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LRP superstitions? Expand / Collapse
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Posted Friday, October 27, 2006 11:43 AM
Prodigal

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What LRP superstitions do you have?

I wont go to any event without spare character costume. Its too dangerous. No spare costume dooms your current character.

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Post #17387
Posted Friday, October 27, 2006 11:45 AM
Squire

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Never finish a character's kit, if you do they die

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PD: Pastor Henry of the Ordo Dictum Dominus, Missioner General of Hell
LT: Iago Grim
6P: IC: Obadiah Thrift OC: One man brain storm
RL: gog, Preacher, Scout Leader, far to busy
Post #17388
Posted Friday, October 27, 2006 12:01 PM
Heroic Knight

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Buying anything expensive for a particular character = dead character
Character getting a promotion = dead character


Costume hippy, live and let live, peace and love for all, man!
Post #17390
Posted Friday, October 27, 2006 12:31 PM
Prodigal

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Balor has just come up with

Any character you expect to die wont.

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Post #17395
Posted Friday, October 27, 2006 1:00 PM
Prodigal

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I second that. Trying to get a character kills dooms them to a life of everyone being fluffy and failing to righteously stab them up, and even their retirement plans go haywire. The more you enthuse and froth about and want to play your next character idea, the more efficacious this method is.

Also, carry food and water at all times. You never know when you're going to a) be caught up in a huge wave of plotty goodness for three hours over mealtime or b) meet someone who has entirely forgotten to eat or drink and whose physrep is dying of neglect.



Maelstrom: Jessily the Wemic, previously Tourmaline of Weaver
CUTT: Kerriville the Ninth, previously Ref 07/08
EOS: Study the Venin
Post #17399
Posted Friday, October 27, 2006 1:21 PM
Initiate

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Something like previous post:

"Characters you expect to die won't. Characters you hope won't die will."

Or, in a more explanatory manner:

Whenever you stop pushing your character upward toward danger, thrill and ambition, and for some reason think she/he's now here to stay, loaded as he/she is with powers, lammies and OSPs...well, you lose that something of adrenaline, clearmindedness and imagination that had kept him/her alive against impossible odd so far, and find yourself doing something stupid, or just plainly in the bad place at the bad time.

A friend had a saying:

"Always have a character concept in advance"

After a specific event, it became:

"Always have a group concept in advance"

Post #17401
Posted Saturday, October 28, 2006 10:43 PM


Heroic Knight

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Argh...the curse of perfect kit. It has claimed at least five of my characters in the past three years (the others being random wrong-place wrong-time oops-everyone's-dead incidents, or Ultimate Stupidity-TM-). I think perhaps part of the problem is that once you get perfect kit, you think 'Yay, my character is complete. I'm out of the 'building' phase, and into the 'playing' phase. Time to kick ass.' So you go out and do something stupid without fully realising it.

Thankfully, for maelstrom that would entail the simultaneous combination of a purple and black velvet ballgown, a full suit of black spiky gothic plate (with really, really big shoulder pads), six foot articulated feathered wings and foot long claws. And a greatsword taller than me, with a giant eye set into the base of the blade. So, now all you demonhunters know the secret of how to *finally* defeat Aestar

As many have said, coming up with a concept you really like and really, really want to play for your next character will, of course, instantly doom the current one to an eternal boring existence of doing nothing and thinking 'damn it, why can't I just die?!?'. Coming up with a halfhearted backup concept that you really don't want to play all that much (and which you have some crappy half-arsed kit for) will automatically ensure that by the end of the event, you're playing them. And they'll never go away. NNNGH.

Maelstrom: Aestar, now with 50% MORE emo or your money back
EOS: Previously Sindiri of the Aivelle. Next tba
Post #17454
Posted Monday, October 30, 2006 12:19 AM
Heroic Knight

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My ultimate one is.

Never go into a ritual or, prepare for a ritual, or know your going to go into a ritual and say "I think this one will go well"

Or be too confident, every ritual i have walked into confidently has cocked up, and every ritual i have practically dropped a brick in turns out hugely successfull.

Finally.

Never go to LT and expect your character you've spent tons of cash on to last long

Seaxe&Sorcery: HMS (IC) King Heimer.

Warbands: *Insert random dead character here*

Unforgotten Realms: Asvaldr

Post #17485
Posted Monday, October 30, 2006 8:24 AM


Squire

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New kit curse, as mentioned by others. The more specific and expensive the individual item, the more likely you are to kark it.

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"Clothes make the man. Naked people have little or no influence on society."

Mark Twain