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Does a sword hilt have to be foamed? Expand / Collapse
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Posted Friday, June 29, 2007 4:40 PM
Heroic Knight

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Good point Ian - props 4 and 5 are very neccessary.

Almost as neccessary as props 6 and 7 (how ever did I overlook these?), one with half a blade with a powerful magnet at the end, and the other as just half a blade with a powerful magnet at the bottom.

So when you need to cut your way through a door, the ref can put prop 7 on the other side of the wall while you hold prop 6 and physrep slicing through the metal door.

Plus prop 8, so if someone attacks you while doing this, you can sidestep and let them run into the now extended second blade.

Post #35209
Posted Friday, June 29, 2007 5:05 PM
Champion

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cant argue that prop 7 would actually look amazing

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Post #35212
Posted Saturday, June 30, 2007 12:54 AM


I do talk a good fight

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I wonder if there's a need for Props #8 to #16, too -- miniature versions of #1 to #7, for those old-school space battles phys repped by scratch-built models.


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Post #35241
Posted Monday, July 02, 2007 3:04 PM
Heroic Knight

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Good call Ian, I'd suggest string puppets for that though, so you can get full effects of wire work and bullet time without losing the pace of the live game.  That way the ref can just call a time freeze, and the players/crew pull out their puppet versions and decamp to a preset puppet game-area.

We may have just revolutionised the way people LRP forever...

Post #35419
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