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Heroic Knight
      
Group: System Moderators
Last Login: Wednesday, August 06, 2008 11:27 PM
Posts: 125,
Visits: 248
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| A Freeform. So you'd have a room of people all working for an umberella organisation. There would be some central crisis they've all been called in to discuss, some research gets stolen from a lab say, and they have to work out who took it and get it back. Each of them has resources they can use to change the situation on the ground, spys, black helecopters etc but most of them also have secrets and shenanigans that they want to hide from their peers too. I think this would be great for short (2-4 hour) games, especially at conventions etc. It might even be able to be a rolling campaign if I could get the system right. Thoughts? How can I organise the 'mechanics' without it turning into some kind of slow-motion CCG? I was thinking of having it as a governmental thing but now I'm thinking it might be multinational corps? Do I make it Sci-Fi or modern day? Do I keep it 'low-fantasy' (new technology and oil crisis style stuff) or high fantasy (dont let the public find out about the alien invasion fleet)? PS: I'm not about to run this or anything, I have other things to do first, but advice is much appreciated.
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"Stick around!"
-Governor of California throwing a hunting knife into a man's chest
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