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Heroic Knight
      
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| Having had a nose at the websites I wondered what the basic influences are for the Factions of these two games. I'm guessing there are differences but there must be cross over too seeing as one came from the other. This is a similar question to one on another thread so here is a bit of cut and paste: It's likely that the players have added their own flavours to the Factions by now giving them more definition then appears on the two websites. Some are more clear than others and some seem like a mix of one or two historical places, my Newbie question is, what are the basic OOC influences for each Faction?
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"Stick around!"
-Governor of California throwing a hunting knife into a man's chest
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Heroic Knight
      
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To the best of my knowledge as a CP player, this is how it stands now:
Wolves: Norse Myth
Lions: Merry old England + Arthurian
Vipers: Teutonic Knights
Fir Cruthen: Celtic Myth
Jhereg: Northern/Eastern European + Russian Mafia
Also
Steppe Alliance: Various Nomadic Influences
Algaia: Elven + Pulp Fantasy influences
There has been quite a lot of evolution since 1996. The Steppe was an umbrella group of other groups and come over wholesale from LT in 96/97 and only became a faction (The Nomads) in 99.
The Algaia started out as the Gryphon faction (Elven/Dwarven/French) and changed in 2000, I think.
The Jhereg were the Malandanti(sp?) in 96-97 but had a civil war and became the Jhereg in 98.
Players have brought a lot of identity to the factions. For example, the Evil Sunz, an orc/ogre heavies group are an essential part of the Vipers. They are very recognisable and have the RP to back up a solid identity. But the same faction has Kender (colourful and mischievious), HMS Anaconda (Pirates?) and Ravens (Templar types). But the identity of Viper is solid throughout.
Faction identity is the clarion call of recent years. Some use religion (Wolves/Lions), others use a kind of 'unity standpoint' (Jhereg/Steppe). The games has strong inter- and intra-faction rivalries. But lacks the prominent PvP aspect of some games. There is 'hot player-on-player action' but often this is covert action.
The mix of group and faction, and individual player, identities makes the game come alive and gives us lots of variety.
I'm sure there's stuff I've missed. Corrections and addenda appreciated.
T.
--
CP - Kjell Larssen, Iron Wolves
PD - The L-plate Ref
SG - JT van Horne
Bristol Vampire - Julius Linnett, Tremere
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Heroic Knight
      
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LT-wise, I can say that the Factions are often hard to pin down and tend to resent the most overt stereotype they are pinned with. I am therefore happy to be corrected or clarified by people closer to the facts.- Lions: Originally Arthurian England, they have changed over time to become closer to the fantasy backgrounds of Avalon and Lantia. The latter has given them an edge of Greek myth (with the Spartan-like "Hydra") while still retaining a good mix of IC historic groups (Like the Albione "Prince Bishop's Men").
- Vipers: Originally Teutonic Knights, they have gone very chaotic and horde-esque with a degree of greenskin (and ogre) bias. A haven for dark incanters (evil priests).
- Harts: Originally Lions, they split off in a civil war keeping Albion in a medieval/courtley England form with a tinge of celtic myth. Recently headed back towards Arthurian themes after the Lions left them.
- Gryphons: Spanish and French, with heavy elements of high-fantasy elven culture thrown in. Recently suffered from internal tensions and external pressure.
- Tarantulas: Split off from the Vipers to occupy the Menzoberanzen-style Underdark, this is a drow-heavy faction with moderate matriarchal tendencies. A haven for undead and the occational mind flayer.
- Dragons: Gaelic and Celtic myth, with very 'high-sidhe' fey courts involved. Not entirely certain beyond this, as the Cymrian and Erin nations have enough disagreements between themselves without bothering other people.
 - Bears: Scotish... Caledonian heroes a la Braveheart. Fond of drinking and have occational 'kilt issues'.
- Wolves: Norse myth, raiders, reavers, karls and jarls. A haven for werewolves.
- Jackals: The most recent faction, they struggled to assert identity over the 'refugee' groups that originally propped up their numbers. Arabian and Egyptian influences are now heavy, with a number of Greeks on the side.
- Unicorns: Originally bold traders from the floating islands of Mauritania, they were pinned down to a fixed location at the same time the Lions were deprived of their demi-plane. Recently had a brush with being a dark and evil faction, they are now trying to re-assert their identity a traders in a game with no functioning economy.
Dave 2 / Man in Blue LT - Artfiel Macenion Duvall, Knight of Celestial
EOS - Weeping Boar, War Sayer of the Mystwalker Tribe Maelstrom - Tal Rufen, Quicksilver Trading Riftworld - Cpl Caplin San Angelo, 48th Assault Recon
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Apprentice
      
