes, I snorted the Everclear and the Strawberry stuff with pips in"
- ...is also a better dancer when bladdered

Post #46084
Posted Wednesday, October 31, 2007 6:29 PM
Prodigal

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Off the top of my head here, it's a skill you learn, could only be used if you didn't wear armour, remember that you would have to expend a point of will to call "Dodge" and lets be honest, we don't have much Will do we?  If you have armour, you'd expect to be able to take a few hits of course, it's why you wear it.  With no "drum rolling" however and with someone trying to use their will to defend (like the "Parry" skill, so not completely unusual to the system) that's four lost hits.  Put that against someone that if they called "Double" only once the unarmoured person is on the floor bleeding to death?    So in a real fight, with an Armoured Warrior against a 4 Will unarmoured person, i'd back the Armoured Guy every time.  Think this would only be any good for someone running away. 

Think it through - while not the best roleplaying deal, I think it might be worth a look at the very least.  I'd add that dodge couldn't be used if you carry a shield either, so no armour whatsoever. 

PD: Was Dubious (so i'm told) and all round Arms Dealer of Mill-en
Now Monsieur Blanc, Cakespert of Port d'Henri or Whitey, singer and part of the crew.
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Find me at the Militiamen's Arms.
 
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