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Knight
      
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Last Login: Saturday, September 27, 2008 7:49 PM
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| Vikings, 23-25 March, Middlewood Scout Camp I'd been waiting for a good viking event for ages. I missed the last one, and there was a 15 month gap until this one. I persuaded my housemate to come along, as we both have a stack of viking kit. There was plenty to do, and I was up late both nights as it was fun. I will try to be structured. What is Vikings? The game is set around a small kingdom of vikings in Norway. It was the year 904, and Harald Finehair was starting to conquer all Norway. The players are some of the pagan vikings holding out against this. The system is fairly rules light, and allows for combat with fairly gritty damage and healing, careful use of herbalism, and a little magic. What do you get for your money? The event was Friday evening, all Saturday, and Sunday morning. The crew were fairly well kitted out. The site was fairly large and well wooded. Good points Everybody made a huge effort in terms of kit. Jenko set up his own, home-built, Viking A-frame tent. We had nomadic mountain dwellers with skis and baskets. There was a lady weaving on her loom. Our warriors were kitted with axes and round shields, and many a spectacled helm. It was a very good-looking event. The enemy kept coming, and actually offered chances to surrender and chances to flee. They were well characterised, and gave the appearance of being a varied set of people following a king for different reasons. There were strong opportunities for politics and diplomacy. The herbalism was well done, with herbs left out for people to gather, and herbalists each having a list of ingredients. The brutal nature of combat made the herbalists try to carefully eke out what supplies they had. Many people were into fully acting out everything. I apologise to the bloke who's corpse I had to drag through the mud after the king ordered me to dispose of it. If only I were stronger it would have taken less time. We also carefully removed armour from corpses, and physrepped bandaging. You wouldn't believe how long it takes to untuck the Viking style of looped belt, undo it, lift up someone's shirt and then roll them over as you try to bandage a spear wound to the belly. (I am also grateful that Bacon insisted her chest wound was somewhat lower down than where she had actually been hit). The background was all consistent with the historical foundation of Norway - how a (somewhat) Christian king conquered the rest of Norway, and gave people the choice to surrender, die, or flee (and hence many vikings came to the British Isles after this). Being on the doomed side made for interesting choices. The stories told around the fire were excellent, and King Knud did his best to create a happy atmosphere on the Saturday night, despite the gloomy prospects and lack of performing talent. The overall level of crew characterisation was so good, that I had no idea who was a player and who was crew for most of the event. This was a refreshing change from some events. Bad points No-one reminded me the clocks went forward, so I was behind an hour on Sunday morning. I also felt like a zombie from staying up late Saturday. Therefore, at what I thought was 10:30 (30 mins after time in), I was just about ready to go IC when I see everyone marching past. They'd all gone to the longboats and left. It was in fact 11:30, after a bit of discussion people had decided to flee rather than fight, and hacked their way through to the boats. The lack of hot water in the washing facilities was most annoying. The appearance of the Royal tent and Jarl Knud (before the old king died) were a bit delayed, as was expected time in. In the end, these were only mild annoyances as we had a big gathering around the skald's firepit and got to talk a bit before time in. There was only one mildly dissapointing NPC - a skald who turned up to ask us our stories so that our names might live on after our death. Unfortunately, when asked to prove he wasn't a spy, he couldn't actually tell us any stories so we assumed he was merely pretending to be a skald. Then again, this was such a comedy moment that maybe this could appear under good points. Overall This was a very good event. I'm sorry I missed the last little part of the game. I'm even sorrier it wasn't well attended. While this meant we had a huge crew:player ratio, which was great, it no doubt meant some things may not have worked out as intended, and the poor attendance may discourage the refs from running again. This would be a shame. My personal highlight was winning freedom from thralldom, not by my mighty healing or herb lores, but for sending a drunk woman to bed through skilful applications of rune magic. Overall I'd give this game 9/10, and hope the refs run again.
No, you probably don't remember my character from the events I've been to.
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Heroic Knight
      
