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Posted Thursday, February 11, 2010 8:42 PM


Wag

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Incidentally, I have updated the website with a much longer list of influences and stuff, if you're interested.

---
Joe Rooney - Battle Vegan

Insurrection LRP: high fantasy in a dystopian setting. Event Four is October 15th-17th 2010, at Consall Scout Camp Site, Staffs. Book now for a £10 discount!

Bladelands: Raoul Twice-Dead - all-round bad guy
EOS: staff - NPCing and fighting a specialty
Maelstrom: Carlito Rossini, Sol Igneus Co. - Flembic Weaverite explorer/adventurer/bailiff for hire
Odyssey: Mirrikh, Favoured Immortal of Shah Jalila of the Eyes of Darius. Died spilling Greek blood!

Persian email list for Odyssey
Post #107704
Posted Friday, February 12, 2010 9:31 AM
Champion

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Well done for putting all that up Joe.

One thing that occurs however is that there might be a chance that all the modern day examples might put some people off since they might not actually know anything about the examples you are citing. Certainly I have no clue about Aum Shinrikyo other than releasing Sarin gas on the underground.

That said I just turn up and try to be as downtrodden as possible.

Anyways, it makes interesting reading. Cheers!!

http://fightmedieval.com - Gettin' Medieval on your ass!
 
http://www.englishmartialarts.com - Join the Revolution!
 
Real Life - Dave
 
Insurrection LRP - Lockwood (Human Slave)
Bladelands - Dionyseus Megacles (Minoan Warrior and Bard. Changeling. Fief Quartermaster)
Tales of the Liberty Syndicate - Sir Edward Henry Montrose (MD, Phd)
The Brass Hand of Dr Martell - Samuel Leonidas Montrose (Stage Magician and Hypnotist)
Stargate - Nicholas Cvjetkovich (Registered Nurse and Team North Medic)
 

 

Post #107730
Posted Friday, February 12, 2010 10:28 AM


Wag

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If people are put off by the references then they probably won't enjoy the game.  I think we all acknowledge that Insurrection is not a game for everyone (the PvP, the trad-fantasy tropes, the risk of death, the obviously post-9/11 political landscape); we'd actually rather that people who aren't going to like it* didn't waste their time or money having a horrible time at our event.  That's actually the reasoning behind the existence of page 3 (Our Vision) of the rules.  If people are turned off by that then we were probably never going to be their game.

As for Aum Shinrikyo, they're on the list for being religious maniacs prepared to kill folks in a horrible way for "what's right."  That's pretty crucial, thematically-speaking, for the Dawning Light.

Glad it was of interest, though!

*: rather than people who would like it if they only tried it

---
Joe Rooney - Battle Vegan

Insurrection LRP: high fantasy in a dystopian setting. Event Four is October 15th-17th 2010, at Consall Scout Camp Site, Staffs. Book now for a £10 discount!

Bladelands: Raoul Twice-Dead - all-round bad guy
EOS: staff - NPCing and fighting a specialty
Maelstrom: Carlito Rossini, Sol Igneus Co. - Flembic Weaverite explorer/adventurer/bailiff for hire
Odyssey: Mirrikh, Favoured Immortal of Shah Jalila of the Eyes of Darius. Died spilling Greek blood!

Persian email list for Odyssey

Post #107735
Posted Friday, February 12, 2010 12:57 PM


Squire

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To be fair, nothing is actually held up as an example of how you should behave as member of a particular race or faction - just as the influences the system designers feel they drew upon when writing up the briefs.

I don't think there's any expectation that the players must slavishly follow the RL ideaologies that have influenced the game, but an hour on wikipedia might help you understand what the designers had in mind and that might help you get a handle on how best to deal with NPCs.

There are some unpleasant RL associations in there, true, but the game wears it's theme on its sleeve. 'Insurrection'. We are not the good guys and none of the factions wants to build a better society, they just want a society where they are top of the heap. (Possible exception being the Dawning Light, but they're all diseased in the head and don't count).

A game that's about smashing the state rather than defending the status quo? Brilliant.


Dan Osbaldeston
PD -Ricardo Verdi, Lower City Steward
Insurrection - Hendrik Houthakker, Wayfarers Survivor...?
www.tempus-fugitive.co.uk
Post #107755
Posted Friday, February 12, 2010 1:14 PM
Champion

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And all of this I understand and grasp.

My point was more when people are looking for other games they might look at that document and decide against playing because they don't know what point is trying to be made.

