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Champion
      
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AndiT (8/28/2007) Also it might be cool if rather than simply "getting a ref" the player has to attract the attention of the spirits/gods/etc, So they set up their ritual circle and start doing random ritually stuff until either they give up or a ref turns up in a big black hooded robe and tells them where to go.....so to speak ;o) Gives magic a slightly unreliable edge as well - just because your talking doesn't mean the powers are listeningI get the idea, but this sounds more like a way to ensure that each and every ritual will be held in front of the ref-tent, not because this would guarantee the ritual ref showing up, but because it will minimize the chance of th ritual ref not being aware there`s a ritual going on at all. Hang on... this might be how Stonehenge was created... I think this system might work with priestly magic, if you have a big Pantheon where all the deities are more or less interrelated and in which system the priest (who might have simple point and klick `In the Name of...!' spells from his own deity, or not) has to trace the lineage from his personal deity to the deity from whose sphere of influence he wants a favour. "Oh X, son of Y, who enthralled Z, who was also the concubine of Q, who had an extramarital affair with L, who`s still peeved at my Mistress for stealing Her bull, but not as much as to refuse to pass on my request to her former lover, surely? Please? Pretty Please??" The plotteam could then run an God-soap in the backstory to mimic shifting alliances. In fact, players might engage in a fair bit of deals and alliance brokering - including taking certainactions/inactions/vows - in order to get their planned ritual to work. To me hard skill ritual is where the ref has to make up his own mind what it is exactly that the player character wants. Meaning no discussions or explanations with the ref about anything to do with magic (although I feel that offerings of large quantities of beer and nachos should still be premissible) before or after the ritual. That might lead to some prosaic ritualism, but it will at east do away with the "ooh, let`s just do a song and a dance and a naked virgin sacrifice, because that`s the stuff that spectators like" attitude.
________________________________________________________ - IRL: Edwin Hofstra
- - mostly crewing at the moment
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Squire
      
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I get the idea, but this sounds more like a way to ensure that each and every ritual will be held in front of the ref-tent, not because this would guarantee the ritual ref showing up, but because it will minimize the chance of th ritual ref not being aware there`s a ritual going on at all.
I see your point, I was imagining that there would be at least one ref with the player party all the time who would be able to radio another ref to whip on a spirit costume and come down. There would definitely need to be something along those lines for my idea to work. Or possibly a fixed ritual circle with a hidden camera on it so ritualists could be seen back at the ref-cave. Otherwise what you say probably would happen.
__________________
LT: Aeber na Karac (formerly Captain Seb, undefeated greatest bard in Edreja)
Trinity: Croup Felach
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Apprentice
      
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| You could also control how much of the map the mage knows. On creation of the character you could give them a starting point and links to three other places say and how they may be linked to each other. Now you make these places actual sites in the game world and tell the mage that to learn more he must visit these sites. Some sites are magically dead, burnt out, and any spell cast through them will fail. The mage has to visit each site to know if it is live or not and also to learn what other sites it links to. If you want to make it really difficult you could say that as magic is an ever changing force the dead sites could change in a "Great Cycle" so that the mage would also have to remember what sites are dead when...... However I could be getting a little too complicated here! lol personally I quite like the idea for a ritual based system.
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