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Posted Monday, February 08, 2010 1:45 PM


Heroic Knight

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T he idea for recharging stations is a good one, and i like cheesypig's solution, but also give the engineering inclined players the chance to make their own, maybe solar powered rechargers that have to left out for x-amount of time per point for example. And it give the chance for them to be nicked

I think the engineering and science areas need fleshing out, the ability to make a scanner for the above technobabble crystals would be invaluable. Skills to enable the construction of items, be they weapons, equipment, power packs, shelter, armor, clothing etc, all become essential for any group trying to survive in the wild. Of course all there things require the correct parts, salvaged or otherwise, to be made.

The more i think about this, the more i want to play

I hope i am free for the dates your after

Refuge - Tolan, militiaman 5th class
Post #107416
Posted Monday, February 08, 2010 3:40 PM
Prodigal

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My schedule is hideous at the moment and Manchester's quite a journey for me, but I do have this strange urge to paint myself turquiose and wander around yelling 'Pherenomes!' at people... we'll see how the dates work out .



Maelstrom: Yellow Cap (#include standard not-speaking-for-PD-here disclaimer)
Odyssey: Nepthys, Keeper of the Knives, Khemenethorus
CUTT: Head Ref 09/10
M&M: Princess Cerine, née Faulconer
Post #107424
Posted Monday, February 08, 2010 7:15 PM
Apprentice

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Thanks for the advice. I am not sure how to implement your crafting ideas, as I have never done a LARP that involves them. I will see what research I can do.

Hopefully we will see you at an event soon - Still waiting on dates from the site, first date was already booked so we're onto back-up dates now!


Cato - "Strength through Unity?" - Are you an LT Hart by any chance?

James
Post #107445
Posted Tuesday, February 09, 2010 12:54 AM
Apprentice

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Our first event is booked for 9th-11th April 2010, at Giant's Seat Campsite, near Radcliffe, Manchester.



Dust off that Starfleet uniform and get your tickets booked.



Please book as early as possible, bookings will remain open until Wednesday 30th March.

Bookings can be made using the "Book Tickets" link on the left hand side of the homepage at http://www.trek-larp.org.uk

(£35 Adults, £25 Children 7-16, £6 Under 7)



Please note that anyone under 18 MUST be accompanied by an adult, and that they remain the responsibility of that adult for the duration of the event.

Also children under 16 are STRICTLY PROHIBITED from entering combat areas whilst combat is in progress.



Any questions, please e-mail james@trek-larp.org.uk


James
Post #107469
Posted Saturday, February 13, 2010 6:13 PM
Apprentice

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The Beginning of Everything


Descolation, Tribal Aliens, Broken Equipment. How can this stranded group of Federation Personnel and Klingon Warriors survive? Will they work together and unite in victory, or will in-fighting and arguaments be the demise of them all. Only time will tell. Are you up to the challenge of being able to shape the future of interplanetary relations, or are you just a tube grub, waiting for a Ferengi Breakfast. Come and join us at "The Beginning of Everything" Trek-LARP's first event this april, and prepare to shape the future of things yet to come.

www.trek-larp.org.uk

Tickets on sale now

James
Post #107825
Posted Sunday, February 14, 2010 4:29 AM
Knight

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Now unless I've gone blind, all I really see here is the rules system for a basic, generic fantasy game complete with a few fantasy terms (poison lore?) Aside from the dropping of a few race names and the use of "phaser" and "disruptor" I'm not getting anything that comes acoss as remotly Star Trek.

Based on what I've come to understand none of the extra skills in the EXP section are accessable unless you have attended an event, which would strike me as making for a rather dull limited first game. Even then these extra skills seem mostly orientated around enhancing combat or standard issue healing grades.

I'm not getting any feel of exploration, diplomatic or scientific challenge. Engineering should be about realining a plasma manifold, operating a warp core or building a replicator out of some rocks, not acting as some kind of human battery for guns or cutler sharpening up primitive hand weapons.

There are no science skills at all, shenanigans with computers or messing around with tricorders, nor are there any diplomatic, deductive, trading, command, piloting or espionage skills. I also don't see any hand to hand combat rules or anything that could add for that extra heroic zing or individual character depth.

Hell It took me a second to realise that "Shield Use" meant a round piece of wood and I don't really see boiled leather armour as being much cop against a type 3 phaser.

I'm not even a particular fan of Star Trek aside from my predeliction towards sci fi in general. However I would defiantly give a game a go If I felt it could deliver the appropriate experience and based of these rules as they stand this just doesn't, please give this some more thought, work and a spell check.

___________________________________________________________

Brave New World: Kurt Skorzeny a.k.a The Ironclad

Stargate LRP: Maj. Richard A. Calvin (RM) Flt Lt Vincent Cameron-Mitchell (RAF/UKISF)

Steam Age: Salem

SINergy: Denton Mandell, Ray-MaXXX

Serenity: Raymond Masai-Fergussen, Kiarahi

Evening of Science and Mystery: Professor Kaptain Kazimirez H Kurz.

Death Unto Darkness: Brother Vet Sgt Draco Mandell, Ordo Xenos Deathwatch (Night Ravagers Chapter)

Post #107844
Posted Sunday, February 14, 2010 5:23 PM
Apprentice

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This system is currently in it's VERY infant stages. We are in the process of writing a crafting system, which will allow for items such as personal shields etc to be created by the joining together of different components, by someone with the right skill, but due to the fact that as a group we are new to creating LARP systems this may take some time. We are going to increase the ammount of trek in the LARP through the actual storyline. The reason all the standard (fantasy as you call it) combat options are there is due to the fact that not all species within the Star Trek universe are civilized. Often pre-warp civilizations come into contact with post-warp civilizations. We can't just say ...... Ahh you can't hit them they're more advanced than you. Also many post war species such as klingons, often prefer hand to hand combat. With reference to the armour, the basic (although fictional) concept of a phaser is that it is a focused beam of energy that "burns" it's way through it's victim, therefore although "Boiled Leather" would not completely repel a standard strength phaser blast, elementary physics would state that the energy weapon would have to "burn" through the material first, this would therefore reduce the force of the blast.

I also understand that we have a couple of typos in the rule book, these are purely cosmetic and do not affect the actual structure of the document. I appologise if my dyslexia causes you offence, but seeing as the document is in the process of being proof read by others, then I am affraid you will have to wait until this has been completed.

On a personal note, I came on this board in order to try and let other people know about what we were upto, and the response has been great. People here are so keen to help. Unfortunately today it would seem, that I have discovered there are people who only intend to scupper and belittle the efforts of others.

I take your comments to note and I will update you on any advancements or improvements we make due to them.

Kind Regards

James

Post #107874
Posted Monday, February 15, 2010 12:14 PM
Apprentice

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Last Login: Monday, July 12, 2010 6:46 PM
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RULE IMPROVEMENTS

I have yet to update the PDFs on the site but I have made some further rule modifications, providing everyone with a set of "base skills" that they will get dependant upon the character specialisation they choose.

EG A Medical Specialist will commence with a set of rudimentary medical skills.

This has come from advice on various forums, and I feel it is a good idea.

I am also starting writing a crafting guide today, which will enable people from the correct specialisation, to combine items they find/trade/earn etc and make them into useful objects, such as Personal Shields, Hyposprays etc.

I will try to get the site updated by the end of the day if possible.

Also Player Packs are in the process of being created, and I hope to get them out to those of you who have booked ASAP.

James

Post #107911
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