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Superhero pros and cons Expand / Collapse
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Posted Monday, October 22, 2007 11:30 AM
Heroic Knight

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Well here i am again with new ideas, this one may be getting somewhere give us your thoughts on Super hero larp pros and cons.

I think we could adapt magic systems to create the effect!!!

Post #46005
Posted Monday, October 22, 2007 12:37 PM
Champion

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Pro - it could eb awsoem

con -  lrpers in spandex

i defer to judges


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Post #46012
Posted Monday, October 22, 2007 12:52 PM
Champion

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It seems most do-able if you confine yourself to the low-key end of the Supers genre. Something like Watchmen is feasible if Dr. Manhattan is kept as an NPC for example. For tabletop roleplaying inspiration, games like Godlike seem useful too.

What I would be careful to do is to limit powers to the sort of thing that can phys repped easily without breaking immersion. The Supers genre is about powers really, isn't it? If I need to do something clearly out of character, or call a ref, every time I want to use my gimmick; creating a believable 'world' is going to be tricky. Cyclops is a difficult character to play - effectively he has to shout 'LIGHTNING BOLT' every few minutes - while Wolverine isn't. Just as well everyone always wants to be Wolverine, eh?

-- -- --

Eos: Manius Shard. Upset.

FnH: Officious Guard no.1

Post #46014
Posted Monday, October 22, 2007 12:53 PM
Heroic Knight

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Hehe i guess but isnt that the same with ordinary fantasy you could wear wot u like(within reason)
Post #46015
Posted Monday, October 22, 2007 1:31 PM
Champion

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Arguably, yes. However, I'm of the school that says such things should be minimised... or perhaps brazened out. I come from a drama background and have always come from a position that says you should either maintain the fourth wall, or demolish it entirely. It's the middle ground that's unpalatable to me.

-- -- --

Eos: Manius Shard. Upset.

FnH: Officious Guard no.1

Post #46019
Posted Monday, October 22, 2007 2:23 PM


Wag

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A copy and paste from my comments in another thread:

The following powers (off the top of my head) are feasible in LRP:

 - Regeneration

 - invisibility

 - energy bolts

 - super strength

 - claws or other bioweapons (with prosthetics)

 - superspeed (ok, may require time freezes but you can write the rules to keep them short, You can also run it as 'free dodges' to represent ability to move quickly)

 - Mental powers - telepathy, mind control, clairvoyance, telekinesis etc

Flight is a big sticking point though I would also argue that in a typical LRP set up it is also less useful than in tabletop. You can use it to travel to places quickly, you can use it to leave an event IC area, recover something and come back quickly and so on but if no villans are flying then there is no need for you to fly in combat. In systems  I have played/run where flight is possible (Vampire - some of the Tremere paths allowed flight as did levels of Protean, albeit transformed into a bat as well as Treasure trap) the ability was rarely if ever used save in downtime. There was a set of hand signals in Trap to represent flight - one finger in the air plus one finger for every 10ft you were in the air. It was clumsy but it worked after a fashion. If you make flight walking/running speed only then it works even better - just lose the 'faster than the speed of sound elements'

Basically, if you think at the level of Batman rather than Superman then it is possible.

The comments about costume are not a problem as most modern superhero genre stuff does not consider spandex or lycra at all. I think costume designers realised it looks great in comics and in 2D but looks really bad in real life - hence the tendency for leather, PVC, latex and other designs in superhero costumes these days. There is even a reference to that in the first X men film ("What did you expect, yellow spandex?"). Of course, in terms of cost and availiablity, leather and latex is just as difficult to get hold of. A more achievable costume standard is that of Heroes where there are no special costumes though the rules of 'modern day LRP' costume should apply i.e. you should wear what your character wears not just what you happen to be wearing when you show up at the event. As an example of this, look at the Heroes Unmasked episodes (which are on after the episodes on BBC2 at the moment and will probably be on the DVD release) and compare the character of Nathan Petrelli with the actor who plays him and what they both seem to wear. One is all smart suits and tie and clean cut, the other is definitely dressed 'casual' (jeans, baseball jackets and t-shirts and stubbly).

One element of superhero comics that may be difficult to get into a LRP is the idea of secret identities. Using some of the concepts of Vampire in there may help, though (using influence over media, government, police etc to hide your identity) and you have to decide whether you as a player allow other players to know your secret ID.

Rules would need to have selections of powers and how they work. Some are easy, others are less easy. Concepts of metaphysics of the game world need to be considered - i.e. is flight possible or not? If so, how is it possible? To what limits? Lists of equipment and, especially, gadgets need to be in there as well. A player also needs to consider origin story and how it  fits with the metaphysics of the world - radiation leaks, genetic mutation cosmic rays, alien from another planet, use of drugs and so on.

A big problem may also be game set up and concept. Supers are usually lone workers, they are private and therefore do not tend to work together and when they do it is in small teams. You need a reason why 15 - 20 superheros happen to be together in the same place every time there is an event.

I am finding this an interesting mental challenge at the moment...

----------------------------------------------------------------------------------------

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1st - 3rd Feb, 2008, Gladstone scout centre, Chester

Post #46023
Posted Monday, October 22, 2007 2:30 PM
Heroic Knight

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Great comments guys and im working on basckground now , also where could i run it wot would i need?
Post #46024
Posted Wednesday, October 24, 2007 2:54 AM


Heroic Knight

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Period Setting could also help with 'power limiting' so great and powerful powers are used less, and ref calls are kept to a minimum, if you set it in a past period, ala, 1602 from Marvel, where powers are seen as witchcraft and demonology, would also help with cost for new kit and costume.

Also with an extensive downtime system, 'powers' that are less useful in uptime like Billionaire, come into their own, if the system is more than a handful of players on a linear, by that I mean recruitment and research amongst the player base.

But it could be done, and count me as interested should anyone run it.

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Post #46071
Posted Wednesday, October 24, 2007 11:27 PM


Champion

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I thought it was generally accepted that the supers-genre is mostly teenage soap opera, with the emphasis on the conflict between ego (usually symbolized by the super identity) and social acceptance (symbolized by the mundane world the secret identity inhabits).
Instruments of the genre are the arch-nemesis, and the peer group. Other recurring themes are the sidekick, super villains, a rationale for powers, and a world to be saved.

While The Watchmen is superb, it`s more a step beyond the genre. The Watchmen have found their place in the mundane world - many of them becoming mundane themselves in the process. Mr. Manhattan and the Joker (or whatever his name was) have become government funded super-agents, with the Joker being the only remaining field agent, who is killed right at the start of the series, and Mr. Manhattan falling under some nuclear ('super') weapons restraining pact. Ozymandias ("Look at my works, ye mighty, and despair...") has become a millionaire again by using is superior intellect to play the stock market, and Mothman (sorry: Night-Owl ) is a writer of ornithological books with an expanding waistline. Rorsach is the sole vigilante, and if memory serves me right, he wasn`t all that active/visible until the Joker gets offed. (The obligatory girl - probably more a stab at the genre than a political statement - starts as one super`s wife and becomes ano