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playtest for Typhum Expand / Collapse
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Posted Thursday, May 24, 2007 2:20 PM


Live roleplaying's greatest cheerleader...

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Fairy snuff!

_____________________________________________________

RL: Mr Sofar

Curved core weaponry and bespoke stuff.

ShelfordFX
Post #31132
Posted Thursday, May 24, 2007 2:21 PM


Live roleplaying's greatest cheerleader...

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NICHOLS_ME (5/24/2007)
IVE NEVER NOTICES THAT BEING A PROBLEM TO BE HONEST, PEOPLE JUST CALL AS THEY DO ROUGHLY, ANYTHING TOO LATE IS TALKING THE PISS AND GETS IGNORED ANYWAY
Ok, sounds fine by me.

_____________________________________________________

RL: Mr Sofar

Curved core weaponry and bespoke stuff.

ShelfordFX
Post #31133
Posted Thursday, May 24, 2007 2:44 PM
Champion

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i like keeping the diffrent flovors of big weapon, tho im kinda likeing strikedown to affect you if you have a shield today

how bout

weapon skill 1 - disarm

weapon skill 2  - gives 3 THROUGHS a combat or day or somthing

weapon skill 3 - can use crafted weapon special call

2H blunt - strikedown
2H axe - cleave shield
2H sword - crush
2H spear - vital

1H weapns allow unlimited throughs, but still 1/ 10 secs

i like this it should make fighst long and heroic looking, as people play for position then make killer blows, shilds are ninja untill you get the right weapons against them

what to people think about disadvalaging daggers saying you cant disarm with them/ cant disarm with them unless you hit an appropriate limb


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RL - Mark (Coventry)
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Post #31136
Posted Thursday, May 24, 2007 3:05 PM


Live roleplaying's greatest cheerleader...

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Just a few statements/questions:

  • Yea I’d say a strike-down on a shield would work.
  • I like the different effects for different 2h weapons, it adds an interesting angle to fighting and your choice of weapon. Show inspire some interesting fights.
  • I dunno about the concept of disarming someone only using a dagger. I suppose it’s possible in real life, maybe hitting a hand, but could it look a bit strange in LRP combat?
  • Is there anyway of resisting a disarm?
  • Any rules on thrown weapons?


_____________________________________________________

RL: Mr Sofar

Curved core weaponry and bespoke stuff.

ShelfordFX
Post #31137
Posted Thursday, May 24, 2007 3:08 PM
Champion

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oh back to armour repair, im liking somthing Balor said another thread

normal damage to armour is considered, superficail and as much moving from usefull position as actual damage, this is repaired after a combat by an appropriate crafter, adjusting it back to position etc this takes aproxamatly 20-30 sec per location damaged to restore all pices of armour on that location it to its full capability

(i would suggest that tailor, leather worked and smith all get this ability at basic)

a non crafetr can repair their own armor, this however much be physrepped by removing ALL their armour and putting it back on

Crushed armour must be removed and repaird by an appropriate crafter in a "working enviroment" and takes 10-20 mins or somthing


www.mandalastudios.co.uk www.kangena.co.uk

RL - Mark (Coventry)
CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref]
Mandala - Wookie (Ref/ Props)
PD - Wookie (Ref)
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Dark Secrets - Philip Stanley (Tech Assistant)

Post #31138
Posted Thursday, May 24, 2007 3:33 PM
Champion

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[quote]Shelford (5/24/2007)
Yea I’d say a strike-down on a shield would work.

OK ILL ADD THE IN THEN NEXT ROUND OF DISCUSSION

  • I like the different effects for different 2h weapons, it adds an interesting angle to fighting and your choice of weapon. Show inspire some interesting fights.

I THOUGHT SO

  • I dunno about the concept of disarming someone only using a dagger. I suppose it’s possible in real life, maybe hitting a hand, but could it look a bit strange in LRP combat?

THATS WHAT IM WORRIED ABOUT, ITS VERY POSSIBAL IN REAL LIFE, I DO IT A LOT, BUT IT WILL LOOK STRAGNE, LETS MAKE IT LONGER WEAPONS ONLY THEN, DAGGERS CAN DISARM DAGGERS?

  • Is there anyway of resisting a disarm?

IF YOU CAN CALL DISARM YOU CAN CALL RESIST, ITS THERE TO MAKE FIGHTEERS KICK CRAP OUT OF MUNNKIES 

  • Any rules on thrown weapons?

NOT YET


www.mandalastudios.co.uk www.kangena.co.uk

RL - Mark (Coventry)
CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref]
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Dark Secrets - Philip Stanley (Tech Assistant)

Post #31141
Posted Thursday, May 24, 2007 3:40 PM


Live roleplaying's greatest cheerleader...

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All sounds cool.

How about for disarm that your weapon has to be the same or longer than your opponents? Keeps it simple although not perfect.

_____________________________________________________

RL: Mr Sofar

Curved core weaponry and bespoke stuff.

ShelfordFX

Post #31142
Posted Thursday, May 24, 2007 3:47 PM
Champion

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I WAS THINKING ABOUT THAT, BUT I KEEP COMING BACK TO THE FACT THAT THAT WILL PUT EVEN NUMPTY POLEARM USERS AS A THREAT AGAINST MASTER SWORDSMEN, WHICH IS THE WHOLE PONT OF THE DISARM MECHANIC

HUMM TIME TO ASK THE REST OF THE PEOPLE ACTULY WRITING THE GAME I SUPOSE :p


www.mandalastudios.co.uk www.kangena.co.uk

RL - Mark (Coventry)
CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref]
Mandala - Wookie (Ref/ Props)
PD - Wookie (Ref)
GF - Organiser
Dark Secrets - Philip Stanley (Tech Assistant)

Post #31144