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Insurrection LRP ruleset Expand / Collapse
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Posted Saturday, July 07, 2007 10:54 PM


Prodigal

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Hi all,

A couple of us here in Birmingham are looking at running a dystopian high-fantasy system; we're thinking weekend-long events with 30-50 players and 15-25 crew.  The idea is a setting where elves, orcs and dwarves are in charge, with humans treated as little better than cattle.  However, due to a recent attack by human-rights extremists, the High Races have formed a Commonwealth and set about taking over formally, and removing lots of civil liberties.  At the same time, humans have started to show their own magic (Faith) and this really scares the High Races.

So the players will play characters from one of five rebel factions, coming together for the first time to discuss how (and if) they can work together to defeat the Commonwealth.

I'd be really grateful if you could download the rules (PDF, 180Kb) and let me know what you think, either as a comment or by email to joe@insurrectionlrp.co.uk

Cheers!

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard

Post #36141
Posted Tuesday, July 10, 2007 1:57 PM


Prodigal

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There's also some setting information available here if you're interested...

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard
Post #36360
Posted Tuesday, July 24, 2007 4:32 PM
Heroic Knight

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Hi

 i downloaded the rules and thought that it was a great idea !!!!

Yours Daz

Also if the events get run what is the age limit?

Post #38049
Posted Sunday, January 06, 2008 1:20 PM


Prodigal

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Hi Daz,

Sorry it's been a long time since I replied! Anyway, minimum age will depend on our insurance. Will post such details as and when we have them. Event's likely to be September.

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard
Post #48474
Posted Sunday, January 06, 2008 1:22 PM


Prodigal

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We've just updated the ruleset:

system.pdf version 1.04

Change log:
* Amended introduction
* Added brand new "Our Vision"
* Added Coup de Grace skill
* Altered Berserk
* Added Craft skill
* Added Navigation skill
* Added Strategy skill
* Amended Trade skill
* Expanded Initiated skill
* Added Encumbrance & Looting section
* Changed Rank slightly
* Added entire PBeM Economics system

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard
Post #48476
Posted Sunday, January 06, 2008 5:03 PM


Champion

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Hi Joe

I've just given the rules a once-over, and these are my initial thoughts.

Firstly, it's clear to me that you have a strong idea of what sort of game you want to run. Setting up the PCs as opponents to the status quo is a very good way to encourage proactive play. The section headed Our Vision gives a very good account of what things playrs should expect to be doing (or having done to them). 

The character creation appears nice and simple. It would be helpful if for each race and sub-race you list their natural abilty (Gifted, Talented, etc) for all 4 of the skill groups - e.g. High Elves are Gifted at the School of Life, Talented at the School of Magic, Poor at the School of War, and Average at the School of Wisdom.

As humans and half-breeds get to choose which skill groups they are talented in, whilst other races are pre-set, it may be worth making the determination of skill group ability a separate step in the character creation process.

Stamina beads and the Life-clock. I'm not sure (and the rules don't say) why you need beads to keep track of Stamina - and the cost (in both time and money) of issuing players with beads and (presumably) collecting them again may cause more problems than the mechanism solves.

How much time does each Stamina bead give you?

Character development. Being able to double the number of skills you have after only 2 events sounds too rapid an increase to me. Also, as there is nothing else to spend XP on (and players may want to do stuff besides learning) many players will soon have more XP than they are able to spend. Both of these issues could be remedied by awarding less EP per event. 

The Economics system appears very nice from a player's perspective. I hope you have the resources to handle the processing of actions.

 Other than that, it looks good - and I'm a fussy bugger.  

Good luck with it.



____________________

"Fantasy is the artificial sweetener upon the poisoned cake of materialism." - R. J. Stewart

Post #48480
Posted Sunday, January 06, 2008 6:03 PM


Champion

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A couple of things I considered when looking into the rules to decide what kind of character I would play should I attend...

Cost of basic weapons: Unless you arm your monster team almost entirely with sticks and stones there will be a glut in the equipment market after the first few encounters. And so any player would be able to have almost any basic weapons and armour they want (excluding obviously rarer things like pistols and suits of full plate) - effectively kicking in the pants those players who decided to spend their starting points on money and tool up from the start.

