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Initiate
      
Group: Basic Members
Last Login: Thursday, October 05, 2006 6:27 PM
Posts: 2,
Visits: 4
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| The only advice I'd give a newbie is play something that's special in the character, not special in the sheet. Don't try for a once-in-a-lifetime game-changing character the first thing you play. Play something that's not pushing the envelope. It would be horrid to go to a system and be forever remembered as "that twat who tried to play the High King of Ireland".
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Champion
      
Group: Basic Members
Last Login: Friday, November 14, 2008 7:33 PM
Posts: 319,
Visits: 1,371
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| I see no reason not to let a new player choose a spell-caster for his first character, as long as he`s not intent on playing a wizened old archmage who has complete control over every spell he has access to. (Although a wizened old archmage who has gone dotty would work very well.) Just pick the one spell you really like and figure out how often you can cast it. For all the other spells you dig out your spellbook. I`ve been playing a priest for years and spent most of my time theosophying, never bothering to learn more than two spells at heart. (Then again, playing a priest of Mind and Soul, most of my spells were divinations and rites for the dead, so there was little need for knowing anything by heart.) In my favourite system (not the one where I played the priest) players can only use the spells they`ve learned and put in their spellbooks. Beginning characters don`t get more than three spells to start with. A coworker expressed a desire to join in the game where I crew after I showed him some pictures. ("Are all those girls married? No? Where do I sign up?") Out of a shortlist of available character types he chose priest and I have to say, that`s not a bad starting class. You have some fighting ability and some spellcasting, while equipment is usually not as expensive/time consuming as for an all out fighter. At the same time, adhering to a simple ethos offers a nice ‘personality structure’ for someone not too familiar with the concept of roleplaying, and you have plenty of opportunity to chat people up... er, I mean, to socially interact with the flock.  But if he would straightout ask me what I would recommend, I`d say scout as well, if only because it enables you to go anywhere you like. In this system players can`t go into the wood without (someone with) the scouting ability. Which also means he will find plenty of employ, because after a rules overhaul players have massed on the ‘sciences’ (like alchemy, artifice, etc.) and there aren`t enough scouts for the entire corpus ludens at the moment. And he can run away if things get too hairy, because monsters don`t have the scouting ability by default either, although abandoning his party won`t make him popular.
________________________________________________________ - IRL: Edwin Hofstra
- - mostly crewing at the moment
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