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Wag
      
Group: System Moderators
Last Login: Thursday, August 21, 2008 11:39 PM
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| The 'armour spell' curse. If you are a combat character and you have been given some form of spell or ability that improves your armour more than normal (protection in Omega is the one I am mainly thinking about here...) then there is a good chance that you will get it into your head that you are invulnerable and therefore hare off into combat only to be splatted good and proper by the one monster out there with the damage call to take you out. Also possibly better known as 'MacBeth syndrome' - none of woman born shall harm Macbeth
---------------------------------------------------------------------------------------- The Whispering God is your friend... trust the Whispering God... Ruins of Empire 1st - 3rd Feb, 2008, Gladstone scout centre, Chester
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Heroic Knight
      
Group: Basic Members
Last Login: Sunday, November 30, 2008 1:39 PM
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| Ah... immunities unman people. The more things a person is resistant to, the more afraid they are of damage that goes through those immunities. Usually this translates as surprise at being hurt, followed by a complete failure to remember how to parry propperly. Superstitions of my own? ... - If you start a character off as hating something, the likelihood of a friend of yours playing one goes up drasticly. - A character with no holes in his background has nowhere to grow a personality. - You'll always forget something... so go through your character's signature kit piece by piece to make sure its not some of that. A similar checklist of camping gear is probably required.
Dave 2 / Man in Blue LT - Artfiel Macenion Duvall, Knight of Celestial
EOS - Weeping Boar, War Sayer of the Mystwalker Tribe Maelstrom - Tal Rufen, Quicksilver Trading Riftworld - Cpl Caplin San Angelo, 48th Assault Recon
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Heroic Knight
      
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I do the opposite of the spare kit thing.. the one time I took spare kit I died...
And I never finish kit.
Dave2, I hadn't thought of the 'hating something' and a friend playing it before but that also works.
Also, I find that when people give me 'snackys' and useful spells or powers - I NEVER get to use them. They expire before I get the chance... and THEN I'll need them.
----- "Whadda ya mean you killed him, cha cha cha?"Serenity: Broken armed Ann / Pvt. Cooper / Reavers #7, #12, etc.. {Crew} Riftworld: Jen Carver, Cyberate Medic Maelstrom: Dia, Wahotep Freedom Fighters  LT: Countess Anya Von Trugelhof-McTaff, half-fiend and collector of all things blue, including Jackal ritualists
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Squire
      
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Last Login: Saturday, March 01, 2008 4:35 PM
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I always take the first weapon I ever bought to every game and keep it in a box in my tent. It's a really old dagger, bought second-hand, and it would never pass another weapons check. I'll never get it restored, to much history in the latex I've only ever forgotten it twice, both times my character died (and they are the only characters that I have ever lost at larp). The first character I lost was the only casualty to a skirmish in a local linear, the second was the 'big-red-button = plague' thing at Omega (which wouldn't have happened if I'd remembered my lucky dagger - honest).I've never completed my kit for any character, I can never have too much stuff for each one, and I rarely take secondary kit in case I die. Then again, I seem to have the curse of a WFRP Troll-Slayer: seeking death with an unnerving ability to avoid it. Another thing I've noticed is whenever I go to a fest system, the first group I befriend get killed within a year, and I become friends with their killers. Not exactly superstition, but I suppose that makes me bad luck.
I've just remembered - you're boring, and I've got legs!
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Champion
      
Group: System Moderators
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| The superstition I subscribe to is the one where if you buy or make a specific piece of kit that you can only use for one character, that character will die. Hence the reason that I always need three characters who'll use it before I'll make or buy any kit. That's why I still only have one weapon after eight years of larp... I also take at least two spare kits to every event, and have at least one back-up character that I can't wait to play waiting in the wings. It doesn't actually stop you dying, but it does make you move on a lot more seamlessly. Another superstition that I heard of is that if characters get married, one of them will always die, and if you start the game with a pc sibling, one of you will always die. Probably so that the other one can spend the rest of their life avenging you or something.
Internet Redcap: Don't make me put the hat on
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Prodigal
      
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Bacon (11/1/2006) Another superstition that I heard of is that if characters get married, one of them will always die,Ah crap, there goes my Artificer character. I can discount that one based on my Arcroc character, although on a technicality she didnt get married until after the campaign finished - she was just living in sin up until then.
_____________________________________________________ It is not a competition. It is a web forum.
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Wag
      
Group: System Moderators
Last Login: Thursday, August 21, 2008 11:39 PM
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I always get away with the 'one piece of kit' thing by saying 'Oh! I can use that for Pirates or Waypoint' and often use it for both. The coat I wear as Neven (which he has aquired IC in between events as he never started wearing it) was originally bought as Waypoint kit, was worn the week I bought it for the first Artificer. made it as a 'Militia coat' in Pirates and was finally worn by one of the crew at a waypoint event to play a high ranked military officer. Its a multi-useful coat  And I have to say that I have also survived the marriage thing... though again, not married until after the campaign ended. Though she was pregnant in game (and it was amusing that the other players kept this secret from me and I found out from a fertility god I happened to be chatting to... )
---------------------------------------------------------------------------------------- The Whispering God is your friend... trust the Whispering God... Ruins of Empire 1st - 3rd Feb, 2008, Gladstone scout centre, Chester
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Heroic Knight
      
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Last Login: Sunday, September 28, 2008 11:08 PM
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| At CP the old superstition among the refs used to be that no matter how hurt any of us were we could never go to the paramedics. To break this would bring Bad Luck. Instead we'd get one of the ex-refs who's a former combat medic with the marines to treat anything. Then one event Wookie (nichols_me) became horribly ill with some form of lurgy - lots of vomitting and stuff, not pretty. Someone called the paramedics - Wookie has been a shadow of his former hardcore self ever since.
-- And I shall dwell forever in the house of the Lord... *ping* ...fire in the hole.
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