|
|
|
Heroic Knight
      
Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209,
Visits: 912
|
|
Waiting for your views.
---------------------------------------------------------------
LT: Harod the Mercenary and Staff Ref (retired)
Maelstrom: Josef Arteman and one time Staff Ref (retired)
EOS: Head Referee and Head of Rules
"You don't stop playing games when you grow old, you grow old when you stop playing games"
|
|
|
|
|
Champion
      
Group: Basic Members
Last Login: Yesterday @ 11:41 PM
Posts: 477,
Visits: 1,623
|
|
I have a question that relates to progression skills, in particular armour. Explaining my reasoning may break FOIP rules, so would you prefer me to email you?
-- -- --
Eos: Manius Shard. Definitely up for round 3 - bring it on, Kibblestone!Shadow Wars: Johnny Hyper, Hack the Planet! Odyssey: Prince Ramekhet IV, of the line of Nectanebo, son of Ra and Prince of the Upper and Lower Kingdoms.
|
|
|
|
|
Heroic Knight
      
Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209,
Visits: 912
|
|
Yes please, me or Allen.
---------------------------------------------------------------
LT: Harod the Mercenary and Staff Ref (retired)
Maelstrom: Josef Arteman and one time Staff Ref (retired)
EOS: Head Referee and Head of Rules
"You don't stop playing games when you grow old, you grow old when you stop playing games"
|
|
|
|
|
Prodigal
      
Group: Basic Members
Last Login: Tuesday, March 16, 2010 1:11 PM
Posts: 918,
Visits: 1,491
|
|
Suggestion. Remove Will tokens and trust the players, or make the tokens into Cards. I prefer No Cards or Tokens because, mostly, that the people involved are sensible and that the ref team would have a job keeping up, if / when the game scales up. Understand the ref has to be there to "give out mystic knowledge" while you pray, hence can / has to be there (and can give will cards back) however as a player this alters drastically "Fighting Casters" and turns them into "Robe Wearing Finger-Wagglers." Unless you want them to be the that way. I personally also find card-ripping a horrible mechanic in any larp, because it spoils the spontenaity of spell casting. Uber Mage, who as studied Magic for decades and is the Most Powerful in the Known World has to pull some cards out of his pocket to cast a spell....
- PD: Dubious (so i'm told) and all round Arms Dealer of Mill-en
- RL: Ian, maker of fine-ish LARP weapons
- www.makai-larp.co.uk
- Now providing replica firearms - delivered to every Maelstrom Event!
-
|
|
|
|
|
Champion
      
Group: Basic Members
Last Login: Yesterday @ 11:41 PM
Posts: 477,
Visits: 1,623
|
|
| Follow up to the previous - for the consideration of others: Wear Armour should be a tree of progression skills, making it quicker to train in say, Wear Heavy if you already have Wear Medium.
-- -- --
Eos: Manius Shard. Definitely up for round 3 - bring it on, Kibblestone! Shadow Wars: Johnny Hyper, Hack the Planet! Odyssey: Prince Ramekhet IV, of the line of Nectanebo, son of Ra and Prince of the Upper and Lower Kingdoms.
|
|
|
|
|
Prodigal
      
Group: Basic Members
Last Login: Friday, February 12, 2010 4:42 PM
Posts: 637,
Visits: 1,256
|
|
I agree with the above suggestions and would add perhaps just state the normal maximum will of the character on their card to use if proof of resistance is needed. Since I don't play a spellcaster it may however affect them differently.
___________________________________________________
PD:- Dr/Cpt Heinrich Bellamorto [MIA] - Pickled Surgeon
- "Shoot him in the eye, the face is for ruffians and amateurs."
- "I'm holding a pistol and I have a pocket that cries PARTY! We are NOT having a quiet one!"
- "Lovable in a Hitler kind of way" - Sass 
EOS:- Jarn - Psychotic Runty Orc Beserker (KIA)
- "Hello my Pretty Pretty...fancy some muddy cuddles?"
- "If we are what we eat, I could be you tomorrow..."
RL:- Pete Bridges - IT Mercenary and RA (special) Agent for Suffolk Mental Health Partnership
- "[LARP], it's not like drugs although it's probably just as expensive"
- "Yes, I snorted the Everclear and the Strawberry stuff with pips in"
|
|
|
|
|
Heroic Knight
      
Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209,
Visits: 912
|
|
makai-larp (10/18/2007) Suggestion. Remove Will tokens and trust the players, or make the tokens into Cards. I prefer No Cards or Tokens because, mostly, that the people involved are sensible and that the ref team would have a job keeping up, if / when the game scales up. Understand the ref has to be there to "give out mystic knowledge" while you pray, hence can / has to be there (and can give will cards back) however as a player this alters drastically "Fighting Casters" and turns them into "Robe Wearing Finger-Wagglers." Unless you want them to be the that way. I personally also find card-ripping a horrible mechanic in any larp, because it spoils the spontenaity of spell casting. Uber Mage, who as studied Magic for decades and is the Most Powerful in the Known World has to pull some cards out of his pocket to cast a spell....
This is certainly an area we'll be looking into one way or another.
---------------------------------------------------------------
LT: Harod the Mercenary and Staff Ref (retired)
Maelstrom: Josef Arteman and one time Staff Ref (retired)
EOS: Head Referee and Head of Rules
"You don't stop playing games when you grow old, you grow old when you stop playing games"
|
|
|
|
|
Heroic Knight
      
Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209,
Visits: 912
|
|
theshoveller (10/18/2007) Follow up to the previous - for the consideration of others:
Wear Armour should be a tree of progression skills, making it quicker to train in say, Wear Heavy if you already have Wear Medium.
Great idea, will be tabled for discussion.
---------------------------------------------------------------
LT: Harod the Mercenary and Staff Ref (retired)
Maelstrom: Josef Arteman and one time Staff Ref (retired)
EOS: Head Referee and Head of Rules
"You don't stop playing games when you grow old, you grow old when you stop playing games"
|
|
|
|
|
Prodigal
      
Group: Basic Members
Last Login: Tuesday, March 16, 2010 1:11 PM
Posts: 918,
Visits: 1,491
|
|
ta Pete, the card already has your Will on it, for everyone I should imagine, certainly was on mine. Doesnt just effect spellcasters but also people spells are being cast on or at, as well as fighters with skills that require the use of will......... Hmm, I see an opening here .... FIRST STRIKE THROUGH!! That's me done, sleepy now
- PD: Dubious (so i'm told) and all round Arms Dealer of Mill-en
- RL: Ian, maker of fine-ish LARP weapons
- www.makai-larp.co.uk
- Now providing replica firearms - delivered to every Maelstrom Event!
-
|
|
|
|
|
Wag
      
Group: Basic Members
Last Login: Yesterday @ 12:44 PM
Posts: 1,097,
Visits: 3,983
|
|
| I concur with the point about will. Players are trusted to track their six hit locations, so should be able to track a seventh number to record their will
------ <insert really amusing sig here>
|
|
|
|