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Posted Saturday, January 16, 2010 4:44 PM
Wag

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Matt Pennington (1/15/2010)
Your actual mode of dress, your speech, your character's place of origin can vary. If you want to play a group of gladiators representing Rome who are made up of slaves from every land you can do so. However that group will be representing Rome and must use the Roman rules, so those who aren't dressed and equipped as Romans will lose some of the advantages they would otherwise have.

Groups that don't gain the benefits of their national armour and weapons will have a natural disadvantage when fighting in the arena and on quests. But if that prospect doesn't intrinsically bother you then I wouldn't expect your enjoyment of the event to be hampered in the slightest.


I was assuming earlier that 'culture' = 'what society are you integrated into now' not 'where were you born' - i.e. who are you representing/who is producing/maintaining your culturally-specific weaponry/armour/kit.
Marios
Post #106380
Posted Tuesday, January 19, 2010 12:15 PM
Apprentice

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Marios (1/16/2010)
There's a cute little example for Greeks and Romans - when the Romans had become an obvious power, effectively involving themselves in all Greek wars, but before they'd formally snapped up Greece - one of the larger Greek coalitions sent one of their sharpest rhetoricians across as a diplomat. So, he kicks off with his best display of Greek philosophy/oratory. On day one, he gives a long speech for the attainability of justice. On day two, he gives a long speech for the unattainability of justice. Standard Greek practice - showing that greek learning is so powerful that you can argue forcefully for both sides of argument.

The Romans, however, are absolutely appalled. These Greeks have just sent - as a diplomat - a man who stands up in front of our most distinguished assemblies and *lies* with a big, fat smile on his face and then congratulates himself on how well he's lied! Similar means, different goals!


Well, you have convinced me completely. We need to get into the habit of listening very carefully to what the in-game philosophers say and then butchering their nations because of it.

If the game goes *really* well, we'll have a couple of militant philosophers who will take the opportunity to die for their beliefs and go into the arena with their people. Thus giving them a guaranteed audience for their final speech and (soon to be) famous last words.

Maelstrom: Jean de Winter, gentleman insurrectionist.
Serenity: Sparks, bitter divorcee and mechanic.
Insurrection: A series of short-lived trouble makers.
Post #106439
Posted Thursday, January 21, 2010 2:16 PM
Champion

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It's larp.

Their speech will be rubbish and some bugger will heal em.

Or they'll be some secretly ninj nutter playing a barrel wearer for a laugh, and just carve the opposing warband up with their fruit knife.
Post #106501
Posted Saturday, February 06, 2010 12:26 PM
Doctor Who

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A quick question on the mixed group front. We get the culture and culture bonus thing and that's cool and were looking forward to that but we have a mixed group of people who want to play different cultures so in arena and quests we would split up into our respective cultures and fight with them (against each other in most cases)
What we are unsure about is do you have to camp in a faction and if so does everyone in that camp by default have to be the same culture?
So as an example we have 2 Romans, 3 Greeks and an Egyptian. When time comes for arena and quest we would split up but when that's not occurring can we still be in the same camp without effectively all being in that culture or is that not what its about? is it where you are in terms of camp is what you are in terms of culture?

Post #107309
Posted Saturday, February 06, 2010 4:21 PM


Prodigal

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We expect that each nation will expect to camp (IC) quite separately from their rivals. The reaction of different nations to a bunch of strangers/aliens camping with them is an IC issue for them...

PD: Odyssey Game Producer
Almost-RL: Photographer for hire
Insurrection: Dead Washer-up
Serenity: Redshirt #2, Crew of the Qi-Lin

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www.odysseylrp.co.uk
Post #107314
Posted Saturday, February 06, 2010 5:01 PM


Wag

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Simon (2/6/2010)
We expect that each nation will expect to camp (IC) quite separately from their rivals. The reaction of different nations to a bunch of enemies/spies/saboteurs camping with them is an IC issue for them...

Fixed that for you...


History is an important source for LRP. Along with other works of fiction.
Post #107316
Posted Monday, February 15, 2010 5:20 PM
Knight

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I can imagine a few cool ideas with people coming from different cultures but now fully integrated into their chosen one. Slave gladiators were mentioned earlier. My first thought was actually the Janissaries of the Ottoman Empire - the personal guard of the Ottoman sultans, composed almost entirely of Christian children, taken from their parents, forcibly converted to Islam, and then trained together to become the sultan's most trusted soldiers, treated as personal possessions of the sultan. I can imagine a good group on that basis - a military unit entirely of Greek origin, but fanatically loyal to the Egyptian king, and fighting in the Egyptian style. But it seems pretty clear that groups without national loyalty aren't a feature of the world - why would they be? Why would you fight for the supremacy of someone else's gods, unless they had become your gods?


Maelstrom - Jan Andreas Vermeer
LT - Jericho Zeal
DUTT - Patrick of Caerdyll
Post #107925
Posted Monday, February 15, 2010 10:24 PM
Prodigal

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Tag (2/15/2010)
I can imagine a few cool ideas with people coming from different cultures but now fully integrated into their chosen one. Slave gladiators were mentioned earlier. My first thought was actually the Janissaries of the Ottoman Empire - the personal guard of the Ottoman sultans, composed almost entirely of Christian children, taken from their parents, forcibly converted to Islam, and then trained together to become the sultan's most trusted soldiers, treated as personal possessions of the sultan. I can imagine a good group on that basis - a military unit entirely of Greek origin, but fanatically loyal to the Egyptian king, and fighting in the Egyptian style. But it seems pretty clear that groups without national loyalty aren't a feature of the world - why would they be? Why would you fight for the supremacy of someone else's gods, unless they had become your gods?


I think this scenario was talked about earlier in the thread, or maybe elsewhere and it seemed that in the situation as described you would be playing Egyptians, in egyptian armour, with Egyptian weapons, and a background that said you were born Greek, but have been raised Egyptian. So you actually are just creating a character as an Egyptian Champion
Post #107952
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