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playtest for Typhum Expand / Collapse
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Posted Wednesday, May 30, 2007 1:48 PM


and Minimeister

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Point I should have added.  My model breaks down if I give _herbs_ primary and secondary effects. 

It would probably be simpler to just have 1 ingredient items have 1 effect.  They're not very powerful and then you have to make up less stuff. 

You can already do the primary and secondary effects with your pre-existing grammar.

How will Alchemists transmit recipes?  Teaching, writing, what?

*edited to include:

Ooh, you could have flavour herbs and colour herbs too, who's going to notice that the bright green licorice-tasting healing potions with a tang of lemon are _subtly_ different from my bright green licorice-tasting mind control poisons with a tang of orange?

Of course, "disguising" a flavour or colour would require extra ingredients, in the correct place in the grammar.  Could be v. interesting.


There is only overconfidence and terror.
Post #31554
Posted Wednesday, May 30, 2007 2:21 PM
Champion

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UR LOGIC IS ALL BRARDLY CORRECT, AND THE ANSWERS TO THE SPECIFICS ARE GETTING TO FOIP, EVERYTHING YOU HAVE MENTIONED HAS ACTULAY BEEN THOUGHT ABOUT, SO WE ARE LOOKING GOOD HERE

ITS ALL DATA BASE DRIVEN SO NO WORRIES THERE

JUST NEED TO WRITE THE POTION GENARATOR NOW,AS WE ARE WORKING ECAH POTION OUT BY HAND FOR SAMPLES ATM

JUST SO YOU KNOW, OUR INGREDENT GENARATOR IS CURENTLY SET TO 500 FOR EACH TERRAIN TYPE, JUST WHILE WE ARE PLAYING

ER RECIPIES CAN BE TRANSMITTED IC BY WHATEVER IC MECHANISM THE PLAYERS CAN DEVISE, WRITTING THEM DOWM IS THE EASIEST


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RL - Mark (Coventry)
CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref]
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PD - Wookie (Ref)
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Post #31560
Posted Wednesday, May 30, 2007 2:36 PM


and Minimeister

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NICHOLS_ME (5/30/2007)
ITS ALL DATA BASE DRIVEN SO NO WORRIES THERE
JUST NEED TO WRITE THE POTION GENARATOR NOW,AS WE ARE WORKING ECAH POTION OUT BY HAND FOR SAMPLES ATM

*points and laughs* Awesome.  Sounds like the alchemists will be having a grand old time.  Having said that, being a "healer" is sort of ok in your game as stands, but I feel it would make more IC sense if you compiled the skill sets.  That would create "apothecaries" who have to make decisions on which area they want to specialise in and mean that healers have something to do when there isn't a fight and alchemists get exposed to danger (which I believe is sort of the point.)

I mean let's face it.  Healer without alchemy is going to be pretty stupid from an "In-world" perspective.

 

JUST SO YOU KNOW, OUR INGREDENT GENARATOR IS CURENTLY SET TO 500 FOR EACH TERRAIN TYPE, JUST WHILE WE ARE PLAYING

Hmmm.  Can't really advise on what's the best place to set it without getting FOIP information.  I can point out that: 

a) the side of a mountain has fewer different herbs to the forest. 

b) few events will be held on a mountain or by a lake

ER RECIPIES CAN BE TRANSMITTED IC BY WHATEVER IC MECHANISM THE PLAYERS CAN DEVISE, WRITTING THEM DOWM IS THE EASIEST

I'd recommend you think about that in terms of your mechanic of "known"/"know about" potions and downtime slots.  It would make sense that a certain amount of trial and error is needed to correctly interpret a potion recipe if you haven't been taught it, d/t experimentation etc.

Wow.  The people who choose "linguist" are going to make out like bandits translating for the alchemists.  Woo! Go character driven economy!

Also, can an expert teach a beginner a 4 ingredient potion?  I don't know if that's FOIP or not, but is worth considering if so, how long it takes, and if not, what the expert needs to teach them first.


There is only overconfidence and terror.
Post #31566
Posted Wednesday, May 30, 2007 3:03 PM
Champion

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I'd recommend you think about that in terms of your mechanic of "known"/"know about" potions and downtime slots.  It would make sense that a certain amount of trial and error is needed to correctly interpret a potion recipe if you haven't been taught it, d/t experimentation etc.

Also, can an expert teach a beginner a 4 ingredient potion?  I don't know if that's FOIP or not, but is worth considering if so, how long it takes, and if not, what the expert needs to teach them first.

