Rule7 Forums
Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        


12»»

The next Dragonbane Expand / Collapse
Author
Message
Posted Tuesday, October 27, 2009 2:31 AM
Wag

WagWagWagWagWagWagWagWag

Group: Basic Members
Last Login: Monday, September 06, 2010 1:06 AM
Posts: 1,224, Visits: 4,927
Elge, who developed the initial concept for Dragonbane recently announced a new idea for a larp on similar scale (300 players, 5 days, full IC village).

3 Cultures:

- a farming village worshipping a primitive God religion

- a travelling group of horse-riding nomads with a Goddess faith (there is talk of getting 20 real horses at the event)

- a small number of Shamen out in the woods.

In pre-history, the early goddess faiths lost (or, at least some scholars claim that). This larp is essentially exploring that shift - except here it's reversed with the settled farmers worshipping a God and the wandering tribe worshipping a Goddess.

The rule system would be comparable to dragonbane, except they probably would not be a magic system (or at least, a 'supernatural' system).

Personally, this concept really appeals to me. Does it grab anyone else?

------

<insert really amusing sig here>

Post #104357
Posted Tuesday, October 27, 2009 7:25 AM


Wag

WagWagWagWagWagWagWagWag

Group: System Moderators
Last Login: Tuesday, August 17, 2010 9:33 AM
Posts: 1,707, Visits: 3,340
I'm interested, the original event was always appealing, but I'd be put off for the same reasons as before (i.e the event team removing large aspects of personal creativity by having such restrictive kit spec's).

I'd much rather have the sort of standards used where something like Dumnonii, which has high expectation of standards but allows for individuality and creativity.

There'll be a lot of competition to play the nomads.

Post #104358
Posted Tuesday, October 27, 2009 9:20 AM
Wag

WagWagWagWagWagWagWagWag

Group: System Moderators
Last Login: Today @ 1:24 PM
Posts: 1,534, Visits: 3,684
I already commented when Nath posted this on LJ but will make my comments here as well.

My immediate reaction was to wonder whether they were going to base this on actual historical concepts (there is evidence for goddess worshippers, just none for matriarchy) or whether they were going to run it in the Marion Zimmer Bradley version. Either could be interesting, but they need to be clear what they are doing, as they will attract different audiences.

_____________________________________________________
Riftworld: Lyria; Morgan Doosh; 'Spanners'; Tamarind of Ruunar
Artificer: Lady Evron (Survivor!)
M&M: Miss Emily Mortimer
Blood Red Roses: Miss Audhild Godwinson
Crusades: Jumanah Amal
Odyssey: Julia Tiberillus, 'Ridea', of the Cruentus Anatidae
Post #104361
Posted Tuesday, October 27, 2009 5:57 PM
Wag

WagWagWagWagWagWagWagWag

Group: Basic Members
Last Login: Monday, September 06, 2010 1:06 AM
Posts: 1,224, Visits: 4,927
I'm interested, the original event was always appealing, but I'd be put off for the same reasons as before (i.e the event team removing large aspects of personal creativity by having such restrictive kit spec's).

In DB The kit spec was used to as a tool to underpin the different cultures. The hippy commune village had very uniform kit, because it was about exploring a unified communist utopian culture. In contrast the witches were extremely personally diverse.

It also reinforced different cultural elements - travelling a few miles through forest to the other camp was a lot harder for the villagers because they had less suitable footwear compared to the other cultures. That was intended by the costume designer, and as a player I found it worked really well.

------

<insert really amusing sig here>

Post #104401
Posted Tuesday, October 27, 2009 6:05 PM
Wag

WagWagWagWagWagWagWagWag

Group: System Moderators
Last Login: Today @ 1:24 PM
Posts: 1,534, Visits: 3,684
Nath (10/27/2009) It also reinforced different cultural elements - travelling a few miles through forest to the other camp was a lot harder for the villagers because they had less suitable footwear compared to the other cultures. That was intended by the costume designer, and as a player I found it worked really well.

Yeah that's a nice idea, but farmers who cant walk round the fields is a very stupid ieda.

_____________________________________________________
Riftworld: Lyria; Morgan Doosh; 'Spanners'; Tamarind of Ruunar
Artificer: Lady Evron (Survivor!)
M&M: Miss Emily Mortimer
Blood Red Roses: Miss Audhild Godwinson
Crusades: Jumanah Amal
Odyssey: Julia Tiberillus, 'Ridea', of the Cruentus Anatidae
Post #104404
Posted Wednesday, October 28, 2009 10:49 AM


Wag

WagWagWagWagWagWagWagWag

Group: System Moderators
Last Login: Tuesday, August 17, 2010 9:33 AM
Posts: 1,707, Visits: 3,340
All of the cultures seemed to have fairly pre- designed costume standards, though I accept that this may have seemed less so as you got involved.

For me it removed a major element of the hobby- I realise that is a personal thing, I'm simply pointing out that I'd be put off if they adopted the same approach.

