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Highly Fatal Mechanic Expand / Collapse
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Posted Friday, May 19, 2006 1:03 PM
Champion

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sound cool to me, id like to play it anyway, so if anyone runs it let me know, or i may steal it and use it at a Gunfest


RL - Mark (Coventry)
CP - Urtsi (Ael) [Ex Head Weapons Checker/ Ref]
Mandala - Wookie (Ref/ Props)
PD - Wookie (Ref)
Omega Ex - Rall (Pack)
GF - Organiser
SG - Steven Rice, KIA (Team Baldwin)
VIP - John. C. Brady (Dewin)
Odd - Crew
SK - Crew
SINergy - Stevens (PDD Trauma)
Dark Secrets - Philip Stanley (Tech Assistant)
Waypoint - Codec (Black Glass Tribe)
Distant Horizons - Crew
Post #417
Posted Tuesday, May 23, 2006 11:56 AM
Heroic Knight

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It seems a good idea. Most horror games seem to work best as  one-offs anyway, that is the characters do not return to the next event (otherwise the characters would become inured to the horror after a few events and be cynical rather than scared).

It seems a good way to drop extra motivation for roleplaying in there, especially if it becomes clear there arent enough escape routes for everyone...

Mark.

Awww, its no fun when you admit it!
-But it is when I make the salad dressing!
(Weebl & Bob)

Post #500
Posted Tuesday, May 23, 2006 7:36 PM
Heroic Knight

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Good call - a sci fi game I did last year had a similar idea, and we ended up having to gun down other players as there weren't enough seats on the helicopter.  We had a chat with the other players later, and they were cool with it OOC, as it was that sort of game...

I agree it's a good plan for horror games, but not a neccessity, neither for that matter is character death (though that obviously helps alot!)

I think a campaign with finding an escape route as a running theme on a survival based sci fi or post apocalypse game could be interesting though...

Post #530
Posted Wednesday, May 24, 2006 2:30 AM


and Minimeister

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kessboy (5/23/2006)
Good call - a sci fi game I did last year had a similar idea, and we ended up having to gun down other players as there weren't enough seats on the helicopter.  We had a chat with the other players later, and they were cool with it OOC, as it was that sort of game...

I agree it's a good plan for horror games, but not a neccessity, neither for that matter is character death (though that obviously helps alot!)

I think a campaign with finding an escape route as a running theme on a survival based sci fi or post apocalypse game could be interesting though...

You mean a bit like the Dark Tower series where they're sort of questing along and stuff gets progressively worse?


There is only overconfidence and terror.
Post #575
Posted Wednesday, May 24, 2006 1:50 PM
Heroic Knight

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coffmeister (5/24/2006)
kessboy (5/23/2006)
Good call - a sci fi game I did last year had a similar idea, and we ended up having to gun down other players as there weren't enough seats on the helicopter.  We had a chat with the other players later, and they were cool with it OOC, as it was that sort of game...

I agree it's a good plan for horror games, but not a neccessity, neither for that matter is character death (though that obviously helps alot!)

I think a campaign with finding an escape route as a running theme on a survival based sci fi or post apocalypse game could be interesting though...

You mean a bit like the Dark Tower series where they're sort of questing along and stuff gets progressively worse?

That's exactly it...I like the idea of every game players deciding "do I sort out my escape route now, or do the side mission for the laser gun and risk dying?"

I feel this would be a great reward method for risk-taking players, giving survivalist players and risk takers both good fun at the same time.

Post #613
Posted Wednesday, May 24, 2006 9:11 PM
Heroic Knight

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OK, so its a god idea. What do I do about players who miss a game out? Do they lose the character and have to have a new one? Or do they keep the character?

--------------------------------------------------------------

"Stick around!"
-Governor of California throwing a hunting knife into a man's chest
Post #661
Posted Thursday, May 25, 2006 9:53 AM


and Minimeister

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Ooh, tricky.  It depends, are you going to have a downtime?  If so, how complex do you want to make it?


There is only overconfidence and terror.
Post #699
Posted Thursday, May 25, 2006 12:01 PM
Heroic Knight

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From purely personal taste, what about having no downtime system - but each new game starts with existing characters enterring via their escape route from the previous game (meaning you can do staggerred starts from varied locations, with different danger levels from time in), and new characters starting from wherever their recent backstory would place them (either already in the location, or escaping from another area off scene...)

The biggest downside for this is players who miss a game, but you just create an off scene story explaining where they disappeared to, and what happened to them while the other players were escaping the Hell-Mines of Planet Anthrax (they were probably tortured on Hackroft, the 2nd Prison Moon Morgosh, capital of the Qua'gor Empire, or working as a sex slave in the Pleasure Palaces of Nymphone 3).

Damn.

Now I want to run this...

Post #712
Posted Thursday, May 25, 2006 8:08 PM


and Minimeister

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That would w