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Champion
      
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Larry The Shit Roleplayer’s Guide to better LARP
1: Your sword is the key to roleplay. Spend most of your LARP budget on this. (You can spend the rest in tavern)
2: Have some standards. Blue jeans are a no-no, only wear band t-shirts with pictures of demons on them however all leather jackets work for LARP.
3: A good character background always excuses white trainers.
4: Before an event make sure you are up to date with the latest episodes of SG1 and Smallville this knowledge will be useful when engaging in conversions in the tavern.
5: When you are given hits as a monster remember this is only a guideline. Only fall over dead when you have killed so many players that you have almost forgotten about your dull office job.
6: Start all heroic stories with “This one time I was monstering…
7: If the rule won’t bend enough, break it.
8: Don’t take your hits, complain when others don’t take theirs.
9: Mobile phones are okay as long as they have a “fantasy” ring tone.
10: Refs are there to spoil the fun avoid them at all costs.
11: Ignore spell casters at all costs, remain oblivious and do not make eye contact with them. An ignored spell is a no effect spell.
12: Never rip a spell cards, vet cards ect. They make good souvenirs of an event well spent. If you accidently use to many it's not really your fault.
13: If your character does die. Don’t panic you can always play your characters twin brother who had a psychic connection with your last character so knows everything they did and you can have your revenge.
www.mandalastudios.co.uk www.kangena.co.uk RL - Mark (Coventry) CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref] Mandala - Wookie (Ref/ Props) PD - Wookie (Ref) GF - Organiser Dark Secrets - Philip Stanley (Tech Assistant)
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I do talk a good fight
      
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14. If you get bored, drive your car up to your tent and crank up the sound system to maximum with your favourite CD in, or plug in your portable TV and watch the footie.
15. If you're losing a fight, accuse the other person of not pulling their blows / fighting too near tents / fighting too near a fire / drum-rolling / not taking their hits, and call a referee over at once to stop the fight and award you victory.
16. If you're in the GOD tent talking to a referee, tell them in some detail about your character's background, especially if he bears his father's sword. They love to hear that stuff and have plenty of time to listen to it, even if they occasionally look harassed and sleep-deprived. If you run out of background information regarding your character, tell them about the World of Warcraft character you based him on instead.
17. As soon as it's Time Out, the only acceptable conversations revolve around other games, especially computer games, TV programmes, and how pissed you are / are going to get. You can talk about these things in Time In too (See Rule 4) but there are other acceptable conversations then too, such as complaining if you're losing a fight (See Rule 15), or brief insults directed at the non-leetness of another player after you've mugged and killed his character.
http://www.hyboriantales.com
PD: Ghostdance ("The most irritating curse I've ever encountered" -- NPC played by H.)
Riftworld: Rossar Kuug ("Clearly mad, because he thinks he's a Com-Trow Skirmisher" - Aela)
Hyborian Tales: Crew, cook, dogsbody, general labourer, toilet cleaner ("Dangerously overoptimistic ref" -- Tom Nowell)
Otherwise usually crew ("Quite spry & fit, & willing to wear a big costume & run around a lot" -- various event organisers)
"My other oversized foam weapon is THE LORD" -- Questionable Content
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Heroic Knight
      
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Did you paste that out of the LT handbook circa the last time I played?
Well informed people know it is impossible to transmit the voice over wires and that were it possible to do so, the thing would be of no practical value. - Editorial in the Boston Post (1865)
PD - Dog - Gward'ogan Miradomas - Son of Set
RL - One of the Chris'
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Champion
      
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| 18. If your character is important to the plot it is acceptable to do any of the following: go to a local cafe for a long leisurely breakfast/lunch, go to the nearest chain pub and watch the footie, piss off four hours before Time Out. If you can disrupt the roleplay by walking through an IC area in your normal clothes then all the better. 19. As soon as a ref turns his back this means whatever call he's just made no longer affects your character. This includes death and dismemberment. 20. Whinging to the refs is the best way to get a dead character resurrected.
Ascendancy LRP: Redvers Fenn-Cooper Crimson Requiem: Crew Real Life: Doug McKerracher Quis custodiet ipsos custard?
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Prodigal
      
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| 21. The races listed in the rulebooks are just a guideline. The referees will be very pleased when you make up new races and ask to play them. Ensure that your new race has all the capabilities of several other races but with none of the disadvantages to make it extra appealing 22. The same rule applies to character classes. Why can't their be magic wielding ninja's 2000 years in the future 23. A green smudge of paint under your eyes will show clearly that you're playing an Orc. No need for phys reps or makeup 24. Ensure that your wishes are fulfilled by becoming best friends with the referee. Everyone knows that being the refs friends means that you get special benefits. Tell him / her all about your other characters to get their interest. 25. Ensure your "spidey senses" are well tuned. Its especially useful for when a monster appears behind you during Time Freeze. If they're not honed to perfection then theres no way that you'd be able to dodge that blow from behind that you wouldnt have known about
- -------------
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- Brighton Below : Organiser
- Serenity: Capt Tom Crowson
- RL: Simon / Trez
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Champion
      
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26. If you are playing a member of a magical race and can't be bothered to phys-rep just say you are using a Glamour. Especially in systems where there are no rules for Glamours.
Ascendancy LRP: Redvers Fenn-Cooper Crimson Requiem: Crew Real Life: Doug McKerracher Quis custodiet ipsos custard?
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Wag
      
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| 27. When the tavern owner, the random peasents and farmer Bob mysteriously walk out of the play area looking furtive make sure that you shout out really loudly that there is about to be an attack by random monsters. The other players will appreciate your foresight and be grateful that you warned them even though you have no IC rationale as to how you know this. 28. Remember, there are only a few places on any given site where referees can and therefore will set encounters. You therefore don't need to worry about being attacked in any other location on the site. You should ensure that you tell all the other players this important fact OOC as loudly as you can whenever you come to one of these locations. They will appreciate your concern. 29. Steal the monsters' weapons whenever you can. There are only a limited number of crew weapons so the more you steal and keep the less armed monsters can come against you and each encounter, if you manage to steal more, this number will get less and less.
---------------------------------------------------------------------------------------- The Whispering God is your friend... trust the Whispering God... Ruins of Empire 1st - 3rd Feb, 2008, Gladstone scout centre, Chester
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I do talk a good fight
      
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30. If you're fighting an especially big, scary monster, hit it as hard as possible, especially if your blows appear to be having no effect. He probably just can't feel them under that big costume.
http://www.hyboriantales.com
PD: Ghostdance ("The most irritating curse I've ever encountered" -- NPC played by H.)
Riftworld: Rossar Kuug ("Clearly mad, because he thinks he's a Com-Trow Skirmisher" - Aela)
Hyborian Tales: Crew, cook, dogsbody, general labourer, toilet cleaner ("Dangerously overoptimistic ref" -- Tom Nowell)
Otherwise usually crew ("Quite spry & fit, & willing to wear a big costume & run around a lot" -- various event organisers)
"My other oversized foam weapon is THE LORD" -- Questionable Content
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