What would your reaction be to players with wooden clubs and staves? It seems unreasonable to suggest that these would cost the same as swords and axes (realistically they could be scavenged from the forest for free with little effort) and your rule system does not seem to discriminate in terms of the effectiveness of improvised and wooden weapons.

I am a disgusting rules-monkey constantly looking for ways to break a system (though , and the idea of making players pay for basic equipment just doesn't seem to me like it will ever work effectively.

------
PD - Machupa Kivull - Sandy coloured great-coated Gnoll

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FOIP is short for 'torture me for more info'
Post #48483
Posted Sunday, January 06, 2008 9:53 PM


Prodigal

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Hi John,

Thanks for your comments! It's always nice to hear when people have positive things to say.

John Newton (1/6/2008)
Stamina beads and the Life-clock. I'm not sure(and the rules don't say) why youneed beads to keep track of Stamina -and the cost (in both time and money) of issuing players with beads and (presumably) collecting them again may cause more problems than the mechanismsolves.

How much time does each Stamina bead give you?


We're using beads (which you can buy from a garden centre for a fiver for fifty or so) because it saves players having to keep track of yet another number; by having a phys rep in this way (an idea we've culled from Resistance) it keeps it simpler. As they don't refresh over the weekend, we can hand them out at check-in, although I appreciate that collecting them after "use" may be problematic.

Unless otherwise stated, it's one minute per Stamina bead. I genuinely thought it was in there, but I can't find it!

John Newton (1/6/2008)
Character development. Being able to double the number of skills you have after only 2 events sounds too rapid an increase to me. Also, as there is nothing else to spend XP on (and players may want to do stuff besides learning) many players will soon have more XP than they are able to spend. Both of these issues could be remedied by awarding less EP per event.


Good point again! Perhaps awarding only 6EP for a normal event would make sense.

John Newton (1/6/2008)
The Economics system appears very nice from a player's perspective. I hope you have the resources to handle the processing of actions.

As it's only one turn between events, we hope to be able to keep on top of it. If it becomes a problem, I guess we'll have to look at ways of managing things. Nothing sucks more than an unresponsive downtime system.

Shven (1/6/2008)
Cost of basic weapons: Unless you arm your monster team almost entirely with sticks and stones there will be a glut in the equipment market after the first few encounters. And so any player would be able to have almost any basic weapons and armour they want (excluding obviously rarer things like pistols and suits of full plate) - effectively kicking in the pants those players who decided to spend their starting points on money and tool up from the start.


A few things here...monsters armed with swords, shields, etc. will certainly put up a fight before they let you take them away. If you don't have any weapons, how will you do that?
Also, any member of a faction gets 50F to start with, meaning you can buy some basic stuff without spending your XP. And, frankly, we're happy to kick people in the pants.

Shven (1/6/2008)
What would your reaction be to players with wooden clubs and staves? It seems unreasonable to suggest that these would cost the same as swords and axes (realistically they could be scavenged from the forest for free with little effort) and your rule system does not seem to discriminate in terms of the effectiveness of improvised and wooden weapons.

Wooden weapons and staves have a Florin cost at startup, depending on their length. In play, if you've the skill to fashion such a weapon from wood (because just picking up a discarded branch does not in any way count as a weapon) then you're set. Otherwise, you're boned.

Shven (1/6/2008)
I am a disgusting rules-monkey constantly looking for ways to break a system (though , and the idea of making players pay for basic equipment just doesn't seem to me like it will ever work effectively.

I've played in systems where you've had to spend XP to get equipment, and it worked really well. Partly, I guess it's a social contract issue; breaking systems rarely enhances anyone else's fun, you know?

Ultimately, we're entirely happy for people to equip themselves from their fallen foes (from a mechanical perspective) -- but there are many consequences to this, from social stigma (you rob corpses, y'know?) to having weapons not allowed to someone of your lowly Rank (is this your longsword, sir?) to using standard-issue military equipment when you're clearly not an enlisted orc (making you a copkiller)...

We're happy to deal with the fallout from people's actions and watch how it impacts on the economy etc., as long as they're happy to deal with said fallout when it manifests in (potential) violence, betrayal and incarceration...

That's not to say that there are omniscient policeorcs out there, just that actions have reactions.

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard