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Dumbing Down Sucks!!!!!!!!! Expand / Collapse
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Posted Friday, June 02, 2006 2:21 PM
Heroic Knight

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Also, ManinBlue, do you think you can argue against someone's opinion without sounding quite so arrogant?  Its not about "old = bad", its about personal taste - and if you actually feel an emotion as severe as scorn about someone's roleplaying preferences, I suggest broadening your social horizons a tad. 

                                                                                              
No spoken or written word can ever be a substitute for one's own practical experience.  No-one too can convince another who does not wish to believe what he is told - only the doubter loses by his incredulity - T.C. Lethbridge
Post #1467
Posted Friday, June 02, 2006 3:03 PM


Heroic Knight

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Man in Blue (6/2/2006)
I'm just saying that all those people saying they could 'never handle the maths and still roleplay' are frankly talking shite. If I can, they can... and its not like I have a degree in maths, is it?* And anyone who really can't roleplay when they have to remember numbers has barely more imagination than someone who can't roleplay when there is a coke can in their field of vision... and they are but a small step away from Dragonpants.

* Erm, actually I do. But I didn't at the time!

Well I'm afraid that I can't do both at the same time but congratulations on your ability to. No, I'm not talking shite and, unless I'm playing a mathemetician (which I never do because I have no facility with numbers at all) in which case it might be reasonable to try to calculate how much longer one has left to live.

For me, playing a role is about seeing the world through someone else's (ie. my character's) eyes and thinking, as much as possible, the thoughts that they would. Seeing a Coke can doesn't impinge too much on my thoughts because it can be processed simply as "rubbish" and be ignored. Doing complicated maths (subtraction is complicated) means that I spend so much time thinking about it, there is simply no space left for the character. 



"When I want your opinion, I'll read it from your steaming entrails"
Post #1472
Posted Friday, June 02, 2006 3:51 PM
Prodigal

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I tend to find that when I am in character as someone who is not numerate, I have trouble counting. This is bad enough in systems with a fairly low quantity of hits to count to (I always had to run my miracle vocals on for far longer than they needed to be because I couldn't count to 10 and speak in character at the same time), let alone having to actually add and subtract anything more complicated than half, one and two (and maybe three or four on a rare occasion).

Although I've found 'roleplay being injured' (fall over, count your hits, get back up if you miscounted) works quite well for noncombatants.



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CUTT: Kerriville the Ninth, previously Ref 07/08
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Post #1484
Posted Friday, June 02, 2006 4:13 PM
Initiate

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Ummm. Intresting. So the key words/phrases that have been generated (IN MY OPINION) here are: "Immersion" and "Assistance to Roleplaying".

Personally, and I can only state personally, I find that all LRP is unbelievable in some way. As it is impossible to achive total immersion without doing direct Dimensional travel to the realm your adventuring in, where weapon blows seriously hurt and kill and magic frizzes through the air. The limitations of the medium, which most specifically must be the creation of the group imagination, dictated and guided by a designer, can only have partial cohesion. At the point that individuals in the group achieve a connection with that group imagination the game can become mystical in quality. I've managed (or imagined I've managed) this several times in my long experience and all of them are still fresh in my memory.

I think that the ethos that simplifies the rules to allow access to all, is probably correct, but I personally am aided by realism, and that means that I can forget reality easier through selective comprehension and phsycological tricks.

Ex-TT? try: http://www.treasuretrap.net

Post #1491
Posted Friday, June 02, 2006 4:27 PM
Squire

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Man in Blue (6/2/2006)
I hear all of this "spend all my day doing maths" stuff and just can't help but scorn those people. I did it for three years and never found it hard at all...


Well that's nice for you dear. I do find it hard. It's nothing to do with a lack of imagination, I'm just shit at maths. I'd rather play a rules light system and get on with actually role playing, instead of having to worry about adding up right, whether or not I've fucked up the sums and if people are going to assume I'm deliberately miscalculating to cheat them. If that was my idea of fun, I'd spend my weekends playing "market stall with mad old lady customers LRP".

Oh, hang on...
Post #1492
Posted Friday, June 02, 2006 5:13 PM
Heroic Knight

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IF the complex system produces more plausible results than the simple system (and I do think that plausibility is a key factor when it comes to immersion) then the onus is on the mathematically-inclined to find an isometry of the complex system that avoids all 'difficult' operations (subtraction, multiplication) or, at least, shifts them to pre/post-game rather than mid-game.


(chris)
Post #1495
Posted Friday, June 02, 2006 5:24 PM


I do talk a good fight

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Graliv,

Just out of interest, so we can get a better clue as to your current perspective, which systems have you played (and how extensively) since the days of TT at Peckforton Castle?


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Post #1498
Posted Sunday, June 04, 2006 3:08 PM
Heroic Knight

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Richie... yes I can argue without sounding quite so arrogant. Can you prove you deserve it? This is the mugger's alley, not a singles bar.

I am of the opinion that people who say they could not do this have never tried it (because they believe they could never do this). And frankly with that attitude they are correct: defeatism is the second easiest way to fail... the first being not trying.
I think that most people here could remember that singles hurt them a little and doubles hurt them a lot... I cannot see how remembering the rough degree to which an OOC damage call hurts you is worse for immersion than listening to the OOC damage call in the first place.

As for quadratic equations per blow... if you know how badly you are affected and how quickly you drop (if I get two doubles to the same location it stops working) then the rest is a matter for the battle-boards: thats what they are there for. And when in doubt... fall over and let the healer sort you out.

It can't really be as hard as all that if drunken students can do it on a weekly basis for ten years, surely?


Dave 2 / Man in Blue

LT - Artfiel Macenion Duvall, Knight of Celestial
EOS - Weeping Boar, War Sayer of the Mystwalker Tribe
Maelstrom - Tal Rufen, Quicksilver Trading
Riftworld - Cpl Caplin San Angelo, 48th Assault Recon
Post #1569