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Event review for Vikings II: Less Talk, More Pillage
I attended the event having also been at the Vikings: The Thing of Hoyanger so broadly knew what to expect, namely high levels of authentic looking kit, excellent plot / background information and a tightly run event.
What was happening
Players were a variety of Norse types from the kingdom of Eyolf Hammerhand, the event centered around the “spring” festival of Freyrblot, making sacrifices to ensure a fertile and bountiful year.
This ended up with the King sacrificing himself and the players tussling over who should replace him whilst trying to fight off the empire building exploits of Harold Fine-Hair a historical figure who eventually united all of Norway under his banner, go figure how well our defence would hold out then…
Picking holes…
The event had less than half of the attendees of the first one, some 20 players as opposed to I think over 50, also a number of players were new attendees, this meant that most of the continuity from the first event came from the crew. The upside of this was that we had almost a 1:1 ratio of crew, as this was more of a bloodfest than the first event it meant that often our warriors were outnumbered by crew, which added a great deal.
As a consequence the event was too small to be (officially) catered, although in fairness the crew grub provided always seemed to stretch adequately through the players as well and there seemed to be and endless supply cider/ale/mead being offered around by the thralls.
The site has a bit of a reputation as a mud bath. This has improved dramatically since the repair of the leaking water main that runs along the road. There was certainly plenty of “dry-land” to walk around on but I did notice the entrance to my tent become boggy pretty quickly.
I couldn’t figure out how to make hot water happen, this may just have been me as I seem to suffer this fate at most events! Cold showers are character building and much more in keeping with the genre anyway….
Good stuff…
The event was tightly run and well organized, time in was unavoidably delayed on Friday night although this did give all of the players ample time to feed themselves, set up camp and generally get into character before the off.
The plot was well thought out and executed, plenty of opportunity for the players to role-play amongst ourselves but enough crew lead interaction to keep things fresh and happening and to make sure everyone was on their toes.
Fun, fun, fun, IC we were having a whale of a time around the camp fire whilst dealing with the plot, each other and just being Vikings. I was really disappointed OOC to get slotted on the Saturday afternoon as it took me away from the IC area. I’ve got no problem with character death as games that shy away from it tend to be stale and meaningless but I was having so much fun politicking, entertaining and just interacting with people that being taken away from that really cut my enjoyment of the whole thing in half.
The rules are simple, people are given every opportunity to role-play rather than rule-play and there really is no room for maneuver for munchkins or power-gamers, so three cheers for that!
Synopsis
If GLC ever run another Vikings (and due to the excellent Sam Harber hanging up his lrp boots it looks unlikely unless GLC can replace him or persuade him out of retirement again...) I would heartily recommend it. It is historically accurate with just enough myth and mysticism thrown in to add some spice, the crew and players are 100% into it and the effort everyone put into to making it a an event to remember deserves a round of applause.
Another 9/10 from me.
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Champion
      
Group: System Moderators
Last Login: Thursday, October 09, 2008 1:54 PM
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| Thanks guys. A couple of things. 1) Firstly the poor monster was me - lack of sleep and a general consensus that I should monster the part meant I blanked - Lucky really - did you want to hear about Fenris's bollocks three times in one event :-) 2)Rich and I are going to have a chat about it soon. Sam brought organisation and money to the game - something neither Rich or I have. I'm up for running again - fingers crossed. Mikey Vikings Plot Ref (The one who isn't Rich or Sam)
--- PD: Mister Cry, Philosopher of Stone. LT: Whimsy, Archer's Guild Fae Butler. SOS: Kethren Fable, The Queen's Killer. Vikings: Plot writing Mikey (with eagle eye action)
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Champion
      
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| I would just like to say that GLC: VIKINGS! will run again! I'm probably looking at late November or early December this year, with a site to be announced when booked. I can't replace Sam on the rules and writing team, but I can bring both organisation and money to the game. I don't want to run with less than 30 players so I'll be organising an advertising campaign and frothing wildly to everyone I know.
Internet Redcap: Don't make me put the hat on
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Heroic Knight
      
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Bacon you have made my day.
GLC: If I can provide any "remote" help with things like organisation/money or writing then let me know, I'd still rather play but there is no reason why those things should be mutually exclusive.
Doesn't mean I won't miss Sam of course!
Jenko
Now a happy little Viking!
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Wag
      
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Mikey (3/28/2007) 1) Firstly the poor monster was me - lack of sleep and a general consensus that I should monster the part meant I blanked - Lucky really - did you want to hear about Fenris's bollocks three times in one event :-)
I felt horribly guilty when I saw the look on your face after I demanded you tell us a tale... Sorry about that!
History is an important source for LRP. Along with other works of fiction.
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I do talk a good fight
      
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Don't feel guilty, Matt, I think it's good that you've established the precedent here that you think event organizers should be put on the spot at every opportunity. 
Bacon, sterling work there, and excellent news. I've had a grand time crewing both Vikingses, particularly the most recent one (where at least I only had to play Fogl Foglson for a brief period of time, which had its amusing moments in between the Antiques Roadshow of Sacrifices bollocks - notably the Antiques Roadshow of Sacrificial Womb).
http://www.hyboriantales.com
PD: Ghostdance ("The most irritating curse I've ever encountered" -- NPC played by H.)
Riftworld: Rossar Kuug ("Clearly mad, because he thinks he's a Com-Trow Skirmisher" - Aela)
Hyborian Tales: Crew, cook, dogsbody, general labourer, toilet cleaner ("Dangerously overoptimistic ref" -- Tom Nowell)
Otherwise usually crew ("Quite spry & fit, & willing to wear a big costume & run around a lot" -- various event organisers)
"My other oversized foam weapon is THE LORD" -- Questionable Content
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Champion
      
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I would just like to say that GLC: VIKINGS! will run again!
Excellent news, thank you, thank you thank you
I really enjoyed myself on the last event and with glimmer of a hint of a potential character plot line I'm looking forward to playing on the next one, so you can count me in.
As to the last game? Well I missed the crap bard but from what I can imagined when I heard about it, it worked perfectly. Who is to say the character didn't simply just panic and bolt and why not? Not all spies are genius or brave.
The wedding was definately one of the highlights for me
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