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Heroic Knight
      
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| a) Are you sure they had no IC info? b) Were they already enemies and your death was a handy excuse for some long wanted vengance? c) Short of handpicking every player, every event is going to have some muppets. IMHO, obviously.
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Wag
      
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Wen Jian (6/26/2006)
I mean, in my experience, if a groups embarks upon activities involving the apprehension and killing of other individuals, for profit, fun or religious reasons, it seems to be irrelevant how successfully they achieve their aims or how IC undetected they are. A couple of days later, the dead people's groups turn up and beat the lot of them into damp patches on the floor. This stinks of the mystical alchemy that occurs at LRP events where OOC knowledge leaks across the mystical barrier and ends motivating IC actions. I mean, enquiring after time out as to why your mate is a new character now is only natural, the problem is that if enough people do this, someone somewhere will fail to draw the line correctly and decide to act upon it. Then everyone else conveniently presumes that this individual has found IC evidence of the criminal act, and jumps on the 'kill the baddies' bandwagon, with the reasoning 'well, why wouldn't I?' I ought to point out that I've never been on the receiving end of this pattern, but I have been mugged and killed by a group and then seen everyone find it reasonable enough to wipe them out without IC evidence. Ah... Thats just piss poor roleplaying (if they really have no evidence...) thats a result of attending systems where piss poor players are allowed to return. Yes its shit and happens at the bigger events, means you probably have to pick your targets carefully from groups who actually roleplay...
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Champion
      
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It happens in some games but I've known plenty where the perpritraitor is never ever caught (My serial killer got away with it till the end of the campaign and then people only found out when I fessed up in the debrief.) However no one knows all the cards the other player knows so it is just as likely that there was ineed plenty of incharacter resources that somone used to find the information.
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Heroic Knight
      
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Emma (6/26/2006)
a) Are you sure they had no IC info? I'm not entirely sure. As described, they were somewhat more receptive to a guy coming up and saying 'group X killed everyone! Let's kill them OMG!!!111' than I would have otherwise expected. If the group in question had been as careful killing others as they were with me, there was no chance that they were caught, and if not, why weren't they caught red handed and dealt with ASAP? b) Were they already enemies and your death was a handy excuse for some long wanted vengance? cool idea, but unfortunately not.c) Short of handpicking every player, every event is going to have some muppets. IMHO, obviously. Too right. I think the big problem is where the IC act requires you to reveal yourself at some stage OOC in order to comply with the rule mechanics. I bet that poisoners get caught a statistically unlikely amount of the time too.
_________________________________________________________________ The nature of man is the same as the nature of a wolf and the same as the nature of an ox?
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Heroic Knight
      
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Flannel (6/26/2006) Ah... Thats just piss poor roleplaying (if they really have no evidence...) thats a result of attending systems where piss poor players are allowed to return. Yes its shit and happens at the bigger events, means you probably have to pick your targets carefully from groups who actually roleplay... I find that a bit of a glib answer, I'm not sure it's just piss poor roleplaying or rather the fact that if one person fails to prevent OOC info becoming IC, most other people are happy enough to go along with it. It does happen at the bigger events more, it's true, but it's almost impossible to succeed in serious duplicity at small events because of the level of scrutiny each player is subject to, in a game of 50 or so players, and the lower ratio of material gains/risk... Anyway, any ideas what could be done about it? So far my only idea is that every victim of mugging/mugger goes to god together (which normally happens anyway so that items can be exchanged) and the refs quiz the pair as to the circumstances, before making a ruling on whether the victim can OOC tell the others their fate, and if not, how long the information is to be kept secret for.
_________________________________________________________________ The nature of man is the same as the nature of a wolf and the same as the nature of an ox?
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Prodigal
      
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Wen Jian (6/24/2006) Does LRP make (IC) violence too easy and too consequence free? Does this apply to the perpertrators or to the victims?
I think it sometimes does when the victims are NPCs, but that's a consequence of a particular kind of story-led plot rather than a general issue.
In terms of consequences for the victim, I think there's a place in larp for systems where characters can be repeatedly healed with no long-term physical consequences, although that's not suitable for all styles of game. Having the option of deliberately maiming someone is nice (see, for example, Maelstrom's torture rules).
Wen Jian (6/24/2006) Does this make violence more or less attractive as a means of achieving your aims in the game worlds you play in? What other methods do people find effective and well-supported within the systems they play?
People have already mentioned the fact that in a good system, the average character should be fighting to protect more than *just* their skin. Having said this, I think violence will always have a special place in most larp systems as a problem-solving method, because it involves a particular kind of adrenaline rush which is difficult to find in many other hobbies.
Wen Jian (6/24/2006) Does violence or threat of it become the predominant activity in the game world you are in?
It depends which bit of the game world you're focusing on. From my point of view, in both systems I currently play (DUTT and Maelstrom), the threat of violence is very common but actual violence is relatively rare (except on DUTT linears). I mean this in the sense that people aren't usually in the habit of going around with their weapons out, but there's very often an awareness that if you said the wrong thing to the person you're talking to now, things could get very messy. I think there's a good thing
Wen Jian (6/24/2006) Is IC violence a consequence of LRP that all players have to accept they may experience, or should people be allowed to exempt themselves from this for personal reasons? Is this the responsibility of the individual, the other players or the game organisers to resolve?
I don't have any general objection to games where the organisers specifically decide to ban/restrict IC violence, but that sort of game has little appeal for me. If there's no such ban in place, then no player has any right to complain about the presence of IC violence unless they suspect cheating was involved.
Wen Jian (6/24/2006) Is it ever possible to create a truly 'killer' group concept or will OOC whispers always be your undoing? What could be done to mitigate this effect?
I think it's *possible*, even if OOC rumours often influence events. I can't think of much that can be done about this other than to try to achieve an OOC culture where people have a healthy barrier between IC and OOC perceptions of the in-game events.
WARNING: the information above may have been subjected to dangerously high levels of ignorance.
OOC (and on Pagga): Carrie
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Initiate
      
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I played in the AKAC in Omega. We were pretty careful about info with our killings, we where pretty good at it and covering it up as well. I also survived the 2 player led culls of our group (first by pretending to be one of the attackers, second by pretending to be one of the wizard lots (cant remember the name, sorry) gate guard). As far as I recall the first one cull was driven completely off OCC information, not sure about the other.
My point being that in my view, however well everything is played and people roleplay, in larger systems (over 50 people) its very hard to stop IC information leaking over from OOC conversations. Even with all the best will in the world, people are forgetful and the sources of information known is forgotten, allowing drift.
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Heroic Knight
      
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Actually it was the first 'cull' of the ACAK that I was talking about, so, for what it's worth, sorry about that...
Glad to know that you didn't all get done over!
_________________________________________________________________The nature of man is the same as the nature of a wolf and the same as the nature of an ox?
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