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healing queries Expand / Collapse
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Posted Sunday, August 17, 2008 10:50 PM
Squire

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1/ Intermediate First Aid are able to use Slave to cleanse an already septic area. Does this mean that Pharmacists are unskiled in applying one of the many wares?

2/ If you have a "stretcher" 2 men and first aid basic can you move someone from the site of battle (as long as you stay with them holding the wound shut etc)?

3/ If you have someone with strength fear and basic FA can you move someone from the site of battle?

4/ Poultice, can you make this with First Aid skill?

5/ You need Feign Death to fake being dead, you need Coup de Gras to hit someone on the ground. This i am very happy with . If someone falls over from a normal wound, do you need Coup De Gras to chop em up, just to "make sure"? Or do you have to spend their life clock doing so, which make sense to me or it would void the skills above?

Post #70792
Posted Monday, August 18, 2008 9:53 AM


Prodigal

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DeadDragon (8/17/2008)
1/ Intermediate First Aid are able to use Slave to cleanse an already septic area. Does this mean that Pharmacists are unskiled in applying one of the many wares?

It does, aye.

DeadDragon (8/17/2008)
2/ If you have a "stretcher" 2 men and first aid basic can you move someone from the site of battle (as long as you stay with them holding the wound shut etc)?

You might need two people to do the carrying and a third for the first aid, but that doesn't sound unreasonable.  Will have a ponder and let you know.

DeadDragon (8/17/2008)
3/ If you have someone with strength fear and basic FA can you move someone from the site of battle?

I don't think I understand the question; if you're carrying someone using your strength, you're not fulfilling the requirement that you use First Aid to the exclusion of all other activities.

DeadDragon (8/17/2008)
4/ Poultice, can you make this with First Aid skill?

Nope, you need Pharmacy.

DeadDragon (8/17/2008)
5/ You need Feign Death to fake being dead, you need Coup de Gras to hit someone on the ground. This i am very happy with . If someone falls over from a normal wound, do you need Coup De Gras to chop em up, just to "make sure"? Or do you have to spend their life clock doing so, which make sense to me or it would void the skills above?

Firstly, it's Coup de Grace (pronounced "coo duh grass", meaning "blow of mercy") as opposed to Coup de Gras (pronounced "coo duh grah", meaning "blow of fat").  It's a little thing but it bugs the hell out of me. *grin*

Secondly, yeah.  If someone's on the ground looking dead, it can only be because a) they've just had the crap beaten out of them or b) they're using Feign Death.  Anything else is explicitly cheating.  You do indeed need Coup de Grace to finish them off, even though it might not make much sense as such -- it's a game balance thing.  Coup de Grace is the skill you need if you want to execute someone, for example.  You could also pour venom on them to make their wounds go septic and then shiv anyone who tries to heal them, though ;-)

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

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Post #70809
Posted Monday, August 18, 2008 11:28 AM
Squire

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3/ Sorry. I meant if you had someone with strength to carry the body as well as someone putting their finger in the wound  I mean holding it shut and giving morale support.

5/ Bit of net dyslexia(sp?) kicking in, apologies. Cool by me, I can go back and go nur nur de nur nur to the person I was debating it with yesterday

Post #70827
Posted Monday, August 18, 2008 11:53 AM


Prodigal

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3.  One person using a Feat of Strength to carry the body and the other doing Basic First Aid is probably fine.

5.  It's a common mispronunciation, so don't worry about it ;-)  And, yeah, looks like whoever you were debating with yesterday was wrong.

Basically, Oli and I have been to systems where you're not allowed to hit people on the floor for safety reasons, but where players would lie on the floor and pretend to be dead.  We don't like this (where's the pool of blood seeping out from under?), so we decided to introduce Feign Death and make that the only way to "play dead."  We then wanted a way for people to finish people off if they're on the floor, so we added Coup de Grace.

Unfortunately for people using Feign Death, you very much count as being a valid target for Coup de Grace, which could prove very embarrassing...

---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard

Post #70835
Posted Tuesday, August 19, 2008 12:16 PM


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raggedhalo (8/18/2008)

Unfortunately for people using Feign Death, you very much count as being a valid target for Coup de Grace, which could prove very embarrassing...

Or comedy when the "Dead" person fights back

----------------------------------------------------------------------------------------------------------------------
Insurrection - Kaine Stratmore, Dwarven Master Leatherworker

Jade Empire - Satomi of House Ishakawa

Post #71005
Posted Tuesday, September 23, 2008 1:54 PM
Initiate

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Hello,

I have a couple of questions / assumptions I want to check about first aid:

Basic - means that "you are able to pause their Life-Clock", so, if you stop doing first aid then they must continue counting from where they left off? (The alternative being that it resets back to full Life-Clock count)

Intermediate - "By using a bandage and spending a minute treating the location, you can stabilise your patient’s wounds", if you had been treating an unconcious patient they would presumably still be unconcious as there wouldn't have only been stabilised, not healed...so if someone were to remove the bandage, then they would no longer be stable and would be back to the counting...

Cheers,

Chloe

Insurrection: Tove Hopea-Harja
Kingship: Scherzando - Lupine Lord High Priestess (& others)
Arborea: Amaryll - Dark Elf Mistress
Eventyr: Crew

Post #74625
Posted Tuesday, September 23, 2008 2:07 PM
Apprentice

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Basic: "pause their life clock"  You stop them where they have got too in their count but if you stop they carry right on from where they were. 

Intermediate: Once you have treated, bandaged and stabilised them then they can come round, get up and move.  Its important to note that they havent got their hits back and are thus still broken.  Another hit and its back to the floor.

Post #74630
Posted Tuesday, September 23, 2008 2:13 PM


Prodigal

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You're dead-on about Basic.  As for intermediate, it's basically the same as Basic but with the bandage doing the work for you.  For someone with no hit points to their vitals who'd been stabilised to be able to move around as Oli describes would require a Stamina Bead to be spent:

"You may spend a Stamina bead to remain conscious, but unable to engage in combat, move without help or use any skills, for the duration of your death count " (the death count here having been suspended by the treatment).



---
Joe Rooney, the Enemy Of Fun

Insurrection LRP: high fantasy in a dystopian setting.

Bladelands: Raoul Ortez - heretic, medium, bodyguard and scumbag
EOS: staff (probably the best job in LRP!)

Joe R's LARPCard
Post #74637
Posted Tuesday, September 23, 2008 2:19 PM