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Heroic Knight
      
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| Smash up the wooden steps leading up to my place, ensuring no Zombies can get to me without some impressive athleticism. Build a rope ladder from the rope I have to retain personal accessibility. Try and get whatever food and water I can lay my hands on - possibly from the massive nearby Tescos. Rely on the fact I'm in a quiet Cul de sac to minimise random Zombie or survivalist threats. I'm a bit screwed for weapons, probably limited to a golf club and some hammers. Text family members and friends (easier communication as networks will be hectic). If it doesn't blow over, make my way along one of the nearby railway lines, ensuring minimal Zombie contact (they tend to go for populated areas and noise, and rarely slimb fences), a good surrounding view, and a solid sense of direction. I'd hit sparsely populated areas in under two hours. Staying off the roads seems like a good plan, and if I find a train along the way, there's some good potential looting to be had. I would suspect most people would be on the roads - so better to be somewhere else. Not ideal, but probably my best plan.
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Champion
      
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Since survival is based on having people to watch your back, I would try and get with as big a group as possible. That way their would be people with more skills. But country style knoweldge would be a bigger advantage. Science types who can build things, medical types for healing. Funtioning hippies for alternaive food and renewable energy etc.
Another option to the head for the hills would be find a building with a flat roof. Raid a gardening center of soil and seeds for edible plants. That way you can plan for a long term food source insread of always having to raid.
Since industry will stop. Bullets will run out, petrol pumps will run dry etc. These to me are givens but always seem to be in plentlyful supply in the movies.
(side note, I would have found land of the dead more believable if the money had been used to set up industries that made bullets, petrol alternatives etc. That way they would have held onto power. Money itself wouldn't have IMO. Also after the black plauge wages were similar to ours today in terms of value because there were less people to work. So the people would either have more power or be enslaved to work in the factories because the people with guns/petrol etc control the food)
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Live roleplaying's greatest cheerleader...
      
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| Hmm taking to the sea seems more of a likely long term solution to me. Fishing for food, nibbling sea weed, the odd bit of shellfish etc. That kind of self subsistence would be a hell of a lot easier than starting a farm. Scurvy might be a bit of a problem though, I’d have to remember to grab a box of multi vitamins before I left. Fresh water could be had by travelling up rivers a little way until the water ain’t salty anymore. I’d have to learn how to sail pretty quickly, but I can’t see it being too difficult. Now this is all well and good but I was wondering can zombie float? I presume they are not going to be very good at swimming but could they just float with the currents? I’m imagining zombies bobbing around moaning like undead swarms of jellyfish. All covered in barnacles and seaweed, just floating around until they make land to stumble ashore and find fresh meat after they’ve exhausted all the supplies of people hiding out in lofts/cellars and farms on land! It’d make a great film, a kind of zombie ‘Waterworld’ with Jaws overtones.
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RL: Mr Sofar
Curved core weaponry and bespoke stuff.
ShelfordFX
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Champion
      
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Last Login: Friday, November 28, 2008 9:03 PM
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| Corpses float when gasses build up, so I guess it`ll come to a point where zombies start floating too, yes. I`m sure it wouldn`t last very long though. I`ve been thinking about inundating the countryside (a good part of my country being below waterlevel) and wondering wether that would have any effect. I expect a rise in the eel population, since eels are notorious carrion eaters, although not spectacularly so, because they breed on the other side of the Atlantic. Not sure I would like to eat them after that, though. What would eating zombieflesh do to a critter? If you`re going to sea. there are a few options, depending on how much time you have for preparation. Navy vessels are selfsustaining in that they can distill their own freshwater. (Pretty sure of that: I`ve lived on a Caribean island and when the local waterplant failed, the fregats at the navybase churned out water day and night to supply the population.) Hijack a supertanker and if you have time to do some (automated) cleaning, you can use one of the tanks for fuel, and others to breed fish, clamfish and/or mushrooms, leaving you with enough deckspace to start a lemon orchard for your vitamins (you`d probably still have space enough left to kick a ball around). Find the right current and you won`t have to use the engines overly much either. Head for tropical waters to catch enough sun for the lemontrees and be sure to install a solar plant for your electrical needs (saves fuel). Corpses rot faster in the tropics too, so the zombies may be less of a pest downthere.
________________________________________________________ - IRL: Edwin Hofstra
- - mostly crewing at the moment
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and Minimeister
      
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Lavlin (5/24/2007) What would eating zombieflesh do to a critter?Well, from the "literature" most animals are scared of zombies and automatically avoid them. That's the best case scenario. The worst case scenario involves you creating an army of zombie eels. Please don't do that. ;-) Plus you'd probably wipe out a lot of human survivors too. If you`re going to sea. there are a few options, depending on how much time you have for preparation. Navy vessels are selfsustaining in that they can distill their own freshwater. Hijack a supertanker and if you have time to do soErm... so, freshwater, OR food? Hmm Time to bone up on your hydroponic engineering and er... join the navy? I'm fairly sure the navy base will be rapidly oversubscribed.
There is only overconfidence and terror.
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Champion
      
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coffmeister (5/24/2007) Plus you'd probably wipe out a lot of human survivors too.Well, it`s only supposed to be 40cm of water on average, it`s not a WMD. Then again, it`s not like I would be knowing what I was doing... coffmeister (5/24/2007) Erm... so, freshwater, OR food? Hmm Time to bone up on your hydroponic engineering and er... join the navy? I'm fairly sure the navy base will be rapidly oversubscribed.Time to take this thread to the next level, methinks. Knowing that a Lot-of-Us(TM) will make it one way or other is very comforting, but doesn`t really get us far in the case of something actually happening. We need to get organized. So... You`ve survived the first outbreak (and the back-up outbreak that got installed with smart-asses like you in mind), organized yourself and your loved ones, and now it`s time to get all civilized with other survivors. Where do you go and what do you do? I could thinks of worse places than the sea. An oil-rig (sound moorings and a hostel, I suppose it would have to be shutdown somehow) combined with a frigate and a hydroponic tanker as well as some small coastal raiders and fishers don`t sound too bad.
________________________________________________________ - IRL: Edwin Hofstra
- - mostly crewing at the moment
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Champion
      
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| I thought id chip in my 2 $'s what to do after you've survived? id say back to basics, i know jack about boats and i dont fancy getting stranded on an oil rig u over look somthing u gota get back to the main land etc. The mainlands got zombies but its also the biggest source of supplies, so i say back to basics, u get a BIG defendable location and dig in, either go for the natural defences, clif/rivers reducing your need for tight defences on most sides, or use what you've already got built, get a big building lots of roof space raid some B&Q's use wood/metal you've got and a fort basicly, scafolding could be used to bridge gaps with the metal/wood as walling untill u can create somthign more perminant. Large roof spacing like carparks get some dirt up there and start some growing.
------------------------------------------------------------------------------------------ Eos: Sornasian: Gregory Patell; Burning Salamander; Fingers Club Secretary Heroes and Heroines LARP
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