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Yes - but only with safety officer approval |
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No |
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Depends |
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Champion
      
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Ian's writing a system (still...) and we're now bickering over the inclusion of the unarmed skill.
My stance is that I wouldn't want people hitting me in the middle of a fight as regardless of the rules I'd be concerned that they'd forget to pull/use open palm/get my face and/or glasses if I'm wearing them.
Ian's view is as long as they're checked before hand and it's made quite clear the rules when they take the skill then it'd be fine...
I'm also aware how hard it is for martial-arts trained LARPers to stop their instinctive reactions with weapons - I'd be worried that a martial-arts trained LARPer with unarmed might react instinctively - and not safely - with the unarmed skill.
Opinions?
R7: Xarra // RL: Clare Selley // PD: Serengeti Blackpaw
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Heroic Knight
      
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| No way!! It would be great if there was a safe way!!! But imagine a load of larpers running round slapping one another someone is gonna get hurt!!!! Yours daz
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Champion
      
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| It depends on the size/ style of the game you are going to run, and who your player base will be. large scale with strangers, probably a bad plan, 20 people mostly your mates, it will be fine
RL - Mark (Coventry) CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref] Mandala - Wookie (Ref/ Props) PD - Wookie (Ref) Omega Ex - Rall (Pack) GF - Organiser SG - Steven Rice, KIA (Team Baldwin) VIP - John. C. Brady (Dewin) Odd - Crew SK - Crew SINergy - Stevens (PDD Trauma) Dark Secrets - Philip Stanley (Tech Assistant) Waypoint - Codec (Black Glass Tribe) Distant Horizons - Crew
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Heroic Knight
      
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| We've so far had Martial arts work pretty well in Serenity. Limiting the target of the open palm to the arm is a safe option and making it very clear that if you are using martial arts you are responsible for making the call as to whether it is safe to do so is essential. Of course this is within a firearms setting where the emphasis isn't on close quarter fighting. I can see someone in a sword mosh deciding to drop their weapon and go Kung fu potentially disasterous. Course that can be solved by making sure swords are significantly more effective than fists.
__________________________
"Plan B is we swear fealty to the Dark Lord."
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Prodigal
      
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Weirdly, I don't think I'd mind being hit in the face- except if I was wearing complicated facepaint. Apparently I care less about being slapped than about getting my precious make-up smudged
WARNING: the information above may have been subjected to dangerously high levels of ignorance.
OOC (and on Pagga): Carrie
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Champion
      
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We do it lots in another system I play, and it works out fine.
The main issue is not a safety one but that it's especially important to react to blows: if you have a sword and you're fighting someone who's using both hands, it's frustrating if the unarmed person just comes in close without reacting to being hit.
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Champion
      
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| We've used unarmed combat in all the systems that we've run (Vampire, Dark Times, Brighton Below) and have never had any problems at all. Most of the time people are careful about what they're doing and have the intention of tapping someone rather than hitting them. Hands are much more easily controlled than swords so its much more difficult to injure someone. I've only played in one systems where a hand-to-hand fight got out of control and thats because it was near pitch black and a few of the swings were a bit wild. Its like people play a game of "tig", so as far as I'm concerned its perfectly safe.
Dark Light LRP www.darklightlrp.com
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Champion
      
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| It is down to trust of your playerbase ... in a large event like CP/LT/PD, I'd be very wary of the inclusion of a hand to hand skill ... but in a smaller event, like Trez describes, it can work well. Certainly the first games I played in all used hand to hand combat with open hands touching arms (or backs, or legs) as contact. The biggest issue is ensuring that your fat-ninja players don't use it as an excuse to dubdubdubdubdubduble. Not allowing the same hand to hit the same location twice in a row works ... as does implementing a 1 second rule.
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