Finally, the rules for the battle weekends IRON EAGLE The basic rules All Soldiers start with 2 bandages / hits! Any friendly player can heal the first and second hit by tying one of the injured players bandages to their arm. On the third hit the soldier is a KIA. If the soldier has more than 2 hits due to being a veteran, they can take more wounds (carry more bandages for themselves) and can be healed more times before KIA When out of hits the wounded player must return to their CP and go to the medical tent for 10 minutes be registered as KIA (Killed In Action) and return as a new two hit grunt. Welcome to the FRONT LINE soldier. When shot the soldier makes the load call of ‘HIT’ and must fall to the ground calling for help. A shot player shouldn’t be targeted and cannot return fire until healed!! All wounded players have five minutes for a fellow soldier to get to them before they bleed to death and must take a KIA (Killed In Action) Any soldier can return to their CP and be fully restored to full hits by visiting the Medical Tent (all bandages taken off and returned to the soldier) return to combat fresh and ready. This takes 5 minutes! For each Day a soldier survives, he gains an extra hit (bandage that can be taken before a medivac) hence they become more experienced (veteran) up to a total of 5! Helmet = Helmet hits do NOT count if wearing a metal helmet. However grenades and artillery must still be taken as a wound. Moving wounded. One man with two hands or two men with one hand each can drag a wounded soldier to safety! (Medics have their own rule) Mod kitsThese mod kits are here if you wish to have a bit more depth to your role at IRON EAGLE however, you don’t have to use them! You can change class as the weekend unfolds by returning to you CP and registering as a different kit. Unless specified all players will be considered to be the basic ‘Soldier’ Kit. 1. Lieutenant (must start with 10 men in a squad)1 golden come back per day (Restore a fallen soldier to full health) 1 Radio to HQ Begins with 600rds Can use grenades 2. SoldierBegins with 600rds Can use grenades 3. SniperCan use a single shot bolt-action rifle up to 500fps with a .2 bb Begins with 50rds (must crono with .2bb) Can use grenades 4. MedicCall sanctuary. The medic has got to a wounded soldier and places one hand on their shoulder, when this is done the medic waves a flag of truce and calls ‘Sanctuary’, neither the medic nor the wounded soldier being rescued can be targeted until the medic begins to heel the wound (puts a bandage on). Medics cannot open fire until the bandage is on, however they only need to use one hand to move a wounded soldier to safety. Begins with 600rds Can use grenades 5. SupportCan use a support weapon firing at 350 fps Begins with 2000rds Weapon must be set up before firing (not from the hip or shoulder) 6. EngineerIs the only mod that can set charges and defuse bombs! The Engineer can use a paintball Bazooka/Panzer Faust to take out enemy vehicles and can also repair vehicles in the field. This takes 5 Min per hit taken on the vehical and the vehicle must be fully repaired to become active again. Vehicles can also be repaired at an CP. Begins with 600rds Can use any pyro! Vehicles at GUNMANOnly a person that has held a full drivers license for 5 years may drive Vehicles in the game. All vehicles will be marshalled. All 4-wheeled+ vehicles are considered armoured and will be awarded a certain amount of hits. Only strikes on the wheels or marked targets on the vehicles will count as a hit. The amount of damage done will be represented by the colour of paint used. So there is no confusion we will be using magnetic AXIS and ALLIED flags slapped on the side of the vehicles to show who has control of the vehicle at the time. Example: Blue = 1 hit, Yellow = 2 hits and so on (colours may very depending on availability). Capturing woundedThe enemy can capture any player left behind or not reachable by their own side. To do this all the enemy needs to do is medic the wounded player, they will then be considered a POW (Prisoner of war). POW’s must make their way back to there own CP and be added to the POW list. UNIFORMSAll uniforms must look the part the key here is effort. No modern camo!! ALLIES should be wearing either authentic uniforms or: British: Olive Drab (OD) with a berry or helmet – British fabric flag on the arm. American: Dark Tan/OD trousers, a green jacket and helmet. – American fabric flag on the arm. French Resistance: Period civilian clothing. (1 hit soldiers, no Mod kits or medics) AXIS should be wearing either authentic uniforms or: German: OD trousers and Austrian Flectarn parker, Grey Tunic and trousers, Cap or Helmet– German fabric flag on the arm. Italian: OD jacket and trousers, helmet with black feather plume. – Italian fabric flag on the arm. GMA can provide all the uniforms if needed for £20 or most certainly help with individual items. Go to IRON EAGLE KIT at www.gunmanairsoft.co.uk WEAPONSAll weapons need to be period or heavily disguised. No Blatant modern weapons please. Disguise your non-period weapon with scrim netting and/or OD paint. All Magazines for the weekend must be standard/midcap non-wind on. Exceptions are for support guns, which can use high cap magazines or box mags. Example of weapons: MP5 = MP40 or Sten auto M14 = Garand/G43 semi-auto M14 / bipod must be used deployed = BAR auto AK47 & AK74 with full stock = MP44 auto AK47 & AK74 folding stock = MP40 auto Any bolt action sniper without scope = K98/M1/Enfield single Any bolt action sniper with scope = K98/Springfield/Enfield single M249 or M60 must be used deployed = MG34/43, Bren or M1919 30cal FPS Limits all with 6mm .2bbs AEG submachine guns/assault weapons 330 fps AEG Support Machine guns 350pfs AEG modified to single shot only rifles 400 fps, Min engagement range 10m Spring/gas Sniper rifles 500fps, Min engagement range 20m All single shot side arms can by used! Camping and SleepingThis is a camping event. All in-game tents must be green or brown canvas tents, from 20/20 centre ridgepole marques to small 2 man bivy tents. If you wish to set up a modern tent there will be an out of game area for you to do so. Gunman owns a lot of canvas, but not enough to sleep everyone. We can also get 2-man bivies for £15 if you wish to order one. The CP and out of game area are the only place players are safe to sleep, no sleeping in game!!! Platoons may be sent out on missions during the night, but the main game will stop at 10pm and resume at 8am. Giving up to 10 hrs for those that need to sleep, drivers etc (we don’t want people driving long distances home on Sunday over tired and dangerous) CPs will be operational all weekend. DON’T FORGET YOUR CAMPING GEAR!!!!! Food and DrinkWe hope that all that take part will try to keep in the theme of the weekend by surviving on military ration packs, however this is a self catering event and if you don’t like Mil Rats please try and make every effort to disguise modern foods. All will be expected to cook and eat in game, however those that want to leave the line and game may do so. There will be an area set aside for such a purpose in the out of game camping area. NO ALCOHOL DURING GAME PLAY!!!!! Command Points ‘CP’To start with both Axis and Allies will have a movable CP where ammo supplies; medical teams, a field radio and maps will be located, the CP at this point will be a number of Marshals on foot and taking KIA. This will be the case until the CP is established and set up in a bunker, for the rest of the game it will be a fixed position. All game admin for that side and mission briefings after the landing will be administered at the CP. The CP is ‘OUT OF THE ACTION’ (think safe zone) and cannot be attacked, though will be in game through out the weekend SuppliesAll Supplies will be located at your CP. Here you can rearm back to your starting quota of ammo. You will also get re-supplied in the field by order of your field captain (Allowed to reload mags)
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