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Live roleplaying's greatest cheerleader...
      
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Fairy snuff!
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RL: Mr Sofar
Curved core weaponry and bespoke stuff.
ShelfordFX
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Live roleplaying's greatest cheerleader...
      
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Last Login: Thursday, December 18, 2008 2:16 PM
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NICHOLS_ME (5/24/2007) IVE NEVER NOTICES THAT BEING A PROBLEM TO BE HONEST, PEOPLE JUST CALL AS THEY DO ROUGHLY, ANYTHING TOO LATE IS TALKING THE PISS AND GETS IGNORED ANYWAY Ok, sounds fine by me.
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RL: Mr Sofar
Curved core weaponry and bespoke stuff.
ShelfordFX
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Champion
      
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| i like keeping the diffrent flovors of big weapon, tho im kinda likeing strikedown to affect you if you have a shield today how bout weapon skill 1 - disarm weapon skill 2 - gives 3 THROUGHS a combat or day or somthing weapon skill 3 - can use crafted weapon special call 2H blunt - strikedown 2H axe - cleave shield 2H sword - crush 2H spear - vital 1H weapns allow unlimited throughs, but still 1/ 10 secs i like this it should make fighst long and heroic looking, as people play for position then make killer blows, shilds are ninja untill you get the right weapons against them what to people think about disadvalaging daggers saying you cant disarm with them/ cant disarm with them unless you hit an appropriate limb
www.mandalastudios.co.uk www.kangena.co.uk RL - Mark (Coventry) CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref] Mandala - Wookie (Ref/ Props) PD - Wookie (Ref) GF - Organiser Dark Secrets - Philip Stanley (Tech Assistant)
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Live roleplaying's greatest cheerleader...
      
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Just a few statements/questions: - Yea I’d say a strike-down on a shield would work.
- I like the different effects for different 2h weapons, it adds an interesting angle to fighting and your choice of weapon. Show inspire some interesting fights.
- I dunno about the concept of disarming someone only using a dagger. I suppose it’s possible in real life, maybe hitting a hand, but could it look a bit strange in LRP combat?
- Is there anyway of resisting a disarm?
- Any rules on thrown weapons?
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RL: Mr Sofar
Curved core weaponry and bespoke stuff.
ShelfordFX
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Champion
      
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| oh back to armour repair, im liking somthing Balor said another thread normal damage to armour is considered, superficail and as much moving from usefull position as actual damage, this is repaired after a combat by an appropriate crafter, adjusting it back to position etc this takes aproxamatly 20-30 sec per location damaged to restore all pices of armour on that location it to its full capability (i would suggest that tailor, leather worked and smith all get this ability at basic) a non crafetr can repair their own armor, this however much be physrepped by removing ALL their armour and putting it back on Crushed armour must be removed and repaird by an appropriate crafter in a "working enviroment" and takes 10-20 mins or somthing
www.mandalastudios.co.uk www.kangena.co.uk RL - Mark (Coventry) CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref] Mandala - Wookie (Ref/ Props) PD - Wookie (Ref) GF - Organiser Dark Secrets - Philip Stanley (Tech Assistant)
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Champion
      
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[quote]Shelford (5/24/2007) Yea I’d say a strike-down on a shield would work. OK ILL ADD THE IN THEN NEXT ROUND OF DISCUSSION - I like the different effects for different 2h weapons, it adds an interesting angle to fighting and your choice of weapon. Show inspire some interesting fights.
I THOUGHT SO - I dunno about the concept of disarming someone only using a dagger. I suppose it’s possible in real life, maybe hitting a hand, but could it look a bit strange in LRP combat?
THATS WHAT IM WORRIED ABOUT, ITS VERY POSSIBAL IN REAL LIFE, I DO IT A LOT, BUT IT WILL LOOK STRAGNE, LETS MAKE IT LONGER WEAPONS ONLY THEN, DAGGERS CAN DISARM DAGGERS? - Is there anyway of resisting a disarm?
IF YOU CAN CALL DISARM YOU CAN CALL RESIST, ITS THERE TO MAKE FIGHTEERS KICK CRAP OUT OF MUNNKIES - Any rules on thrown weapons?
NOT YET
www.mandalastudios.co.uk www.kangena.co.uk RL - Mark (Coventry) CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref] Mandala - Wookie (Ref/ Props) PD - Wookie (Ref) GF - Organiser Dark Secrets - Philip Stanley (Tech Assistant)
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Live roleplaying's greatest cheerleader...
      
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| All sounds cool. How about for disarm that your weapon has to be the same or longer than your opponents? Keeps it simple although not perfect.
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RL: Mr Sofar
Curved core weaponry and bespoke stuff.
ShelfordFX
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Champion
      
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| I WAS THINKING ABOUT THAT, BUT I KEEP COMING BACK TO THE FACT THAT THAT WILL PUT EVEN NUMPTY POLEARM USERS AS A THREAT AGAINST MASTER SWORDSMEN, WHICH IS THE WHOLE PONT OF THE DISARM MECHANIC HUMM TIME TO ASK THE REST OF THE PEOPLE ACTULY WRITING THE GAME I SUPOSE :p
www.mandalastudios.co.uk www.kangena.co.uk RL - Mark (Coventry) CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref] Mandala - Wookie (Ref/ Props) PD - Wookie (Ref) GF - Organiser Dark Secrets - Philip Stanley (Tech Assistant)
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