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EOS Rules Questions Expand / Collapse
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Posted Thursday, October 02, 2008 11:38 PM
Heroic Knight

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Martin (10/2/2008)
It's a sensible rule - spamming through damage would result in an unbalanced game.

I mean, look at the early days of Maelstrom ... I'll admit I've abused it in my time ...


Not wanting to delve too much into another system, but in Maelstrom it also causes a mortal wound which is downright nasty!

There is nothing to say that there isn't a "through" call, but this question (as answered by Allen) is about "first strike through".

---------------------------------------------------------------

LT: Harod the Mercenary and Staff Ref (retired)

Maelstrom: Josef Arteman and one time Staff Ref (retired)

EOS: Head Referee and Head of Rules

"You don't stop playing games when you grow old, you grow old when you stop playing games"
Post #75863
Posted Tuesday, April 14, 2009 7:45 PM


Christopher Tookey's lovechild.

Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.Christopher Tookey's lovechild.

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Spiritual Grasp:
Vocals: By my necromantic art I Grasp your immortal form Will (x)!
Cost: One will point per minute
Effects: This spell grips the spiritual part of its target rendering them immobile for its
duration causing incredible pain, but no physical damage. The target of the spell (unless
resisted) may not move or speak and must remain this way until the caster lowers their
hand at the end of the duration.
To determine the will rating required for this spell see the Contesting Will rules on page 46.

So, I'm confused by the will cost. Someone attempts to use spiritual grasp on Harry, a will 4 human. The caster doesn't really care about the duration. Do they need to spend 4 will because it's a will contest (with the added result that it lasts for up to four minutes), or do they spend 1 will because they only need it to last a minute?

------------------------------
Everywhere: Someone Else
Post #87432
Posted Tuesday, July 14, 2009 1:24 PM
Prodigal

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I'm fairly sure this comes up every event but:

The core rules say that the 'Magic' call (as in 'Magic Double') does Will damage in addition to physical (Body/Armour) damage.

I was told by a ref at the event that the 'Magic' call meant that the strike did Will damage if it also breached the armour. That is, if the strike did Body damage rather than Armour damage. I can definitely see the merits of the latter interpretation.

I received this from a fairly authoritative source, so I wanted clarify which was correct.

-- -- --

Eos: Manius Shard. Green and gold shiny healy thing.

Shadow Wars: Johnny Hyper, Hack the Planet!

Odyssey: Was Prince Ramekhet IV, of the line of Nectanebo etc etc; now Quintus Antoninus, sentimental fool err... philosopher of Rome.

Post #97367
Posted Tuesday, July 14, 2009 1:36 PM


Wag

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Then there's the question of 'what if the target is incapable of feeling pain ?'.

_____________________________

EOS: Barbory, Templar of The Lady to the death
Refuge: Kaffir, goat lover
Sinergy: Yevgenni, proud Russian male
Maelstrom: Mr. Wellington, attack dog
Post #97368
Posted Tuesday, July 14, 2009 1:59 PM


Heroic Knight

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Spiritual Grasp.

This renders both the caster and the victim immobile for its duration. If another necromancer is assisting in the casting of this spell, is the assistant also immobilised?

________________________________________________________________________________________________

EOS: Valentino Andreas Shard (formerly Jerrek of Sorrow's Peak)
Maelstrom: Lord Alexander Westerbrook - Flembic Gentleman
Odyssey: Sefu of House Ramekhet, Nomarch of Leptis Magna
LT: Evan Kinmarc - Scout-y, Healer-y, Ritual-y, ArmourCrafter-y Armengarian Type.
Insurrection: Dr Julius von Bismarck - "I love the smell of applied science in the morning!"
Post #97372
Posted Sunday, December 27, 2009 9:40 AM


Wag

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Question about learning weapon skills -

During character creation a player needs to take weapon double to be able to also take weapon special as per the rules, however would it be possible to learn weapon special during DT without prior knowledge of weapon double during the campaign ?

Hope that makes remote sense.

_____________________________

EOS: Barbory, Templar of The Lady to the death
Refuge: Kaffir, goat lover
Sinergy: Yevgenni, proud Russian male
Maelstrom: Mr. Wellington, attack dog
Post #105928
Posted Thursday, December 31, 2009 8:58 PM


Overlord

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It does. The answer is no. The pre-requisite is essential.




http://www.eoslrp.com/Flashmedia.html.

Post #105987
Posted Thursday, April 01, 2010 10:33 AM
Apprentice

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i would like to have a clarification on a mutation...


your household friendly elf
Post #110449
Posted Thursday, April 01, 2010 12:56 PM
Champion

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Edited

Sorry Allen

-----------------------------------------------------------------------------------------------------------

EOS: Drax : What do you mean im dead? Im still moving though!

PD: Isaac Arteman

LT: Gly'Nus of Wolfen'Gar

RL: Pete Rouse
Post #110453
Posted Thursday, April 01, 2010 1:27 PM


Overlord

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enri (4/1/2010)
i would like to have a clarification on a mutation...

We do not comment on privileged information from Creature Guides on open forums. Please restrict your inquiries to the main rules guide and email for clarification on any elements of a Creature Guide.

[admin hat on] Apologies, but I will be editing the original post with this request as well. [admin hat off]




http://www.eoslrp.com/Flashmedia.html.

Post #110457
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