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Man in Blue (5/24/2006) Harts: Originally Lions, they split off in a civil war keeping Albion in a medieval/courtley England form with a tinge of celtic myth. Recently headed back towards Arthurian themes after the Lions left them.
The Lion / Hart split was in 1994 - 1996, 2 years after the game started. At that time, both factions drew heavily on Arthurian themes, with the focus on the Pendragon / Excalibur etc. Since then (and it's been 10 years since then) the two factions have diverged widely.
I last played in the Harts in 2002 and even then we wouldn't have described it as a 'recent' split.
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Knight
      
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Man in Blue (5/24/2006)
- Tarantulas: Split off from the Vipers ......
Are you sure about that? I remeber the trannies being a faction as far back as 97 and I belibe the Vipers were a sort of rebel off shoot from the Cobras (now defunct) so that seams to give very ltittle timeframe for the trannies to be created after the Vipers came to be. (Note I started in 96 so I'm not saying it cant of happened just surprised)
I'm sorry Allen, what? Could you dumb that down please?LT - Runt S McEwan PD - Steven Mahr
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and Minimeister
      
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[quote]tzanti (5/24/2006) To the best of my knowledge as a CP player, this is how it stands now:
Wolves: Norse Myth Lions: Merry old England + Arthurian Vipers: Teutonic Knights Fir Cruthen: Celtic Myth Jhereg: Northern/Eastern European + Russian Mafia
<snip>[quote]Also see "Jhereg" by Stephen Brust. http://www.amazon.com/gp/product/0441385540/102-3339926-7927329?v=glance&n=283155 It's fairly dreadful but enjoyable and is still the most readable of the series. I believe that there've been changes. Also IIRC Wolves = humans Vipers = humans, ogres, trolls, goblins, orcs and some drow, (kender?) Fir Cruthen = Humans and elves/pixies (it's a height thing) Al-Gaia = Humans and elves and dwarves (?) (and goblins still?) Jhereg = Beastmen, Drow, Humans, prefix elves. Lions = humans and dwarves Nomads = humans in furry hats, other humans, some elves, more prefix elves and lots of other stuff (last I looked they tended to like bows, keep to themselves and have a great time) Mercenaries (still extant?) Some people. I hope I'm not too inaccurate in my racial profiling of the factions...
There is only overconfidence and terror.
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Heroic Knight
      
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logicus (5/24/2006) Are you sure about that? I remeber the trannies being a faction as far back as 97 and I belibe the Vipers were a sort of rebel off shoot from the Cobras (now defunct) so that seams to give very ltittle timeframe for the trannies to be created after the Vipers came to be. (Note I started in 96 so I'm not saying it cant of happened just surprisedI have heard it said that the core of the Trannies originally came along as Vipers and a friendly split happened when they got Faction status for themselves. The Vipers pre-date the Cobras: the Cobras turned up in strength at one Gathering to dispute control of Teutonia. They got beaten rather soundly at the Gatehring battlefield and dissolved as a faction after failing to get enough pre-books at the next event. Periodicly turn up as bad-guys in Viper plot, afaik. jfs (5/24/2006) The Lion / Hart split was in 1994 - 1996, 2 years after the game started. At that time, both factions drew heavily on Arthurian themes, with the focus on the Pendragon / Excalibur etc. Since then (and it's been 10 years since then) the two factions have diverged widely. I last played in the Harts in 2002 and even then we wouldn't have described it as a 'recent' split. I'm afraid you mis-interpret what I said, though I understand how.I didn't mean that they split was recent, I meant that the Lions had recently shifted away from Arthurian themes and that the Harts had begun to run Arthurian plotlines that would be familiar to Lions players from 5 or so years ago.
Dave 2 / Man in Blue LT - Artfiel Macenion Duvall, Knight of Celestial
EOS - Weeping Boar, War Sayer of the Mystwalker Tribe Maelstrom - Tal Rufen, Quicksilver Trading Riftworld - Cpl Caplin San Angelo, 48th Assault Recon
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Wag
      
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I was the first Vipers Faction Leader; all Drow, non humans and any character who didn't specify preference where placed in the Viper faction at Gathering1, during that Gathering we negotiated a seperate Drow faction (to be active by Gathering2)
IC all drow and non humans where refugees from a "human supremist" regime in Teutonia, led by an ex Teutonian General- Pohl Diamecht.
The Cobra's where the ruling regime, but when they were introduced into the game (Gathering3) they somehow became monsters, which turned the faction background upside down, and resulted in no one really taking them seriously so they kind of vanished, having been overthrown by Gustav (2nd Faction leader) in a downtime campaign.
Hope this helps to clear up the confusion.
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