Rule7 Forums
Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        


12345»»»

EOS rules suggestions Expand / Collapse
Author
Message
Posted Tuesday, October 16, 2007 7:41 AM
Heroic Knight

Heroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic Knight

Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209, Visits: 912
Waiting for your views.

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #45457
Posted Tuesday, October 16, 2007 10:37 AM
Prodigal

ProdigalProdigalProdigalProdigalProdigalProdigalProdigalProdigal

Group: Basic Members
Last Login: Yesterday @ 8:39 PM
Posts: 513, Visits: 1,750
I have a question that relates to progression skills, in particular armour. Explaining my reasoning may break FOIP rules, so would you prefer me to email you?

-- -- --

Eos: Manius Shard. Green and gold shiny healy thing.

Shadow Wars: Johnny Hyper, Hack the Planet!

Odyssey: Was Prince Ramekhet IV, of the line of Nectanebo etc etc; now Quintus Antoninus, sentimental fool err... philosopher of Rome.
Post #45477
Posted Tuesday, October 16, 2007 2:14 PM
Heroic Knight

Heroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic Knight

Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209, Visits: 912
Yes please, me or Allen.

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #45511
Posted Thursday, October 18, 2007 1:31 PM
Prodigal

ProdigalProdigalProdigalProdigalProdigalProdigalProdigalProdigal

Group: Basic Members
Last Login: Yesterday @ 2:12 PM
Posts: 931, Visits: 1,526
Suggestion.  Remove Will tokens and trust the players, or make the tokens into Cards.  I prefer No Cards or Tokens because, mostly, that the people involved are sensible and that the ref team would have a job keeping up, if / when the game scales up.  Understand the ref has to be there to "give out mystic knowledge" while you pray, hence can / has to be there (and can give will cards back) however as a player this alters drastically "Fighting Casters" and turns them into "Robe Wearing Finger-Wagglers."   Unless you want them to be the that way.  I personally also find card-ripping a horrible mechanic in any larp, because it spoils the spontenaity of spell casting.  Uber Mage, who as studied Magic for decades and is the Most Powerful in the Known World has to pull some cards out of his pocket to cast a spell....

PD: Was Dubious (so i'm told) and all round Arms Dealer of Mill-en
Now Monsieur Blanc, Cakespert of Port d'Henri or Whitey, singer and part of the crew.
RL: Ian, maker of fine-ish LARP weapons
www.makai-larp.co.uk
Now providing replica firearms - delivered to every Maelstrom Event!
Find me at the Militiamen's Arms.
 
Post #45803
Posted Thursday, October 18, 2007 1:48 PM
Prodigal

ProdigalProdigalProdigalProdigalProdigalProdigalProdigalProdigal

Group: Basic Members
Last Login: Yesterday @ 8:39 PM
Posts: 513, Visits: 1,750
Follow up to the previous - for the consideration of others:

Wear Armour should be a tree of progression skills, making it quicker to train in say, Wear Heavy if you already have Wear Medium.

-- -- --

Eos: Manius Shard. Green and gold shiny healy thing.

Shadow Wars: Johnny Hyper, Hack the Planet!

Odyssey: Was Prince Ramekhet IV, of the line of Nectanebo etc etc; now Quintus Antoninus, sentimental fool err... philosopher of Rome.

Post #45806
Posted Thursday, October 18, 2007 1:54 PM


Prodigal

ProdigalProdigalProdigalProdigalProdigalProdigalProdigalProdigal

Group: Basic Members
Last Login: Sunday, April 11, 2010 7:16 PM
Posts: 637, Visits: 1,262
I agree with the above suggestions and would add perhaps just state the normal maximum will of the character on their card to use if proof of resistance is needed. Since I don't play a spellcaster it may however affect them differently.

___________________________________________________
Maelstrom:-
Yanosh Radislav - Gypsy with the dead animal as a hat
- "Nominayte Youri!" *Hand on chin*

EOS:-
Jarn - Psychotic Runty Orc Beserker (KIA)
- "Hello my Pretty Pretty...fancy some muddy cuddles?"
- "If we are what we eat, I could be you tomorrow..."


RL:- Pete Bridges - IT Mercenary and RA (special) Agent for Suffolk Mental Health Partnership
- "[LARP], it's not like drugs although it's probably just as expensive"
- "Yes, I snorted the Everclear and the Strawberry stuff with pips in"
- ...is also a better dancer when bladdered
Post #45807
Posted Thursday, October 18, 2007 1:59 PM
Heroic Knight

Heroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic Knight

Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209, Visits: 912
makai-larp (10/18/2007)
Suggestion. Remove Will tokens and trust the players, or make the tokens into Cards. I prefer No Cards or Tokens because, mostly, that the people involved are sensible and that the ref team would have a job keeping up, if / when the game scales up. Understand the ref has to be there to "give out mystic knowledge" while you pray, hence can / has to be there (and can give will cards back) however as a player this alters drastically "Fighting Casters" and turns them into "Robe Wearing Finger-Wagglers." Unless you want them to be the that way. I personally also find card-ripping a horrible mechanic in any larp, because it spoils the spontenaity of spell casting. Uber Mage, who as studied Magic for decades and is the Most Powerful in the Known World has to pull some cards out of his pocket to cast a spell....


This is certainly an area we'll be looking into one way or another.

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #45810
Posted Thursday, October 18, 2007 2:00 PM
Heroic Knight

Heroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic KnightHeroic Knight

Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209, Visits: 912
theshoveller (10/18/2007)
Follow up to the previous - for the consideration of others:

Wear Armour should be a tree of progression skills, making it quicker to train in say, Wear Heavy if you already have Wear Medium.


Great idea, will be tabled for discussion.

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #45811
Posted Thursday, October 18, 2007 2:42 PM
Prodigal

ProdigalProdigalProdigalProdigalProdigalProdigalProdigalProdigal

Group: Basic Members
Last Login: Yesterday @ 2:12 PM
Posts: 931, Visits: 1,526
ta   Pete, the card already has your Will on it, for everyone I should imagine, certainly was on mine.  Doesnt just effect spellcasters but also people spells are being cast on or at, as well as fighters with skills that require the use of will.........  Hmm, I see an opening here .... FIRST STRIKE THROUGH!!  

That's me done, sleepy now

PD: Was Dubious (so i'm told) and all round Arms Dealer of Mill-en
Now Monsieur Blanc, Cakespert of Port d'Henri or Whitey, singer and part of the crew.
RL: Ian, maker of fine-ish LARP weapons
www.makai-larp.co.uk
Now providing replica firearms - delivered to every Maelstrom Event!
Find me at the Militiamen's Arms.
 
Post #45815
Posted Thursday, October 18, 2007 9:57 PM
Wag

WagWagWagWagWagWagWagWag

Group: Basic Members
Last Login: Today @ 1:50 AM
Posts: 1,224, Visits: 4,907
I concur with the point about will.

Players are trusted to track their six hit locations, so should be able to track a seventh number to record their will

------

<insert really amusing sig here>

Post #45852
« Prev Topic | Next Topic »

12345»»»

Permissions Expand / Collapse

All times are GMT, Time now is 5:42am

Powered by InstantForum.NET v4.1.4 © 2010
Execution: 0.190. 8 queries. Compression Disabled.