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Clash Combat System Expand / Collapse
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Posted Sunday, January 07, 2007 3:24 AM


Champion

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Maybe it`s easier explained by saying you have to 'telegraph' your attack X times, regardless of how or even if your opponent chooses to parry, before you can 'drop the connection'?

Does the threshold get up again after you`ve made a successful hit? Or is the first blow immediately incapacitating? If not, the fights would turn into little biathlons: First you swim, than you sprint!

Do opponents attack in turn? An experienced fighter, keeping the initiative, can easily make five or seven 'swimming strokes', while his less experienced opponent is merely 'treading water'.

Of course players will abuse the system, like making more 'swimming strokes' than they have to when facing a weak opponent, in order to surprise a stronger opponent, and there`ll definitely be people who just don`t get it, but I like the idea, and I think there`s a niche for it, like an entry level event for players who don`t suffer from ADHD. Making the first few strokes and parries 'at leisure' could tickle a fighter`s creativity, which might make for more varied fighting at other events. I would support it if such a system was introduced in my neighbourhood. (Provided, of course, it was reasonablyly priced event with nice people.)

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IRL: Edwin Hofstra
- mostly crewing at the moment
Post #20165
Posted Tuesday, January 09, 2007 3:40 AM
Heroic Knight

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This sounds like a good system for a "Princess Bride" larp, or any that are aiming for an old-fashioned swashbucking feel. Lots of unrealistic clashing of blades, then the dramatic finale.

If you're really looking for genre emultation, then typically in movies like that the hero and/or the baddie get in one minor cut before the finishing blow. Armour doesn't count for much. And the good guy always wins.

Post #20203
Posted Thursday, January 11, 2007 11:23 PM
Heroic Knight

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Ryan Paddy (1/9/2007)

 And the good guy always wins.

BUGGER !!

Thats me dead then

H.

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Buy from me and stop one

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The term you're looking for is Seige Engineer !!!

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All problems can be solved with engineering......and large amounts of kinetic energy

Post #20371
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