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Initiate
      
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Last Login: Sunday, April 20, 2008 10:38 PM
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| The event 'DAY ONE' would be an intense 24-hour long LARP experience based on the TV Series 24. Running in realtime for 24-hours, the players would have to solve the mystery of the event, stop the terrorists from unleashing their master plan and deal with the double and triple bluffs the series is known for. To make the game more immersive, and to make things more stressful, there will be no time-freezes or time-outs. Everything will be against the clock. To involve more activity the game would involve travel around various areas of the city to meet informants in bars/cafes, storming buildings to rescue hostages and some all-out gun-fights to stop the terrorists. We were considering putting some of the budget towards renting some large black SUVs (or something similar) to give the right feel with some dedicated crew drivers. There will however, be no high-speed car chases. There are a couple of advantages to this as we would not have to rent a large site for a whole weekend, but only parts of it when we want to include a terrorist base or other location. We will need some office space for a weekend to represent CTU. Also, since the game is modern costume is little of an issue as a suit/shirt/tie or something will do. Some disadvantages are that we would need to sandbox the combat for obvious reasons, and since we won't have a large site accomodation would need to be sorted out and a large supply of caffeinated beverages. So what do people think? Is this doable? And would you play?
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Champion
      
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doesn't sound workable. If you're running in an urban area then guns are right out (you dont want an armed response unit to turn up), which basically severely limits what you can do to the point that anything done in public has to be sensible and not attention drawing. And even if you can keep your players awake for 24 hours, I doubt you'll keep all the crew going to. No point storming the terrorist's hide-out if your phys rep for their leader is too tired to function
------ PD - Machupa Kivull - Sandy coloured great-coated GnollShards/Ascendancy - Crew "Its not rocket magic!"
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Squire
      
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Getting 20 minutes of tense drama in a fairly well-confined larp setting, under your control, can take several man-hours of planning and preparation. I dread to think how you'll get 24 hours' worth of that sort of plot prepared in advance, especially without massive railroading.
The problem with large sites (such as you effectively propose) is that you fail to use 95% of it, and/or have your various IC groups just completely miss each other.
There are a few other quite major problems to overcome, as well - so best of luck if you give it a shot, but my instinct would be to assume that you will fail, and not book as a result.
PD: Stuart Marshall
LT: Mephisto
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I do talk a good fight
      
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My friend Pete ran something that sounds logistically similar, in Manchester a few years back (it was present-day, spread over the city, though there was a slight SF element to it with some of the opposition having access to high-tech experimental kit). Most of it was low-key, investigative stuff. There were a few set-piece scenes arranged in locations where Pete knew the owners & so could clear things with them (offices, shops, etc.). It seemed to be successful.
http://www.hyboriantales.com
PD: Ghostdance ("The most irritating curse I've ever encountered" -- NPC played by H.)
Riftworld: Rossar Kuug ("Clearly mad, because he thinks he's a Com-Trow Skirmisher" - Aela)
Hyborian Tales: Crew, cook, dogsbody, general labourer, toilet cleaner ("Dangerously overoptimistic ref" -- Tom Nowell)
Otherwise usually crew ("Quite spry & fit, & willing to wear a big costume & run around a lot" -- various event organisers)
"My other oversized foam weapon is THE LORD" -- Questionable Content
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Heroic Knight
      
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| I think a lot of the issues can be resolved by a) arranging this stuff with your locations in advance, b) warning the police that you're doing this kind of thing, and where you're doing it, and c) having much of the action at night. If you include some kind of directive that means it's totally unacceptable IC to brandish weapons when there are members of the public around (for example, a secret Government department, without close links to the police or locked in a power struggle with the police/MI5) then it could work well. The BBC TV show Spooks does quite well at this on occasion. Depending on location and cost (which I fear might be astronomical), I'd play...
---
Joe Rooney
http://www.insurrectionlrp.co.uk
Bladelands: Raoul Ortez, dubious scumbag, and Alessandro the deathknight
EOS: staff
Joe R's LARPCard
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Wag
      
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raggedhalo (4/21/2008) If you include some kind of directive that means it's totally unacceptable IC to brandish weapons when there are members of the public around erm you'll be changing that to its completely unacceptable to carry weapons let alone brandish them in public areas. The consequences of carrying 'concealed ' items are just as, if not more severe. Ivde found modern works best in a realistic setting, where players are playing normal people who do not have Guns and swords lying around. Any use of firearms in particular needs to be in a private area. If there are sound effects close to realistic or that area can be seen from a public area then you're going to need to tell the police as well.
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Champion
      
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| We've been using "public areas" for years and have never had any trouble. We do insist though that if any weapons are taken out in public that they must be obviously fake (i.e brightonly coloured), even from a distance and even when holstered (i.e. red tipped guns are not considered safe). If you do a combat, find somewhere secluded. Have a referee there at all times to speak to members of the public who look concerned. It also helps having a guy in yellow vest looking unfazed by a gun fight going on around him. Just be sensible really. People can get the wrong idea but for the most part by taking a few precautions you should be fine
Dark Light LRP www.darklightlrp.com
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Champion
      
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Brightly coloured weapons can still potentially cause trouble. A bright yellow gun still looks like a gun on black and white CCTV (which will see you even when the public aren't around). And also, because criminals sometimes paint their guns in order to make them look less like fire-arms, the Police respond to phonecalls like 'theres this guy with a yellow gun' as 'there's this guy with a gun.'
------ PD - Machupa Kivull - Sandy coloured great-coated GnollShards/Ascendancy - Crew "Its not rocket magic!"
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