Sh*te? Maybe, but if an example can be given from a book or film etc then i figure more roleplayers will get a grasp of the ideas more than trying to understand what perspective the refs have when they view the real world groups and individuals that are being referenced.

Best example I can give is that Free Thought Radicals. One of the influences cited is the National Union of Students. Now, to someone who works with a trade union (and in fact I think Joe works for the NUS) these individuals might well be heroic figures who struggle under a mire of beauracracyto allow education for all.To someone else they might be a group of work shy fops who operate to allow other work shy drug taking alcoholics to keep sponging off the state and coast through life being a set of miserable slackers... *

* - NOT MY OWN VIEW I hasten to add.

The point here is not to have a debate/arguement about students/nus/ whatever but rather to say that if an example can be given from a written text or cimematic source then I think this is less open for interpretation than using a realworld political example where I suddenly need to understand the politics of not only the source being cited but the attitudes of the person citing it.

Silly? Maybe. And I have to confess that while I have read the details I have in no way absorbed (and will not in future absorb) it since I don't think it really changes the way that I approach the game now or in future.

http://fightmedieval.com - Gettin' Medieval on your ass!
 
http://www.englishmartialarts.com - Join the Revolution!
 
Real Life - Dave
 
Insurrection LRP - Lockwood (Human Slave)
Bladelands - Dionyseus Megacles (Minoan Warrior and Bard. Changeling. Fief Quartermaster)
Tales of the Liberty Syndicate - Sir Edward Henry Montrose (MD, Phd)
The Brass Hand of Dr Martell - Samuel Leonidas Montrose (Stage Magician and Hypnotist)
Stargate - Nicholas Cvjetkovich (Registered Nurse and Team North Medic)
 

 

Post #107756
Posted Friday, February 12, 2010 2:10 PM


Wag

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Warning - this post may cause TLDR blindness in some of you.

I've never worked for the NUS, but I was an elected official for them in the West Midlands in 2005/06 and nationally 2006/07.  I work for a trade union nowadays (the University & College Union, for the record).

The point with the Radicals, for example, is that there's no reason they can't be both heroes and layabouts, depending on where you're standing.  They might be brave academics standing up for the rights of students, or they might be freeloading whingers with nothing to contribute to society.  It's all a matter of perspective - but crucially, not the game designers' perspective, or at least not entirely.

I think the clearest way I have of summing stuff up here is that there aren't any good guys.  All the factions are written to have both admirable and abominable philosophies and approaches.  There is quite a dose of parody/satire in our writing at times; the NUS reference in the Radicals, for example, has a lot to do with arguments I witnessed over and over again between people complaining that the NUS should focus only on student issues versus doing society & citizenship stuff.

My politics aren't the same as Oli's or Nat's or Ross', and the point of Insurrection isn't to make anyone adhere to my beliefs or anyone else's -- although it would be awesome if part of what we achieved was making a player or crew member re-evaluate something in the real world because of something they experienced in our fictional one.  Some of the non-fiction references are certainly more ambiguous than literary ones, or roleplaying ones, or movie ones, for sure, but ultimately I guess a lot of it comes down to a fascination with the things people will fight for, and the ways in which they'll fight for them.  The point is that there isn't black-and-white, good-versus-evil, simple explanations.

When we wrote the factions, we made a point of being sure that we find all of them more or less pretty repugnant, morally-speaking.  They're just structures made by people, after all.  I feel like I'm rambling a bit but the idea is that there isn't really an objective truth.  There's no unifying religion that cuts across racial and cultural boundaries and gives you external rules to live by.  Each race has a radically different creation belief and cultural setup that is obviously superior to everyone else's (OK, except humans) and which can't easily co-exist with the others when brought into close proximity.

In short: it doesn't matter what my view is of Spanish anti-fascists (love'em) or the Red Army Faction (hate'em - I'm a pacifist IRL), or any other real-world example.  We're dystopian high fantasy, so nothing is perfect and even though the Radicals might (for example) be closest to my own real-world politics, there's a lot of distance between me and the SWP and even more between me and insurrectionary anarchism.  We wanted to avoid there being a "right" way to play the game (e.g. in one system I've played, being a devout worshipper of the mainstream gods is the only real way to gain significant IC advantage without massive amounts of extra work and risk).  I suppose our real hope is that one day, towards the end of the campaign, you will all somehow come up with some outcome to the problem of the Commonwealth* that none of us saw coming. 