(and farmers in flimsy footwear is a bit stupid)

Post #104440
Posted Thursday, October 29, 2009 1:24 AM
Wag

WagWagWagWagWagWagWagWag

Group: Basic Members
Last Login: Monday, September 06, 2010 1:06 AM
Posts: 1,224, Visits: 4,927
Not flimsy at all - I was using 13th century leather footwear from a re-enactment supplier. However, they did lack modern features like tread. Fine for relatively flat areas around the forest, but the swedish forest was very rugged.

Back on topic, anyone else find this premise appealing?

------

<insert really amusing sig here>

Post #104473
Posted Thursday, October 29, 2009 1:45 PM
Prodigal

ProdigalProdigalProdigalProdigalProdigalProdigalProdigalProdigal

Group: System Moderators
Last Login: Today @ 8:07 AM
Posts: 989, Visits: 8,251
I find the premise a bit confusing, to be honest. I'm not sure what the focus of the approach is - there doesn't seem to be a _story_, like Dragonbane had, but also the cultures seem to be being presented as such bland and common stereotypes that I don't find them as intrinsically interesting as the Dragonbane cultures as an 'explore the internal experience of a person of this type' exercise.

If it's meant to be some kind of 'what happens if' simulation, I'm not convinced the detail level is going to be there - the conflict chosen for exploration is one with a _lot_ of mythology and not a lot of hard fact surrounding it, so the results are likely to be a consequence of the particular implementation details rather than an interesting observation on any of the elements that seem to be actually interesting.

In general it interests me a lot less than Dragonbane - at least Dragonbane had somewhat more alien cultures, that were therefore interesting-looking to explore in and of themselves, _and_ a story that was unfolding, _and_ the promise of a big clanging dramatic fight with a dragon to look forwards to (even if that didn't go so well in the end).

It might just be that it's early days in planning / I haven't read much about it yet though... but my first thought is definitely 'meh, I've had better ideas'.



Maelstrom: Yellow Cap (#include standard not-speaking-for-PD-here disclaimer)
Odyssey: Nepthys, Keeper of the Knives, Khemenethorus
CUTT: Head Ref 09/10
M&M: Princess Cerine, née Faulconer
Post #104495
Posted Saturday, October 31, 2009 5:44 PM
Wag

WagWagWagWagWagWagWagWag

Group: System Moderators
Last Login: 2 days ago @ 12:10 PM
Posts: 3,416, Visits: 14,037
Nath (10/27/2009)
3 Cultures:

- a farming village worshipping aprimitive God religion

- a travelling group of horse-riding nomads with a Goddess faith (there is talk of getting 20 real horses at the event)

- a small number of Shamen out in the woods.


It's a bit too thin on detail to comment - unless it's written with the intention that you'll draw on lots of ahistorical archetypes to get from 'agriculturalists who worship a God' to something more specific about their culture (cf Marion Zimmer Bradley point made earlier).

'Some animists who live on an island' wouldn't immediately conjur up "Japan!" to me.

Marios
Post #104594
Posted Saturday, October 31, 2009 9:03 PM


I do talk a good fight

I do talk a good fightI do talk a good fightI do talk a good fightI do talk a good fightI do talk a good fightI do talk a good fightI do talk a good fightI do talk a good fight

Group: System Moderators
Last Login: Tuesday, August 31, 2010 9:40 PM
Posts: 2,397, Visits: 8,391
I suspect it'll be very worthy, and very arty, and very much the Next Generation of LRP-as-an-art-form.

It appeals to me, not at all.

I quite like people pushing the boundaries of LRP, but from what I heard about Dragonbane, I think I would have preferred to go to a game that had 10 encounters, most of which were 3 orc bandits with 2 hits each. This new one seems even worse, because it seems like the pretention level is even higher.

I suspect I'd find the 1920s-style pop-anthropology premise highly annoying, too. I mean, I could see the appeal of a game in which everyone played 1920s academics, and the point was to misinterpret the available evidence as interestingly and amusingly as possible -- in fact, that could make a pretty good boardgame or tabletop RPG -- but designing a game setting as though they'd been right... yuck.


http://www.hyboriantales.com

PD: Ghostdance ("Respawning Pleb")
Riftworld: Rossar Kuug ("Clearly mad, because he thinks he's a Com-Trow Skirmisher" - Aela)
Hyborian Tales: Crew, cook, dogsbody, general labourer, toilet cleaner ("Dangerously overoptimistic ref" -- Tom Nowell)
Otherwise usually crew ("Quite spry & fit, & willing to wear a big costume & run around a lot" -- various event organisers)

"My other oversized foam weapon is THE LORD" -- Questionable Content
Post #104602
« Prev Topic | Next Topic »

12»»

Permissions Expand / Collapse

All times are GMT, Time now is 5:43pm

Powered by InstantForum.NET v4.1.4 © 2010
Execution: 0.220. 11 queries. Compression Disabled.