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Prodigal
      
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Hi again,
Oli and I just wanted to put a bit more blurb out about Event One to make things a bit clearer.
As it stands, the four rebel groups and the Wayfarers' Guild all exist alongside the Commonwealth. None of them have yet done anything major enough to warrant being outlawed (except the Dawning Light, who ought to be rounded up on sight!). Event One represents delegations (i.e. you!) from each of the four groups coming together to discuss how (if!) they can work together for their common goal -- opposition to the Commonwealth. The Wayfarers are acting as brokers and mediators, and will chair the meeting.
The meeting will take place at an established Wayfarer trading post, which is at a crossroads that also has an orc warbard as a garrison there (a warband is about 30 orcs). Crew at the event will be spending most of their time portraying a member of this garrison, although of course a soldier's life is one of watches and shifts, giving time for crew to play other roles for us. The appointed time for the actual meeting will take place on Saturday night; delegations are expected to arrive on Friday in order to do various pre-meeting and intelligence-gathering activities (i.e. establish that it's not a horrible ambush).
We think that most of the event will be fairly combat-light, from a PvM/PvE point of view. We make no guarantee for PvP, but hope there will be plenty! There will definitely be PvM/PvE violence, but we just don't want you to come along expecting to be dripping with sweat for 16 hours a day solid and be disappointed. Future events may take a very different approach to this, but for Event One it's more of an opportunity to make plans, make enemies, and start things off.
What do people think to that stuff?
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Joe Rooney, the Enemy Of Fun
Insurrection LRP: high fantasy in a dystopian setting.
Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)
Joe R's LARPCard
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Knight
      
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| sounds good, will the average npc be a similar point build to the players? what's the closest settlement or area from what's listed in the setting material?
PD - Baron Louis VonRichter Mill-en Summer court -- EOS - Jorik Duyven Argen Druid
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Prodigal
      
Group: Eos Staff
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Assuming the players do nothing, the average NPC orc will be slightly above the level of a starting PC. If you guys start raising hell and the like, circumstance might dictate that more serious folk will show up to talk to you...
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Joe Rooney, the Enemy Of Fun
Insurrection LRP: high fantasy in a dystopian setting.
Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)
Joe R's LARPCard
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Squire
      
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Sounds perfect for me. My first LARP event in about eight years, So the idea of having a very heavy interactive player to player event sounds great, And Orc gaurds to try and talk too? Well everybody likes talking to Orcs right?
The fool does think he is wise, The wise man knows himself to be a fool.Its all part of the plan Insurrection - Zaggrakk Wolfwalker of the Wolfpaw Clan Child of the Portly Pixie
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Champion
      
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| Just to clarify.... Would I be right in thinking that this meeting is being kept incredibly secret from the commonwealth and that our individual membership of each group will not be known by the outside world (just in case we are outlawed)? Also you keep referring to encouraging PvP action which concerns me a little. I'm all for PvP action where appropriate but nothing I have seen system wise has made me think that this is likely to be a PvP heavy game. Will this become more evident when we get our faction briefs? Matt J
If I wanted to listen to an arsehole, I'd fart!
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Prodigal
      
Group: Eos Staff
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| That's certainly a reasonable assumption to make, aye; the meeting was arranged by the Wayfarers very carefully approaching the four other factions, and those factions selecting people to send along to the meeting. It's not being advertised or publicised in any way. The PvP thing is kind of why I've given you an evasive answer above. The five different groups have very different agendas to each other (it's the "one no, many yeses" syndrome from the real-world global justice movement) and the stakes are incredibly high. So there's potential for conflict with other factions -- especially as some of the factions' XP-bearing objectives are mutually exclusive, meaning that if Faction A romp to success and get all the 10XP for the event, Faction B can't get more than 8XP. This encourages PvP because of those contested objectives. Finally, of course, the big issue is trust. What are the other groups' reasons for opposing the Commonwealth? Is that orc over there actually a double-agent for the Supreme Council? Infiltrators and impersonators and betrayal are all par for the course in the genre, of course. Basically, we want to avoid it being a big "us vs. the Commonwealth" love-in; at least, we want everyone to be jockeying for position for what happens after the Commonwealth's defeated. It's all a bit "enemy of my enemy," basically.
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Joe Rooney, the Enemy Of Fun
Insurrection LRP: high fantasy in a dystopian setting.
Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)
Joe R's LARPCard
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Apprentice
      
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| That said there is nothing to stop the players working togeather. The system has been designed to promote PvP and allow it. If all the players decide to take the middle way thats up to you, but sooner or later your likely to reach forks in the road where people just cant decide which way to go. Oli
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