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Virgins. In an event running sort of way. Expand / Collapse
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Posted Sunday, July 09, 2006 6:34 PM


Champion

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dark side balance (7/9/2006)
Reiterating what Flannel already said to emphasise the importance, do NOT share a site with scouts.


I've heard that a lot. Has someone had some bad experiences?

Ias


Maelstrom: Then: Inquisitor Heinrich Vanmaarten, Templar of the Soldier (Retired)
Now: Regimental Sergeant Major Mdjai, Havocstan Army
DUTT: Then: Commander J.W. Cranstan, Durholme City Guard
Now: "?"
RL: Ias

I was going to run for parliament, because I want to make the world a better place, but I ran into some old friends and went out for a beer instead.
Post #5659
Posted Sunday, July 09, 2006 6:50 PM
Prodigal

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I seem to remember a Maelstrom or two in which the site was shared with scouts, and this didn't appear to cause any major trauma.



Maelstrom: Jessily the Wemic, previously Tourmaline of Weaver
CUTT: Ref 07/08, previously Kallestra Lorelai Aostare of the Sapphire Tower
EOS: Study the Venin
Post #5662
Posted Sunday, July 09, 2006 6:57 PM


Heroic Knight

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More an issue at smaller sites.

Exclusive Use is want you really want and to find out what they might take it into their minds to "maintain" while you are there.
Not just the hassle of scouts wandering around.

I've had varying experience from scout site maintenance crews from Diamond Geezers to (having turned up with tractor in middle of encounters) "do you mind if we mow this field you are using Right Now?"




Matt Pennington (4/26/2007)
But I do think LRP is a hobby best enjoyed in a positive state of mind.
If you approach a game with a positive attitude then you're more likely to enjoy yourself there.
Post #5666
Posted Friday, July 14, 2006 1:46 AM
Apprentice

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Cheers. ( Although I was never taught to share anyway. )

If we don't find somewhere in time, erm, anyone got a really big garden we can play in?

- Drek Orc
Post #6230
Posted Sunday, July 23, 2006 4:48 PM
Initiate

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The best way if you're unfamiliar with sites is to go to the scoutsite and just filter out what you want, i.e. toilets, showers, woods, beds, etc. Then just write a good email, showing what an upstanding citizen you are and how much you would like to run an event at their site. You will get about 50% back and some will say yes, even in high summer. Most sites will only let you share with scouts if everyone is CRB(?) checked, so that's becoming less of an issue.

Make sure you get deposits off people - it tends to make them come.

Offer crew bribes - it tends to make them think about coming.

Make sure you have all your critical props and make sure they are somewhere that all your refs know.

Know where the local hospital is - if you don't, you will need it!

Don't be afraid to change your plot at a moments notice if the players break it or solve it - they will - and the best games are the ones that come from that.

Don't forget to have fun - it's too easy to get caught up in the stress, relax - we're supposed to enjoy it!

When all else fails, sit down with your refs and have a beer, someone will know the answer.

Talk to me about lrp-insurance, oblivion-lrp, resistance-lrp, lrp-alliance...oh and getting a life!

Post #7227
Posted Thursday, July 27, 2006 11:49 AM
Heroic Knight

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Don't count your chickens until they're hatched.  Take payment from your players and make a fair chunk non-refundable, you'll be amazed at the number of last minute drop outs you'll get.  Similarly, make sure you can feasibly run your event if only half the crew turn up.

Make sure your pre-publicity accurately reflects the game you'll be running.  You can then run the game you want to and people won't be able to claim it's not what you advertised.

Listen to your players but don't pander to them.  If they make suggestions that you think are good ideas, implement them.  If they make suggestions you hate, ignore them.

Make sure there is always someone on the crew who can drive - i.e. who has access to a vehicle he or she is legally allowed to drive and who is not intoxicated.  There are all sorts of little emergencies that might crop up requiring immediate transportation.


You're entitled to your opinion as long as you realise it's wrong.

Post #8311
Posted Thursday, July 27, 2006 11:52 AM
Heroic Knight

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Nearly forgot - have some "holding" plot prepared, something you can throw out at any time to keep the players occupied whilst you frantically try to rewrite the main plot after they broke it.


You're entitled to your opinion as long as you realise it's wrong.

Post #8314
Posted Friday, July 28, 2006 7:55 AM
Champion

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Middlewood scout camp near Manchester is quite larp friendly, check on the scoutbase for phone numbers.  As a small first-time event your best bet is scout land, because it is cheap to hire.  As others have mentioned, it is unwise to agree to share it with scouts.

In the case of Maelstrom, the fact that sharing with Scouts did not appear to affect the event is simply testament to Matt P's incredible patience, and the versatility of the crew.  It is always a nightmare for the organisers, even if not for the players...

No-one else has mentioned this, so I will.  Buy bin bags and Loo Roll.  Buy plenty of it as well.  Remember to bring Tea Towels and washing up liquid.  Take a spare extension cable if you plan to use computers, as one will always stop working if you don't.  It is also important to leave enough time at the end of the event to properly clean up after yourself.  Larp-Friendly scout sites only remain friendly when larpers are courteous and leave the place tidy.

As Marcus says, it's hideously important to keep someone who can drive sober at all times.  It's also a good idea not to run a 24hr time in on your first event ever, as otherwise you will have no time to catch up with things while the players sleep.

Running an event is not as easy as it looks, but it can be done.  Accept that it will be hard, thankless, and involve many horrible chores.

Internet Redcap: Don't make me put the hat on

Post #8542
Posted Friday, July 28, 2006 9:11 AM
Champion

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Write at least twice as much as you need. Something will go wrong. Your players will figure out your clever plot in the first five minutes, completely ignore it, do something completely unex