I think you can play Insurrection very well without needing to read anything other than the stuff we directly produce as PDFs (and not all of that is really necessary, I suppose).  But if someone was looking for inspiration for a new character or group, or even if they were just a bit bored in the winter and wanted to get a bit further inside the setting, then these influences are a good place to start.  And although they might be a bit vague, things like the Battle of Seattle and the Stop The War Coalition are definitely things that shaped this game.  Hell, the whole idea of the factions having both co-operative and competitive goals** comes from the weirdness of the coalitions of the global justice movement and the anti-EU constitution protests in France.  Campaigners from the green movement marching alongside hardcore Marxists and right-wing Christians?  WTF?

Hmm, perhaps it's worth me paraphrasing this (quite significantly, as it's currently a bit of an essay) into an FAQ.  I described (rather inaccurately and hugely pretentiously) Insurrection as Brechtian LRP yesterday.  The point is that any creative work is saying something.  I think in LRP we often fail to acknowledge that - it's "just a game."  Insurrection has stuff to say, for sure, and we're absolutely not afraid to say it, but there is a lot to say.  And saying some of it here and now would ruin some of the point of exploring the gameworld.

Mind you, I hope last game demonstrated that we're not solely, or even mostly, about encouraging players to "adopt a critical perspective in order to recognise social injustice and exploitation and to be moved to go forth from the (field) and effect change in the world outside."  We also like high fantasy, hence undead plot.  Once again, it can be both.  As long as folk are having fun and getting something out of the game, we're happy.

*: hell, even the Commonwealth aren't entirely bad, objectively-speaking.  But they are certainly bad for the PC factions, just in radically different ways.
**: some XP-bearing goals you'll only get if you all work together.  For other goals, success for one faction necessitates failure for another.  For still other goals, your success (and XP win) might inconvenience or damage another faction (or it might not) but it won't directly affect their XP award.

---
Joe Rooney - Battle Vegan

Insurrection LRP: high fantasy in a dystopian setting. Event Four is October 15th-17th 2010, at Consall Scout Camp Site, Staffs. Book now for a £10 discount!

Bladelands: Raoul Twice-Dead - all-round bad guy
EOS: staff - NPCing and fighting a specialty
Maelstrom: Carlito Rossini, Sol Igneus Co. - Flembic Weaverite explorer/adventurer/bailiff for hire
Odyssey: Mirrikh, Favoured Immortal of Shah Jalila of the Eyes of Darius. Died spilling Greek blood!

Persian email list for Odyssey

Post #107760
Posted Friday, February 12, 2010 2:21 PM
Champion

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Oh.... well... since you put it THAT way....



http://fightmedieval.com - Gettin' Medieval on your ass!
 
http://www.englishmartialarts.com - Join the Revolution!
 
Real Life - Dave
 
Insurrection LRP - Lockwood (Human Slave)
Bladelands - Dionyseus Megacles (Minoan Warrior and Bard. Changeling. Fief Quartermaster)
Tales of the Liberty Syndicate - Sir Edward Henry Montrose (MD, Phd)
The Brass Hand of Dr Martell - Samuel Leonidas Montrose (Stage Magician and Hypnotist)
Stargate - Nicholas Cvjetkovich (Registered Nurse and Team North Medic)
 

 

Post #107761
Posted Friday, February 12, 2010 3:10 PM


Squire

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thirteen7 (2/12/2010)

My point was more when people are looking for other games they might look at that document and decide against playing because they don't know what point is trying to be made.


As Joe said, if they are put off by the references, they probably wouldn't enjoy the game. (Personally, I think they'd still enjoy it, just not as much as they might). Quantity of players is not always the most important thing so, if people don't play because they don't 'get it', that's not necessarily a problem.

Sh*te? Maybe, but if an example can be given from a book or film etc then i figure more roleplayers will get a grasp of the ideas more than trying to understand what perspective the refs have when they view the real world groups and individuals that are beingreferenced.


Players should be getting their grasp of the ideas from the rulebooks and from the racial/faction briefing sheets. This isn't a style guide or a reference reading list, it's a partial list of the designers' influences that they have provided "if you are interested".

Best example I can give is that Free Thought Radicals. One of the influences cited is the National Union of Students. Now, to someone who works with a trade union (and in fact I think Joe works for the NUS) these individuals might well be heroic figures who struggle under a mire of beauracracyto allow education for all.Tosomeone else they might be a group of work shy fops who operate to allow otherwork shy drug taking alcoholics to keep sponging off the state and coast through life being a set of miserable slackers... *

* - NOT MY OWN VIEW I hasten to add.


That dichotomy strikes me as absolutely spot on for the Free Thought Radicals!

