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The death of Tabletop Expand / Collapse
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Posted Monday, June 05, 2006 10:43 PM


Wag

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To be fair, a dungeon crawl was all you did with early tabletop. And early LRP

So, maybe MMORPGs will expand and grow to the extent that the online version of Maelstrom appears where there is genuine interaction. However, my experience of them so far and the people who play them does suggest that this may be a long way away.

However, I suspect if you are preaching to the converted here with this topic. While a lot of LRPers do participate in MMORPGs I am not sure that many of them will claim that online is better than in person. We've all done the real thing in one form or another, its like comparing real sex to chatroom sex

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Post #1722
Posted Wednesday, June 07, 2006 9:45 AM
Knight

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zumbum (6/5/2006)
Not meaning to insult those who enjoy, but I must rant about MMORPGs.

To be perfectly honest, the only way to make a GOOD MMORPG would be to have completely player led plot, however this will only happen if you ban practically every consumer of the MMORPG genre because they're all so moronic their plot would consist of numbers.


While I aknowledge you stated that you don't intend, might i suggest you target the games not the players, I'm not an MMORPGer myself, but some people may take exception to such a comment.

Cheers

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Post #1933
Posted Wednesday, June 07, 2006 1:18 PM


Heroic Knight

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one thing i find prohibitive is the cost of table top games as a big arny will cost a lot to put together while a book or an online game will be considerably less. then there will be the point where you stop for a couple of years and the rules change and some models become un useable while a book is the rules and they will not change if you dont want to. and the time taken painting the models until you feel like you eyes are bleeding from concentration.

however table top can be fun i admit and i used to enjoy it but i found other things.

maelstrom - flint
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rl - rob willatts



dearly wanting something like a steady reliable life

Post #1981
Posted Wednesday, June 07, 2006 1:56 PM
Wag

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They mean tabletop roleplaying, Rob.



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Post #1994
Posted Wednesday, June 07, 2006 3:46 PM


Heroic Knight

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oh my mistake

maelstrom - flint
EOS - Isra Suran
rl - rob willatts



dearly wanting something like a steady reliable life
Post #2014
Posted Friday, June 09, 2006 8:08 AM
Squire

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C'thulhu_Oli (6/7/2006)
While I aknowledge you stated that you don't intend, might i suggest you target the games not the players, I'm not an MMORPGer myself, but some people may take exception to such a comment.

Cheers


I understand your point, but I was referring the majority of MMORPG players in the world; those with enough braincells to enjoy a hobby like this are not the people I mean and will understand who I mean when they read my comment.
Post #2211
Posted Friday, June 16, 2006 4:08 AM
Knight

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Actually im already noticing a change (evolution?) in mmorpgs.

for instance you have WoW (World of Warcraft) which is your standard grindgrindgrindgrindgrind game untill youve got to top lvl got the coolest stuff and are ming and all the charcters skills are basically for dealing damage in various different ways, or for healing the damage dealers.

Then there's DDO (D&D Online) which, whilst still contains elements of the above (gettign cool stuff) the grindgrindgrind is noticable in its absence. It is essentially D&D Online with a huge list of skills for you to use in various different ways. For instance if you go on some of the dungeons without a rogue your probably gonna miss some of the secret doors leading to hidden treasure/more plot and your gonna be in trouble when you come across a trap. Which if your "spot" is too low you wont know about till it hits you in the face...
Now its obviously not as freeform as P&P D&D is but it's the next step.

Then we have the up coming WAR (Wahammer: Age of Reckoning) with all new (supposedly) types of "cooperative" quests where players have to work together to build war machines which can then be shipped to the front lines. Then in turn these war machines help push back your enemy and you take over villages etc. From what I've read it sound like players action really do have a lasting effect on the game world. What hapens if one side actually succeeds in "winning" i don't know...

Having said there's no way they can ever really simulate the flexability of P&P Rp.

Plus you'd have to be really gone in the head to prefer a computer game to hanging out with your mates...


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Post #3227
Posted Tuesday, July 04, 2006 4:12 PM
Initiate

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There's a huge cadre of WOWers at my workplace, and they're absolutely evangelistic about it. But as far as I'm concerned a computer based RPG is always going to be inferior to tabletop because it's inherently limited. In tabletop there are no limits to what can happen beyond how conservative your GM is.

I've tried to explain the concept of tabletop/ LARP to them. Hilariously they think it's "geeky". The fuckin cheek. They bang on about WOW more than some of the rule-boffins at Maelstrom.

Also, imagination is free. Broadband costs £15.00 a month.

Post #5246
Posted Sunday, July 09, 2006 2:09 PM
Apprentice

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hmmmm I play WoW and yes it is repetative but then again most games are the same thing over and over rts are just build army/economy go crush opposition. The gameplay cahnges for both depending on who your playing with
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