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The Project - Time Travel LRP Expand / Collapse
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Posted Thursday, November 23, 2006 10:25 PM
Wag

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Apologies for the late response, the aforementioned baby has been threatening to arrive all week and so I've not been on Pagga as much as usual.

Heather (11/22/2006)
That all looks very interesting, but the refs will need to watch the interaction like hawks if you're going to allow for time line alterations due to traveller actions.


Actually, our technobabble concept doesn't allow them to change their own timeline. In a twist based upon the story of John Titor, our PFAs are actually traveliing into a different timeline, made distinct just because they're there. While they can alter that timeline as much as they wish, they will have no real effect on Core Time.

However - there is a limit. The "distance" (for want of a better word) that the Time Machine must bridge increases as they diverge the timelines, so the machine requires more power the more they change history. If the power drain gets too much, the connection will fail, and they'll be trapped in the alternate timeline.

My idea was that we'd have NPCs keep watch on divergence from what we've defined as "history", and report it to the event team. We couldn't watch 100-150 people simultaneously, it would be near-impossible. Ideally we'd keep tabs from the ref area, and then use some wireless jiggery-pokery to change the readouts on the Time Machine. Even more ideally, we'd have some kind of sound effect set up for the generators and props which surround the Time Machine which we can slowly increase in pitch and urgency as the PFA's diverge more and more...

As to powerful women in History, oh they were there but just not written about, they manipulated the world around them but had to allow the men in their lives to take the credit. I see no reason why female lrp'rs can't play powerful women, they would simply need to be prepared to be compltely over looked in the history of the future time line and have to be smug to themselves that it was down to them rather than the man who took the credit (or the fall)


Well, as I said - the questions of gender inequality throughout history are not for us to resolve. That's why I suggest it would be best to simply ignore it from a game design perspective and brief the Target Time players to keep to historical values in these senses. Modern/futuristic-gender-politics-meets-medieval-gender-bias is an excellent subject for roleplaying.

Alastair (11/22/2006)
I'd also consider looking into timeline areas such as Celtic northern europe where they (arguably) had a tradition of strong female roles within their society,

And of sitting around in fields, which is incredibly handy

How are you intending to manage the language barrier? Especially should you be expecting players to enter a world where they all speak classical Latin or whatever?

I really don't know, actually. Perhaps PFAs are trained in the languages they'll encounter in advance, or we might consider the possibility of translator technology (this is a scifi game, after all).



PD - Brother Farael of the Ordo Dictum Dominus
EOS - Some Raggard Scum, previously Some Arimin Scum
6P - System creator (now retired), Andrei Treune of Clan Suner (for the moment)
RL - Will Robinson
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