You're quite right; different political movements mean different things to different people. And therein lies this game's strongest hook. Sure, you can play and enjoy Insurrection as yet another fantasy LRP only with some political elements, or you can play it as a game of clashing political ideologies with standard fantasy tropes bolted on. I do the latter, have had some top quality rp with PCs as our political agendas have smashed into each other, and have been very interested to examine the cited influences on all of the factions. Your mileage, of course, may vary.

The point here is not to have a debate/arguement about students/nus/ whatever but rather to say that if an example can be given from a written text or cimematic source then I think this is less open for interpretation than using a realworld political example where I suddenly need to understand the politics of not only the source being cited but the attitudes of the person citing it.


Leaving aside the issue of it being a list of things that have influenced the designers rather than it being a set of examples the PCs must follow, I feel that 'open to interpretation' is a good thing and I'm glad that Insurrection has shades of grey that change depending on where you are standing rather than simple black and white 'bad' or 'good'.

There are plenty of movies and books listed in the influences, but you shouldn't think that you can take written text or cinematic sources as being 'right' without having to consider what the creator's 'angle' might be or what other interpretations there might be. (Mind you, I make my living through interpretation and I've long been in the habit of automatically considering what the hidden subtext might be in, well, just about everything...)

Silly? Maybe. And I have to confess that while I have read the details I have in no way absorbed(and will not in future absorb) it since I don't think it really changes the way that I approach the game now or in future.


Nor should it. There's no imperative to agree with, understand or even read the designers influences. I think they're merely offered as a courtesy. So long as you've read the race and faction briefs and can defend whatever interpretation you make of them, you are playing the game right. And that's exactly the way it should be.


Dan Osbaldeston
PD -Ricardo Verdi, Lower City Steward
Insurrection - Hendrik Houthakker, Wayfarers Survivor...?
www.tempus-fugitive.co.uk
Post #107766
Posted Friday, February 12, 2010 3:20 PM


Squire

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My last post was written and uploaded before I noticed that Joe had posted.

And Joe, as a History and Drama graduate I have to love any game whose designer can trot out a phrase like 'Brechtian LRP'...

Dan Osbaldeston
PD -Ricardo Verdi, Lower City Steward
Insurrection - Hendrik Houthakker, Wayfarers Survivor...?
www.tempus-fugitive.co.uk
Post #107767
Posted Saturday, February 13, 2010 2:08 AM


Champion

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It might interest some folks to know that between Joe and myself, I'm a hawkish, right wing capitalist. Comparatively speaking.

We don't hold the same political beliefs, we don't even share a lot of the same philosophies, I am not a Pacifist by any stretch of the imagination, and I sometimes wonder how awesome it would be to launch a nuke where the only consequences are the immediate loss of life upon detonation.

One of those statements may be a slight exaggeration.

My point is, that there are some groups in that list which in real life I think are awesome (in general), and Joe likely does not.

No one single group in there can be viewed as a black/white state of morality, which was never the point anyway. What we wanted to do was give people some ideas that helped them form a better idea of some of the mindsets and methods of operation that are out there in these groups. We're trying to give people a better "feel" for the world so that they can feel better informed of what to expect in game.

We're not dictating to people that this is how they must act, only informing them that these methodologies, philosophies, or even just thematic mindsets are out there, and they inform these organisations even if you don't subscribe to them yourselves.

Would it be easier for people if we're using tv/movie references? Maybe.
Unfortunately, movies and television are pretty poor at showing the grey areas of the ethics of insurrectionism and terrorism. You generally end up with Red Dawn, whiter than white heroes, or crazy Jihadist fanatics who are so evil that they want to destroy our way of life for no other reason than we're the enemy for some nebulous and oft ignored reason. We could give a list of these things, but to be as good a set of reference points, most people would still be just as puzzled due to their relative obscurity, and the depth of information would be much shallower than going for the real life examples.

To quote some old Painting instruction I received, when explaining why it didn't matter what colours we used to create the tonal values in a painting; "It's free colour depth."

****
-Nathanael

Insurrection LRP - Ref/Design Team. Despite the rumours does not only NPC as Elves.
Maelstrom - The Marquis Ferdinand Rossini of Flambard. Head of Sol Igneus, suppliers of exploration services and military/security consultation. Chamberlain of the Colony of New Terino
Odyssey - Persian Beefcake #1. AKA Farrokh Amjad. Immortal Shar of The Eyes of Darius
Real life - Design Analyst. UX, UI, Graphics, 3D and more. Come to me if you need some done!

Will no longer engage in any dialogue with Marios as he uses the language of the white supremacist.

nathanael@insurrectionlrp.co.uk


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