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Heroic Knight
      
Group: Game Moderators
Last Login: Thursday, July 16, 2009 7:51 AM
Posts: 209,
Visits: 912
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Martin (10/2/2008) It's a sensible rule - spamming through damage would result in an unbalanced game.
I mean, look at the early days of Maelstrom ... I'll admit I've abused it in my time ...
Not wanting to delve too much into another system, but in Maelstrom it also causes a mortal wound which is downright nasty!
There is nothing to say that there isn't a "through" call, but this question (as answered by Allen) is about "first strike through".
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LT: Harod the Mercenary and Staff Ref (retired)
Maelstrom: Josef Arteman and one time Staff Ref (retired)
EOS: Head Referee and Head of Rules
"You don't stop playing games when you grow old, you grow old when you stop playing games"
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Christopher Tookey's lovechild.
      
Group: Basic Members
Last Login: Friday, June 26, 2009 5:16 PM
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Spiritual Grasp:
Vocals: By my necromantic art I Grasp your immortal form Will (x)!
Cost: One will point per minute
Effects: This spell grips the spiritual part of its target rendering them immobile for its
duration causing incredible pain, but no physical damage. The target of the spell (unless
resisted) may not move or speak and must remain this way until the caster lowers their
hand at the end of the duration.
To determine the will rating required for this spell see the Contesting Will rules on page 46.
So, I'm confused by the will cost. Someone attempts to use spiritual grasp on Harry, a will 4 human. The caster doesn't really care about the duration. Do they need to spend 4 will because it's a will contest (with the added result that it lasts for up to four minutes), or do they spend 1 will because they only need it to last a minute?
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Eos: Diego Gatito - the worst ninja in the world.
Insurrection: Marcus de Selene - the worst price negotiator in the world.
Bandits, Brigands and Buccaneers - various Militia Corporals.
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Champion
      
Group: Basic Members
Last Login: Yesterday @ 9:49 PM
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| I'm fairly sure this comes up every event but: The core rules say that the 'Magic' call (as in 'Magic Double') does Will damage in addition to physical (Body/Armour) damage. I was told by a ref at the event that the 'Magic' call meant that the strike did Will damage if it also breached the armour. That is, if the strike did Body damage rather than Armour damage. I can definitely see the merits of the latter interpretation. I received this from a fairly authoritative source, so I wanted clarify which was correct.
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Eos: Manius Shard. Definitely up for round 3 - bring it on, Kibblestone!
Shadow Wars: Johnny Hyper, glow-in-the-dark Hacker.
Dark Ages Requiem: Storyteller
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Prodigal
      
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Then there's the question of 'what if the target is incapable of feeling pain ?'.
_____________________________
EOS: Barbory Von Alsanii
Maelstrom: Mr. Wellington
Refuge: Kaffir
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Knight
      
Group: Basic Members
Last Login: Yesterday @ 8:32 PM
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Spiritual Grasp.
This renders both the caster and the victim immobile for its duration. If another necromancer is assisting in the casting of this spell, is the assistant also immobilised?
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EOS: Jerrek of Sorrow's Peak - Ashes in the Wind. (Formerly Luca Demetrius Shard)
LT: Evan Kinmarc - Scout-y, Healer-y, Ritual-y, ArmourCrafter-y Armengarian Type.
Insurrection: Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
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Prodigal
      
Group: Basic Members
Last Login: Yesterday @ 10:29 AM
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Question about learning weapon skills -
During character creation a player needs to take weapon double to be able to also take weapon special as per the rules, however would it be possible to learn weapon special during DT without prior knowledge of weapon double during the campaign ?
Hope that makes remote sense.
_____________________________
EOS: Barbory Von Alsanii
Maelstrom: Mr. Wellington
Refuge: Kaffir
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Overlord
      
Group: Administrators
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