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GNS: the poll Expand / Collapse
What of these statements do you most agree...
Poll ResultsVotes
I am a gamist. I play larp as a game to 'win.'
 
13.79%
4
I am a narrativist. I play to create a good story
 
27.59%
8
I am a simulationist/immersionist. I play to get into my character's head.
 
58.62%
17
Member Votes: 29, Anonymous Votes: 0. You don't have permission to vote within this poll.
Author
Message
Posted Sunday, June 29, 2008 11:37 AM
Prodigal

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 I'd always assumed that narrativist larpers were the people you often see arguing that certain IC actions which are IC possible and technically allowed under the rules should be frowned upon OC because they're 'boring' or 'a bit shit'.  The main example I can think of here is the debate over whether it's bad form to kill a PC suddenly with little or no build-up, when you could theoretically have captured them or killed them in a more drawn-out and interesting way.  Stuff like NPCs killing unconscious people on the ground during fights, or PC muggers killing their victims quickly and quietly when they could theoretically have opted to play a highwayman who banters with his victims and then often lets them live.  Some people seem to see that sort of quick and brutal IC death as a sign of OC problems with the game.  Personally, I find it hard to understand that viewpoint.  I've always explained this difference of opinion on the basis that I'm a simulationist who finds it hard to suspend disbelief when someone holds back from the action that seems to make the most IC sense, in favour of an action that seems OC better for the story.  Is that not what narrativism means?


  WARNING: the information above may have been subjected to dangerously high levels of ignorance.

OOC (and on Pagga): Carrie
Post #64891
Posted Sunday, June 29, 2008 2:21 PM
Prodigal

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This short FAQ may be of interest.

http://www.darkshire.net/~jhkim/rpg/theory/threefold/faq_v1.html

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Post #64908
Posted Sunday, June 29, 2008 6:52 PM
Wag

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It's clearly an inadequate model - it doesn't have an option for 'Girlfriend' (or is that what Social is meant to be?).
Marios
Post #64936
Posted Sunday, June 29, 2008 9:19 PM
Prodigal

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Yes Marios, that is one of the things the suggested 'social' agenda is supposed to cover.

Personally I favour a five-fold model which seperates simulationist from immersionist and adds a fifth category which is quite close in concept to 'social'

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<insert really amusing sig here>

Post #64962
Posted Monday, June 30, 2008 3:55 AM


Squire

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having read that definittion.. I conclude that it dosent apply to LRP.

when somone comes up with an 'NPC directed, vs Linear plotline vs PVP model'  then we can debate this..

As stands this model does not apply to LRP.. simply dosent work

Its me...(incase you were wondering)

Post #65016
Posted Tuesday, July 01, 2008 11:17 AM


Heroic Knight

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Is there a "tick all three" or "depends on the system" or "subject to my mood at the time" or "depends on who I'm playing with" or "subject to the size of the event" or "according to what the rules encourage" option?

_____________________________

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Scavenger LRP - Organiser
Post #65162
Posted Tuesday, July 01, 2008 4:05 PM


Wag

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Ray!

More useless polling.

Very limited set of answers there.... none of which apply to me.

Post #65205
Posted Tuesday, July 01, 2008 4:12 PM
Wag

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I wouldn't say it was useless - it's a nice quick way of seeing what people feel the socially prestigious answer to be (naturally, the very highest prestige option is asserting that choice isn't even included alongside the Common options!).
Marios
Post #65207
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