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The death of Tabletop Expand / Collapse
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Posted Tuesday, July 25, 2006 11:40 PM
Apprentice

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Hmmmmmm.... I know it's been a long while since I've posted here, but I had to share my feelings.

I've played MMORPGS, CCGs, table-top RPGs, and I'm a LARPer. I don't think that table-top RPGs are ever going to completely disappear. As a matter of fact, in my neck of the woods, there are many table-top groups.

When it comes to my drug…..er, game of choice, I prefer LARPing, but table-top comes in a close second. I'm not that into MMORPGs or CCGs as I feel that MMORPGs, while better that the games I played before I left my computer gaming days, are still to restrictive and lack the intimate interpersonal interaction that occurs when you game with people that you can physically see. CCGs, after my initial taste, failed to keep my attention. Not only because of the never ending investment for new cards to remain viable in games, but it lacked a level of interaction I find in table-top RPGs and LARPs: story, plot, and exploration of the character concept.

Now I have played table-top RPGs via a chat interface for a short while when I was living in a town where it was nigh to impossible to track down a decent table-top group, but as soon as I was able to connect with a good table-top group my time spent gaming via the chat interface drastically decreased.

Just a couple of thoughts from a gamer from the other side of the pond in the U.S.A.

- Amber
A LARPer who has more RPG books than she has bookshelf space for and LARP garb, props, and weapons than she has storage space for.


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Post #7889
Posted Wednesday, July 26, 2006 10:05 AM


Wag

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Smitt (6/4/2006)
what can tabletop do that computer games cannot?

Be a roleplaying game?

Have a plot that makes sense and doesnt get tired?

Allows characters to actually die?

Has people in it who can actually speak english, in whole sentences?

Is unlikely to feature 8000 twats who wouldn't know roleplaying if it bit them on the arse?

Doesn't force you to give the creators money every sodding month?

Is always available to play because there is no server to go down?

Allows you to socially interact with real people in the same room?

Without exception every single MMPORG I have come across has been utter utter crap. I got more involvment out of Gauntlet and three buddies crushed round the one keyboard...

HO hum....

Post #7951
Posted Thursday, July 27, 2006 10:47 AM
Heroic Knight

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Post #8297
Posted Thursday, July 27, 2006 4:36 PM


Wag

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Smitt (7/27/2006)
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YE haw!

Post #8405
Posted Wednesday, August 30, 2006 8:15 PM


Heroic Knight

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I think I can quantify a little of what is wrong with Mmorpgs and it's the first M, making the games for a massive player base all at once, means that your have to appeal to the lowest common denominator.

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Post #12006
Posted Thursday, September 28, 2006 7:18 PM


Champion

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It’s true that Tabletop is far less common than computer games, and it’s often tough trying to get a decent group together without being near a University with active SF&F society, however this has always seemed to be the case, and doesn’t seem terribly dependent upon the rise of MMORPGS.

In tabletop, you can step outside the rules and do "cool and imaginative stuff"(tm) that you think off on the fly, providing you have a GM and players who are cool with it, even in the simplest dungeon hack has that extra dimension of imagination.

In Computer RPG's you’re constrained by the abilities and interface that the computer provides you, granted they're getting better but you’re still fundamentally bound by the rules.

There is also the social role-play side, which I’ve never found really exists, even in thegames like Planescape Torment.
Selecting a dialogue option or typing a bit of text (whilst also trying to avoid) is not the same as speaking in a bad German accent to your mate next to you, (which is also not the same as being in full costume at a massive fest LARP), esp not if you’re trying to do it in the middle of a battle. Maybe when we have decent microphone technology which allows one to just speak to everyone then it’ll work better.

Not had too much experience with MMORPGS, however what little I have they seem to essentially just be a glorified Diablo, as in something I could sit and do for over 12 hours straight and then at the end come away feeling like I've done exactly the same thing for that 12 hours, and don’t feel any real sense of achievement. From what I’ve heard, most of the dedicated roleplay servers involve loads of 13 year olds asking what roleplay is.


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Post #15282
Posted Friday, September 29, 2006 4:00 PM


Heroic Knight

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I love tabletop roleplay, admitedly I haven't played a lot of online roleplay games mostly because I prefer to rp with people that I know and also with small groups that I can get into deep and meaningful serious character-character interactions.

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Post #15349
Posted Sunday, October 01, 2006 10:07 PM


Champion

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There still lots of conventions with many people writing scenarios for free, including me. We still have many conventions attracting between 100-500 players. I am in two roleplaying groups doing three games at the same time.

There are people who only do larp, or do a combination of larp, rpg, online games, card games, figure games, board games.

If roleplaying was dying we would see a reduction in the amount of products being produced because the profit was gone from the industry. Instead there is always new games and expansions on the market every year.

  

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Post #15420
Posted Monday, October 02, 2006 10:21 AM