CURRENTLY A LVL 1 HERBALIST CAN MAKE A 1 INGREDENT SALVE, IT IS THEIR LEVEL THAT DICTATES THEIR ABILITY TO MAKE IT, THEY CAN COLLECT ALL THE RECIPIES IN THE GAME, THEY WILL STILL ONLY HAVE THE SKILL TO MAKE A 1 INGREDIENT SALVE

SO THE SKILL TO MAKE A POTION ID SEPERATE FROM KNOWING THE INGREDIENTS/ ORDER ETC

THE RECIPES WE EXPECET TO BE TRANSMITTED ARROUND THE PLAYER BASE (OR NOT) BY PLAYERS AS FAST AS THEY SEE FIT


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Post #31573
Posted Wednesday, May 30, 2007 4:10 PM


and Minimeister

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NICHOLS_ME (5/30/2007)
[quote]THE RECIPES WE EXPECET TO BE TRANSMITTED ARROUND THE PLAYER BASE (OR NOT) BY PLAYERS AS FAST AS THEY SEE FIT

In which case it makes sense to have a huge number of potential ingredients.  There's going to be a huge amount of "parallel processing" combinatorial chemistry attacks.  Which is fine, as there'll be a huge amount of roleplay (and economic driving force) generated as alchemists seek to find hidden ming!  Huzzah!

So, that's herbalism sorted.

Pain 1: 5 seconds of going argh! (ref Coll's post)

Pain 2: 10 seconds of going argh!

Pain 3: 30 seconds of going argh!

I'll say, not a weapon effect.  Possibly alchemical or magical or some other way.  ("Peter's potion of pulsing migraine" anyone?)


There is only overconfidence and terror.
Post #31584
Posted Wednesday, May 30, 2007 4:31 PM
Heroic Knight

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note all ingredient descriptions will be in the common language

mainly because they are visible by anyone (eg "small black berry"). There will be no names other than those assigned at the start and those given by players in play. Each descriptor will be unique.

however there's no reason why the apothecary can't write his recipes in his recipe book in the appropriate racial language...

Crazy like Croolis-Ulv!

Post #31593
Posted Wednesday, May 30, 2007 4:57 PM


and Minimeister

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fat goth (5/30/2007)
Each descriptor will be unique.

Challenging.

however there's no reason why the apothecary can't write his recipes in his recipe book in the appropriate racial language...

Good question.  Each race has it's own written language. Do they speak in that language and if so how is that to be "physrepped" given that English larpers are a monolingual lot? 

How are the written languages to be physrepped?  Some sort of coded font?  Writing "Tobahnese" at the top?  Different colour pens?  (Like the Dick Britton stuff?)

Since, presumably, all the larpers will be speaking in a common language, will writing in this common language be allowed if:

1) You can't write in your own language.

2) You can write in your own language.

3) You can write in your own and another language and you wish to save yourself hassle and think "Hey, I could change this common tongue we have into writing!" IC and then teach it to everyone who cares.

I merely ask because numeracy is relatively difficult to teach without a literate base to fall back on.


There is only overconfidence and terror.
Post #31596
Posted Wednesday, May 30, 2007 5:22 PM
Champion

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coffmeister (5/30/2007)
fat goth (5/30/2007)
Each descriptor will be unique.[/

Challenging.

WE HAVE NEALY 35000 HERB DISCRIPTORS CURRENTLY

[quote]however there's no reason why the apothecary can't write his recipes in his recipe book in the appropriate racial language...

Good question.  Each race has it's own written language. Do they speak in that language and if so how is that to be "physrepped" given that English larpers are a monolingual lot? 

All characters can speak a common tongue but not read/write, specifically as there is a written language specific to each race.

How are the written languages to be physrepped?  Some sort of coded font?  Writing "Tobahnese" at the top?  Different colour pens?  (Like the Dick Britton stuff?)

wE ARE CURRECLTY THINKING CODED FONTS

Since, presumably, all the larpers will be speaking in a common language, will writing in this common language be allowed if:

1) You can't write in your own language.

2) You can write in your own language.

3) You can write in your own and another language and you wish to save yourself hassle and think "Hey, I could change this common tongue we have into writing!" IC and then teach it to everyone who cares.

Scribing

Beginner level - can read and write in common language

Journeyman level - can produce official documents and read/write in 1 racial language

Expert level - can read/write in 3 racial languages (thats an additional 2 from journayman level)

 

I merely ask because numeracy is relatively difficult to teach without a literate base to fall back on.

All characters - if they choose - may count. You can be as numerate as you deem appropriate to your character.




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RL - Mark (Coventry)
CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref]
Mandala - Wookie (Ref/ Props)
PD - Wookie (Ref)
GF - Organiser
Dark Secrets - Philip Stanley (Tech Assistant)

Post #31601